138,036 Commits over 4,324 Days - 1.33cph!

3 Days Ago
merge from boat_socketparent_fix
3 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
3 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
3 Days Ago
Fix scoreboard issues
3 Days Ago
scientist_spawner_new_boats
3 Days Ago
Ensure oilrig and crate hacking rhibs are also included
3 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
3 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
3 Days Ago
Added ioentity.allowed_on_boats, default to false for now
3 Days Ago
Codegen
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
merge from shader_variant_cleanup
4 Days Ago
scientist_spawner_new_ai -> main
4 Days Ago
Merge from improve_sail_deploy
4 Days Ago
Merge from wearable_icons_fix
4 Days Ago
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4 Days Ago
More accurate colliders
4 Days Ago
Flip the condition
4 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
4 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
4 Days Ago
merge from main
4 Days Ago
merge from skinviewer_cleanup
4 Days Ago
Codegen
4 Days Ago
kill_scientist_boat_fix -> main
4 Days Ago
Fix scientist boats becoming bricked when using killscientists command
4 Days Ago
merge from skinviewer_cleanup
4 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
4 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
4 Days Ago
Merge from hackweek_meshlod_qol
4 Days Ago
Server compile fixes
4 Days Ago
Merge from main
4 Days Ago
merge from tropicalprefabs_warning_fix
4 Days Ago
Merge from boat_aim_sway
4 Days Ago
Settings changes
4 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
4 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
4 Days Ago
merge from safezonewarning_fix
4 Days Ago
Compile fix
4 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
4 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
4 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
4 Days Ago
Merge from main
4 Days Ago
Merge from kapok_branch_col_optim
4 Days Ago
Possibly fix Linux build error
4 Days Ago
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching