userTony Fergusoncancel

4,156 Commits over 884 Days - 0.20cph!

3 Months Ago
Update fog and sky
3 Months Ago
Prettier drag drop
3 Months Ago
Better slot styling again
3 Months Ago
Hook in effect prefab as well
3 Months Ago
Add sounds to fists, nerf damage a lot
3 Months Ago
Add metal node, metal fragment item
3 Months Ago
Remove the random item giver
3 Months Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
3 Months Ago
Can drop items in inventory
3 Months Ago
Fix NRE if trying to drag empty slot
3 Months Ago
Bit more resiliance
3 Months Ago
Add dummy item for drag drop
3 Months Ago
Test move code
3 Months Ago
Inventory drag drop logic
3 Months Ago
Style the slots a little bit
3 Months Ago
WIP inventory item interaction
3 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
3 Months Ago
Fixed resources
3 Months Ago
New playtest scene
3 Months Ago
Import HC1 water
3 Months Ago
Replace tree branch with tom's new model
3 Months Ago
Add depletion stages to rock node
3 Months Ago
Add rock node, rock item
3 Months Ago
Add item icon editor, tree node, tree branch item (pending model)
3 Months Ago
Spawn world item over network
3 Months Ago
recompile player mat
3 Months Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
3 Months Ago
Make ruby opaque for now
3 Months Ago
Don't destroy the world item if we can't insert it into our inventory
3 Months Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
3 Months Ago
Give gem a world model
3 Months Ago
Just rotate the character always for now
3 Months Ago
Add a few sounds for weapons, melee weapons have a delayed swing Adjust attack range for Sword
3 Months Ago
Bonemerge character mesh onto an invisible citizen
3 Months Ago
Better trace trajectory for melee weapons
3 Months Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
3 Months Ago
Add dynamic crosshair
3 Months Ago
Very simple menu boilerplate
3 Months Ago
Add ChangeAttribute
3 Months Ago
Update .sbproj
3 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
3 Months Ago
Put playerfootsteps component in player prefab
3 Months Ago
Tweak the gun a bit
3 Months Ago
Projectiles created by projectile weapons will ignore players
3 Months Ago
Added ProjectileWeapon, Projectile
3 Months Ago
Actually, keep damage effect, but use a shield icon and grey color
3 Months Ago
Nullify PvP damage
3 Months Ago
Ask the host to take damage if we're not in charge, basic player respawn, players can take damage
3 Months Ago
Fleshed out damage system a bit more
3 Months Ago
Add libevents