userTony Fergusoncancel
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933 Commits over 214 Days - 0.18cph!

5 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
5 Months Ago
Use IsValid here
5 Months Ago
Render cq_oman minimap
5 Months Ago
Detail pass
5 Months Ago
dogshit water material
5 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
5 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
5 Months Ago
Nope, get rid.
5 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
5 Months Ago
Badly coded anim delay until I rewrite this in a better way
5 Months Ago
Set up basic "b_reloading" loop for shotgun
5 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
5 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
5 Months Ago
Fixed a couple of NREs, demoted this assert
5 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
5 Months Ago
Fix m700 viewmodel rendering its shadow
5 Months Ago
Fixed error if you die while defusing the bomb
5 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
5 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
5 Months Ago
Couple of fixes
5 Months Ago
Categorize all the viewmodel props
5 Months Ago
Add ViewModel.UseMovementInertia
5 Months Ago
Fix #182
5 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
5 Months Ago
Speed up third person reloads
5 Months Ago
Fixed bayonet viewmodel rendering a shadow
5 Months Ago
Added headers to deathcam
5 Months Ago
This should fix all the player's weapons showing at the same time
5 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
5 Months Ago
I have a feeling this wasn't on purpose
5 Months Ago
Removed "invis" tag, it's useless
5 Months Ago
Set up collision rule for grenades not colliding with player_clip
5 Months Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
5 Months Ago
Show the damage you dealt to your killer
5 Months Ago
Set gamemode on map vote end
5 Months Ago
Update README.md
5 Months Ago
No footsteps when dead
5 Months Ago
Don't need this
5 Months Ago
Fix throw bug
5 Months Ago
Remove extra camera from tdm_test scene
5 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
5 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
5 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
5 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
5 Months Ago
Fixed setting TimeUntilTransfer every update
5 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
5 Months Ago
These are meta files from Unity, they should not be here
5 Months Ago
Adjust w knife positions Disable player's shadows for now
5 Months Ago
M700, Spaghelli alignments Mount points
5 Months Ago
Update some world model positions