138,336 Commits over 4,324 Days - 1.33cph!

7 Minutes Ago
merge from boxes_dlc
7 Minutes Ago
merge from main
26 Minutes Ago
lock fix, profiler marks
44 Minutes Ago
merge from indirect_instancing
45 Minutes Ago
rebase on main
2 Hours Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Hours Ago
improve performance + review changes from flavien
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Merge from naval_update
3 Hours Ago
Don't add tutorial missions to the revalidate missions work queue
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
3 Hours Ago
merge from ambient_light_fix
3 Hours Ago
fix hair raycasting shadows in deferred
3 Hours Ago
menu2_play_warmup_fix -> main
3 Hours Ago
We dont need readonly anymore - drop it
4 Hours Ago
syncvar_traincoupling_fix_2 -> main
4 Hours Ago
Fix wagons changed syncvar not starting audio
4 Hours Ago
Merge from main
4 Hours Ago
Merge from static_bbs
4 Hours Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
4 Hours Ago
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5 Hours Ago
Changes on Bone knife pitch variation audio values
5 Hours Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
5 Hours Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
5 Hours Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
5 Hours Ago
Bone knife audio rework and implementation
5 Hours Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
5 Hours Ago
Clean: remove hacky testing code Tests: none, trivial change
5 Hours Ago
Merge: from main
5 Hours Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
5 Hours Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
6 Hours Ago
merge from collider_cleanup_feb_26
6 Hours Ago
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6 Hours Ago
merge from collider_cleanup_feb_26
6 Hours Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
Today
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
Today
Made TriggerBoatMagnet a partial to fix codegen errors.
Today
merge from assetscene_from_clean
Today
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
Today
Fix scaled netting collider on the bbs
Today
merge from deepsea_fixes
Today
Better repel checks for deep sea portals
Today
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Today
Kiosk trim paint mask and fixes to base textures