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25 Commits over 0 Days - ∞cph!

12 Months Ago
Can't run SetWinners again if State != Active
12 Months Ago
Add Minigame.State, Minigame.Participants - fixed failing to account for spectating players in Tag
12 Months Ago
Basic tv expressions for Tag
12 Months Ago
Create PlayerStateComponent, add IsImportant, use that to add more status effects to player markers, use it in Tag
12 Months Ago
Refactor game flow, add very simple state control, track minigame winners Network current minigame properly, wtf did I write this for
12 Months Ago
Add a bunch of spawnpoints https://files.facepunch.com/devultj/1b1211b1/sbox-dev_WXKqYe8T6y.jpg
12 Months Ago
Update map, remove *.vpk from gitignore, add built map to repo
12 Months Ago
Moved spawn offset down by 30 units Add UI for game state
12 Months Ago
Fixed some annoying flow issues. Clear up minigame objects properly
12 Months Ago
Give player a proper physics hull, record touch events and send to minigame, use this in the Tag minigame
12 Months Ago
Add IMinigameObject, clear them out when minigame starts/ends Add ColorComponent - give it to tagged player (in Tag) and set the color to green UI: PlayerMarker looks for a ColorComponent and sets the marker tint if we find one, resets back to null if we lose the component
12 Months Ago
Made expression image a bit larger Added Chatbox from Sandbox Game Let empty messages be shown on TV Start work on tag game
12 Months Ago
Fixed closest player check
12 Months Ago
Make players look at each other when they're not in motion
12 Months Ago
Pluralize waiting for players message if we need to
12 Months Ago
Use low tickrate Add example usage of TVMessage/TVExpression in TestMinigame, fixed not displaying the correct message
12 Months Ago
Added a few basic expressions Add style for new expressions
12 Months Ago
Docs
12 Months Ago
Set up TV entity and WorldPanel Add minigame control for expression + message, fall back if there's no minigame (waiting for players?) remove unused using Use correct event to update TV
12 Months Ago
Delete active pawn when making new one Fixed minimum player count Spawn players on init, not start Pull the player up from their spawn a little, fixed client running some code it shouldn't, added some more logs
12 Months Ago
Create a testing roster of minigames when the game starts, flow between them
12 Months Ago
Handle minigame pawn creation, spawn location, event
12 Months Ago
Set up minigame countdown, minimum players start flow. Minigames can define a countdown override, and game length.
12 Months Ago
Work on player controls, added player markers Minigame logic entity Player markers differ if they're your own, or other people's, animate own marker
12 Months Ago
Initial commit