userTony Fergusoncancel
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195 Commits over 30 Days - 0.27cph!

6 Days Ago
Support using material icons for card panel icons Mirror Image card
6 Days Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
6 Days Ago
Sex up the cards a little bit
6 Days Ago
Use emojis for placeholder card icons
6 Days Ago
Gun clip size can be modified IsSmall variant of CardPanel, add PlayedCards panel that shows which cards are played at all times
6 Days Ago
Fixed chat rendering below round UI More accurate hash for card inventory panel Round UI adjustments, don't show chatbox message for joined game Show avatar for opponent Kill the game loop and start again if someone leaves
6 Days Ago
Destroy ragdoll between rounds
6 Days Ago
Don't bother using the menu scene, just get into the game!
6 Days Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
6 Days Ago
Make it blue instead
6 Days Ago
Fix smg mats
6 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
6 Days Ago
Move crosshair into its own component on the player - add hitmarkers
6 Days Ago
Play sounds when inflicting damage / taking damage
6 Days Ago
Quick chatbox
6 Days Ago
Quick HUD changes
6 Days Ago
Only show rows when we need em
6 Days Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
6 Days Ago
Reload sound, new gun sound Can modify gun shoot sound
6 Days Ago
New weapons
6 Days Ago
Can modify weapon model with modifier, moved weapons to center
6 Days Ago
Update player.prefab
6 Days Ago
Conflict resolution, use stat for this too
6 Days Ago
Move initial stuff into stats container, add damage modifier
6 Days Ago
New hand on start
6 Days Ago
Marginally better hand randomization
7 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
7 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
7 Days Ago
Show state header on hud
7 Days Ago
Reveal player location by highlighting them if the round is taking too long
7 Days Ago
Feedback when hovering over, and selecting cards
7 Days Ago
Fade-in end-round UI so it's less abrupt
7 Days Ago
Different logic to dictate which cards we played in the current arena
7 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
7 Days Ago
Go back to prep phase for each half, so we play another card per arena round
7 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
7 Days Ago
Drop card inventory on scene changes, it's not needed
7 Days Ago
Why thank you for cleaning my code file
7 Days Ago
Rotate and translate cards in inventory
7 Days Ago
Use a different bullet tracer when we're using big bullets card
7 Days Ago
Health scale stat
7 Days Ago
Use nullable values in modifiers instead Add big bullets card
7 Days Ago
Bullet size can be modified by event Can also override bullet tracer FX
7 Days Ago
Headers for identifying each player's hand
7 Days Ago
Implement weapon modifier events, works for targeted card and global
7 Days Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
7 Days Ago
ICardDisplay
7 Days Ago
Sync the timer
7 Days Ago
Remove useless code, show timer in prep phase
7 Days Ago
Work on card ui Refactor card inventory ownership/networking