134,295 Commits over 4,262 Days - 1.31cph!

10 Days Ago
merge from better_smoothing
10 Days Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
10 Days Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
10 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
10 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
10 Days Ago
Some bounds checking in shader system just in case Fixed a regression with Entity:CreateParticleEffect when using tables
10 Days Ago
exported paintball gun world model rig and 3p anims
10 Days Ago
Fixing skinning on m92 mag
10 Days Ago
merge from main
10 Days Ago
merge from cargo_cam_rotation_fix
10 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
10 Days Ago
Merge from iconrender_texture_streaming_fix
10 Days Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
10 Days Ago
partyhat_worldmodel_fix -> main
10 Days Ago
Merge from main
10 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Merge from standardwithdecal_shader_additional_maps
10 Days Ago
Merge from main
10 Days Ago
Added the initial implementation of inflated normal bias for hard shadows
10 Days Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
10 Days Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
10 Days Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
10 Days Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
10 Days Ago
exported latest paintball gun rig and anims
10 Days Ago
Paintball Gun - prefab fixes, icon
10 Days Ago
Profiling PlayerBoatSounds
10 Days Ago
notifications_indicator_fix_2 -> main
10 Days Ago
Formatting
10 Days Ago
Fix standard notifications not being included properly
10 Days Ago
moved ice block to Deployed layer
10 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Days Ago
removed old movement/bullet blocker setup and other cleanup
10 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
10 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
10 Days Ago
stopped some unecessary cube marching enqueues when placed
10 Days Ago
boat_planner_icon_fix -> main
10 Days Ago
Fix the 'boat planner' icon having green shadows
10 Days Ago
Added space station building skin video
10 Days Ago
main -> notifications_indicator_fix_2
10 Days Ago
Cherrypick 139564
10 Days Ago
snapping_corner_nre_fix -> main
10 Days Ago
merge from main
10 Days Ago
merge from censoring
10 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
10 Days Ago
Fix deployable snapping corner hit NRE
10 Days Ago
Reduced ocean scale when the deep sea is about to wipe
10 Days Ago
fixed wrong physics mesh assignment and server compile errors