userTony Fergusoncancel
branchsbox-boomer/refactorcancel

131 Commits over 31 Days - 0.18cph!

2 Years Ago
Restored Teleport Volumes, added Point Markers
2 Years Ago
Restored jump pads to their former glory
2 Years Ago
Set default gamemode
2 Years Ago
Aim Component will also create secondary fire input hint
2 Years Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
2 Years Ago
Moved KillFeed files into own directory
2 Years Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
2 Years Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
2 Years Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
2 Years Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
2 Years Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
2 Years Ago
Add input hints to Info
2 Years Ago
Use different team setup
2 Years Ago
Update weapon list style
2 Years Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
2 Years Ago
Work on WeaponList razor component
2 Years Ago
Made jump sound 3D
2 Years Ago
Group cooldowns for shoot/secondary shoot mechanic
2 Years Ago
Added separate jump sound for double jump
2 Years Ago
Changed slide to be continuous
2 Years Ago
Add quick cooldown to Slide
2 Years Ago
Changed slide action to Duck
2 Years Ago
Removed ISingletonComponent from Shoot
2 Years Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
2 Years Ago
Adjusted player movement, fixed slide sound
2 Years Ago
Decreased MaxScore for now
2 Years Ago
Fixed colors not being set via TeamComponent
2 Years Ago
Basic scoring for TDM Fixed LastDamage never being set TDM: Show scores on HUD
2 Years Ago
Doh, fixed players not being moved to spawnpoints
2 Years Ago
Chatbox: Use Team color where applicable Update player list to match style Chat: Fixed messages without avatars getting squished Fixed NRE due to chat team check
2 Years Ago
Moved Camera updates to FrameSimulate, removed unnecessary DevCamera code
2 Years Ago
Create Gamemode.HudPanel if we have one, start on TDM Hud
2 Years Ago
New chatbox style https://files.facepunch.com/devultj/1b1611b1/sbox-dev_5C841eKQ0v.mp4
2 Years Ago
Changed Health / Armor Tick to 1 second instead of half a second
2 Years Ago
SegmentBar: Individually paint segments based on how far past maximum our current value is https://files.facepunch.com/devultj/1b1611b1/sbox-dev_rQS3FJ3top.png
2 Years Ago
Change MaxHealth to 100
2 Years Ago
Slowly Tick Health & Armor down if it's above the maximum
2 Years Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
2 Years Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
2 Years Ago
Updated colors to match concept
2 Years Ago
Set weapon icons, show weapon icon in HUD
2 Years Ago
Fixed case where you could not damage yourself with Friendly Fire off
2 Years Ago
Ceil armor value
2 Years Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
2 Years Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
2 Years Ago
Temporary display for teams on player list
2 Years Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
2 Years Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
2 Years Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
2 Years Ago
Reduce repetitive code, store current clothing entities and clear them out on setup