userTony Fergusoncancel
branchsbox-boomer/refactorcancel

131 Commits over 31 Days - 0.18cph!

1 Year Ago
Restored Teleport Volumes, added Point Markers
1 Year Ago
Restored jump pads to their former glory
1 Year Ago
Set default gamemode
1 Year Ago
Aim Component will also create secondary fire input hint
1 Year Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
1 Year Ago
Moved KillFeed files into own directory
1 Year Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
1 Year Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
1 Year Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
1 Year Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
1 Year Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
1 Year Ago
Add input hints to Info
1 Year Ago
Use different team setup
1 Year Ago
Update weapon list style
1 Year Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
1 Year Ago
Work on WeaponList razor component
1 Year Ago
Made jump sound 3D
1 Year Ago
Group cooldowns for shoot/secondary shoot mechanic
1 Year Ago
Added separate jump sound for double jump
1 Year Ago
Changed slide to be continuous
1 Year Ago
Add quick cooldown to Slide
1 Year Ago
Changed slide action to Duck
1 Year Ago
Removed ISingletonComponent from Shoot
1 Year Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
1 Year Ago
Adjusted player movement, fixed slide sound
1 Year Ago
Decreased MaxScore for now
1 Year Ago
Fixed colors not being set via TeamComponent
1 Year Ago
Basic scoring for TDM Fixed LastDamage never being set TDM: Show scores on HUD
1 Year Ago
Doh, fixed players not being moved to spawnpoints
1 Year Ago
Chatbox: Use Team color where applicable Update player list to match style Chat: Fixed messages without avatars getting squished Fixed NRE due to chat team check
1 Year Ago
Moved Camera updates to FrameSimulate, removed unnecessary DevCamera code
1 Year Ago
Create Gamemode.HudPanel if we have one, start on TDM Hud
1 Year Ago
New chatbox style https://files.facepunch.com/devultj/1b1611b1/sbox-dev_5C841eKQ0v.mp4
1 Year Ago
Changed Health / Armor Tick to 1 second instead of half a second
1 Year Ago
SegmentBar: Individually paint segments based on how far past maximum our current value is https://files.facepunch.com/devultj/1b1611b1/sbox-dev_rQS3FJ3top.png
1 Year Ago
Change MaxHealth to 100
1 Year Ago
Slowly Tick Health & Armor down if it's above the maximum
1 Year Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
1 Year Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
1 Year Ago
Updated colors to match concept
1 Year Ago
Set weapon icons, show weapon icon in HUD
1 Year Ago
Fixed case where you could not damage yourself with Friendly Fire off
1 Year Ago
Ceil armor value
1 Year Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
1 Year Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
1 Year Ago
Temporary display for teams on player list
1 Year Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
1 Year Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
1 Year Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
1 Year Ago
Reduce repetitive code, store current clothing entities and clear them out on setup