141,155 Commits over 4,352 Days - 1.35cph!

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rentable shop be interior split
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merge from main
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Yesterday
merge from /main/hackweek_techtree_multi_unlock
Yesterday
merge from main
Yesterday
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
Yesterday
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Yesterday
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Yesterday
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
Yesterday
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Yesterday
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
Yesterday
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Yesterday
Merge from 3p_spectator_improvements
Yesterday
Merge from main
Yesterday
merge from camera_fog_fix
Yesterday
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Yesterday
further reduce fogging in cameras
Yesterday
set crypt building skin to 10472 and set up steam item and temp icon
Yesterday
industrial shelving texture pass updates
Yesterday
Bowless Crossbow - updated textures, added transmission texture to bowstring
Yesterday
merge from main
Yesterday
Set up inputs for new RRP compatible standard shader
2 Days Ago
Missing rooftop objects
2 Days Ago
part3
2 Days Ago
Part2
2 Days Ago
Apartment complex b fixes Split the roof into multiple objects
2 Days Ago
setting up crossbow bowless vm prefab and anims
2 Days Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos