143,227 Commits over 4,383 Days - 1.36cph!

8 Minutes Ago
Merge from 3p_spectator_improvements
28 Minutes Ago
Viewmode fixes: - Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person. - SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode - Can now switch between all viewmodes during demo playback - Fix SpectatorMode.Update not being called in third person during demo playback
1 Hour Ago
Industrial Storage - texture update
1 Hour Ago
Make lower LOD material variants of the berry plants with wind disabled
1 Hour Ago
updated 3p c4 holdtype run/jog clips so they play correctly
1 Hour Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
1 Hour Ago
main -> server_browser_update_2
1 Hour Ago
merge from cpu_batching_submesh -> main
1 Hour Ago
Fix merge conflicts on meshCache submeshes
1 Hour Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
1 Hour Ago
binoculars_ui_refresh -> main
2 Hours Ago
Merge from main
2 Hours Ago
main -> binoculars_ui_refresh
2 Hours Ago
- Change rangefinder palette to white - Fix dodgy material
2 Hours Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
2 Hours Ago
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
2 Hours Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
2 Hours Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
2 Hours Ago
Updating ghost sheet skinning
3 Hours Ago
Fix airboat camera always forcing view forwards Try to improve APC sounds * Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing Fixed some oopsies with recent changes that break ents.Iterator
3 Hours Ago
Salvage cleaver animation updates
3 Hours Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
3 Hours Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
3 Hours Ago
merge from automated_testing
3 Hours Ago
Autoturret tests cleanup and fixes
3 Hours Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
3 Hours Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
4 Hours Ago
merge from main
4 Hours Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
4 Hours Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
4 Hours Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
4 Hours Ago
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5 Hours Ago
HBHF sensor tests fixes
6 Hours Ago
merge mortar_prototype
6 Hours Ago
Fix mortar compile error
6 Hours Ago
merge from hbhf_power_fix
6 Hours Ago
merge from automated_testing
6 Hours Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
6 Hours Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
Today
merge from gamephysics_schedule_improvements
Today
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
main -> binoculars_ui_refresh
Today
merge from mortar_prototype
Today
Fix occlusion popping on mortar, add condition loss on shot
Today
Merge from workbench_upgrades
Today
Fix defensive upgrade description.
Today
Merge from Main
Today
Merge from main
Today
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Today
Industrial Storage - corpse meshes, gibs tweak