userTony Fergusoncancel

213 Commits over 61 Days - 0.15cph!

Parse HMD rotation and show it on the head model
Increase drop ball threshold for grip
BallPhysics in server tick temporarily
Upped decibels on most of the sounds
Cleanup, fixed inverted finger presets, knuckles users rejoice
Remove physics hack
Yesterday
Add tt_debug_gamestate
Yesterday
Programmatically assign audio reverb Serve paddle sound differs from hit responses
Yesterday
Update .addon metadata
Yesterday
Style the name tags based on team
Yesterday
Add name tags
Yesterday
Fixed who gets the score after 1 bounce
Yesterday
More work on solidifying game flow
Yesterday
Quick and nasty reset button on the VR controller
Yesterday
Teach the player about serving if they can't serve properly
Yesterday
Bunch of work on game state and game init
Yesterday
Split out game debugging stuff, added more debug options
Yesterday
Hooked up paddle hits, work on deciding who wins a round
3 Days Ago
Fixed ball trail
3 Days Ago
Add blue hand material override
3 Days Ago
Can hold the ball, and throw it
3 Days Ago
Serve the data properly instead of speculating
3 Days Ago
Add preset animations for non-knuckles users
3 Days Ago
Network finger data so you can flip off your opponent
3 Days Ago
Set GrabMode correctly, hands are now animated
3 Days Ago
Parse finger data, push it to anim parameters
3 Days Ago
Add "tt_debug_ballspawn"
3 Days Ago
Re-save out the paddle sound
3 Days Ago
Kill paddle serverside, stops error on game destroy
3 Days Ago
Up the game tickrate
3 Days Ago
Fixed up UI anchor position
3 Days Ago
Add Game.OnBallBounce, track ball bounce count for game loop
3 Days Ago
Add serving hand for testing
3 Days Ago
Cleanup, network GameState. Document shit a bit more.
3 Days Ago
Define game states Clear team score on Team.Reset Moved game loop code into specific partial class, introduce OutOfBoundsZ
4 Days Ago
Don't render the head model if our camera viewer matches the client
4 Days Ago
Debug code will chuck the ball to the paddle Scores bound to data, move score & hint widget based on team UI anchor.
4 Days Ago
Set PlayerColor for VR Heads, added Client.GetTeam, need to rewrite this later. https://files.facepunch.com/devultj/1b0511b1/sbox_zF9YzS45sU.png
4 Days Ago
Added Team, assign teams on join. Can spawn ball outside of VR mode. Merge branch 'master' of sbox-tabletennis-vr
4 Days Ago
Give players the VR Head, and attach it to their HMD when possible.
5 Days Ago
Hook up hints to client join/leave
5 Days Ago
Can specify an icon instead of avatar for hint messages
5 Days Ago
Add statically mounted hint notifications widget
5 Days Ago
Use a statically mounted world panel for scores
5 Days Ago
Add ScenePanel.DisablePostProcessing
6 Days Ago
Delete InventoryColumn
6 Days Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
6 Days Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
6 Days Ago
Add Input Glyphs to inventory items
6 Days Ago
Fixed visual bug when switching to an invalid weapon