137,981 Commits over 4,324 Days - 1.33cph!

3 Days Ago
merge from boat_sails_fixes
3 Days Ago
Fixed a compile error after the merge from main
3 Days Ago
merge from health_display_immoirtal_check -> main
3 Days Ago
Added immortal check before showing health info of entities
3 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
3 Days Ago
Merge from main
3 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
3 Days Ago
Golf test course (+ mediascenes folder)
3 Days Ago
fix after merge
3 Days Ago
Removed shader debug symbols from various shaders that had them left on
3 Days Ago
Delete component used for lightweight non-entity weapons + codegen
3 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
3 Days Ago
Merge from shader_variant_cleanup
3 Days Ago
Merge from main
3 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
3 Days Ago
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3 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
3 Days Ago
merge from fix_submerged_states
3 Days Ago
merge from deep_sea_network_range
3 Days Ago
String lights line renderer now use local space positions, deployable on boats
3 Days Ago
Updated LOD 3 on Salvaged Axe World Model
3 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
3 Days Ago
Flagged more prefabs to be deployable on boats
3 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
3 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
3 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
3 Days Ago
codegen
3 Days Ago
Forcing a shader variant change to trigger variant compilation
3 Days Ago
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3 Days Ago
merge from main (needs a codegen)
3 Days Ago
Fix boat related client/server field mismatches.
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
merge from boat_socketparent_fix
3 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away