139,513 Commits over 4,352 Days - 1.34cph!

9 Minutes Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
18 Minutes Ago
Updated eye controller fudge rotations to account for eyetransform changes
42 Minutes Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
43 Minutes Ago
Krieg backpack skin fix
44 Minutes Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
47 Minutes Ago
merge from weapon_refresh_salvaged_axe
1 Hour Ago
edited 3p beach chair anim
1 Hour Ago
Fixed first person legs stretched/glitched
1 Hour Ago
exported edited 3p sitting 360 shooting/sit boat anims
1 Hour Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
3 Hours Ago
texture for bulky sofa
3 Hours Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main preserve destination deletes of meta files
3 Hours Ago
merge from main
3 Hours Ago
merge from main preserve destination deletes of meta files
4 Hours Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Today
Fixed first person light effect not working
Today
Merge from main
Today
Merge from cannon_hit_slowdown_revert
Today
Merge from bb_triangle_floor_frame_fix
Today
Merge from brutalist_skin_shadows_fix
Today
Merge from camera_fog_fix
Today
Merge from manifest_size_optimization
Today
Merge from server_side_server_list_filters
Today
Merge from easter_fixes_2026
Today
Fixed incorrect item id on ladder hatch
Today
Merge from armored_ladder_hatch
Today
Merge from shield_idle_collider
Today
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
Today
Merge from main
Today
Merge from shield_idle_collider
Today
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Today
Merge from Armored_ladder_hatch
Today
Descriptions, fix guide mesh offset on triangle
Today
Temp crafting costs
Today
Icons
Today
Triangle hatch prefab setup Enable r/w on collision meshes
Today
Apply primitive cylinder colliders to top and bottom hatches
Today
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
Merge from viewmodel_early_disable_fix
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
Today
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
Today
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
Today
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
Today
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Today
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Updated eyetransform in rustplayer.fbx
Today
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass