userTony Fergusoncancel

4,896 Commits over 1,004 Days - 0.20cph!

Yesterday
Add Input.Keyboard.Down( key ), Input.Keyboard.Pressed( key ) and Input.Keyboard.Released( key ) - maintain accumulated press/releases for key presses now we need them
Yesterday
Revert "Just do this for now" - not needed now
Yesterday
Editor: If we have no spawnpoints, spawn the player where they're looking at in the scene
Yesterday
Add analyzers for non-static usage of ConVar/ConCmd Add fixers to both ConCmd and ConVar analyzers https://files.facepunch.com/devultj/1b2611b1/mspaint_vX3TmshE7B.png
2 Days Ago
Add upper limit to Input Actions in InputPage, disables the button and adds a tooltip
2 Days Ago
NetList/NetDictionary can use their control widgets, resolves Facepunch/sbox-issues#6759
2 Days Ago
Menu: ServerList overflows properly, resolves Facepunch/sbox-issues#7927
2 Days Ago
Update default_player_camera.prefab
2 Days Ago
Fixed UI problem
3 Days Ago
Add support for facepunch.depot TDM
3 Days Ago
Component cleanups
3 Days Ago
Removed unused, start replacing vpcf usage, use SurfaceImpacts extension, add ITemporaryEffect support to TimedDestroyComponent
3 Days Ago
Adjust m4a1 bodygroups
3 Days Ago
Can hide viewmodel with `sbdm.hideviewmodel 0|1`
3 Days Ago
Can toggle UI off with `sbdm.ui 0|1`
3 Days Ago
Update map rotation
3 Days Ago
Change project type from game to addon
4 Days Ago
Fix USP offsets
4 Days Ago
Restart the game if players leave, or one joins (from an empty session), don't proceed with game loop if the server is empty
4 Days Ago
Game loop can be restarted, add TimeElapsed prop in GameManager now that it can be Sync'd
4 Days Ago
Make it so the player can sprint sideways
4 Days Ago
Fixed aim offset
4 Days Ago
Reordered some ViewModel code, use Holo for M4
6 Days Ago
Remaining grenades Renamed some prefabs Add some comments in some game rules, reduced player walk speed More comments, removed Gunsmith Hide Radio UI for now Reduced sprint speed by 40u Refactor DroppedEquipment to use stuff from EquipmentResource, define bodygroups directly in the inspector
6 Days Ago
Adjusted default player hold location
7 Days Ago
Update README.md
7 Days Ago
Camera NRE fix
7 Days Ago
Update new WorldModel process for M700, MP5, Spaghelli
7 Days Ago
Doubled reload speed for spaghelli so it's less mental
7 Days Ago
ViewModel: aim speed doubled
7 Days Ago
Recompile Refinery with combined light probe Don't need this anymore either
7 Days Ago
Fix up some camera stuff Start refactoring ViewModel, Equipment so we place stuff on the player's root, viewmodels are placed absolutely Start rewriting how we do weapons/worldmodel/viewmodel to be more like sbdm
7 Days Ago
Revert movement changes
7 Days Ago
Reduced charge station loop sound dist
8 Days Ago
Rewrite ChargeStation, only runs a RPC when we start & end charging. Sound doesn't get stuck activated. Sound gets played when we stop charging. New sounds for charge station events
8 Days Ago
Fixed "Only the host can deal damage!" assert throwing when trying to suicide
8 Days Ago
Terrain: Implement simple noise tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_3vMnaauA7V.mp4
8 Days Ago
Let's format this file properly
8 Days Ago
Terrain: Implement smooth sculpt tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_N6T1keSw6q.mp4
8 Days Ago
Fixed CreateGameModal menu error
8 Days Ago
DedicatedServerConsole: Show hostname instead of "s&box server" if there is one
8 Days Ago
Add LaunchArguments.MaxPlayers, overrides created lobby preferences (used for CreateGameModal)
8 Days Ago
Brush Settings: increase maximum width so we have sliders
9 Days Ago
Rat respawn increased from 5 to 30
9 Days Ago
Shotgun: Increase spread of alt attack
9 Days Ago
Make IsZoomed false when unequipping the crossbow, resolves #218
11 Days Ago
Death camera works when the player is gibbed and has no ragdoll
11 Days Ago
Reduced Rat lifetime (30 -> 10 seconds)
11 Days Ago
Try catch when accessing Console.BufferWidth, resolves #1854
11 Days Ago
Doubled reconnect timeout time (30 -> 60)