4,156 Commits over 884 Days - 0.20cph!
Add preview icon to clothing resources in the asset browser
This caused more problems than it solved
Default sort to popular, matches backend
Close package modal if we try to open the same one again
Hide library projects from template list
Don't use internal message type for changing level
Fixed retry logic
Docs
Support more than 1 gamepad input action with the same button
Categorize all the viewmodel props
Add ViewModel.UseMovementInertia
This should solve the uploader problems for games above 2.14 GB
Fixed GameObjectHeader NRE in prefabs
Use cloud version of the M700 now
Maps can override the player's camera, this sucks but it works for now
Speed up third person reloads
Fixed bayonet viewmodel rendering a shadow
Added headers to deathcam
This should fix all the player's weapons showing at the same time
Fix weapon traces (oops)
Simplify PlayerBody renderer code
I have a feeling this wasn't on purpose
Removed "invis" tag, it's useless
Set up collision rule for grenades not colliding with player_clip
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag
Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed
https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
Show the damage you dealt to your killer
Set gamemode on map vote end
Remove extra camera from tdm_test scene
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
Validate BodyRenderer when trying to set bomb plant anim
Should have fixed ADS issues over the network
Shouldn't need to run this if not possessing spectator
Adjust physics shapes/joints to reduce stretchiness
Shouldn't need to run any of these without being in control
Hook in new NEW T character, re-add a few textures that were missing
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
Fixed setting TimeUntilTransfer every update
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
These are meta files from Unity, they should not be here
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
Adjust w knife positions
Disable player's shadows for now
M700, Spaghelli alignments
Mount points
Update some world model positions
Replace with new NEW character
Update human_idle_player animgraph
Removed old models/anims that we do not use anymore
Set up phys joints, phys shapes
Export out animation list, weight list, hitboxes for new char
more work on new anims, almost everything restored
New anim graph, import a bunch of anims for new char
Mess around with intro anims
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
Validate Object in Marker
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet)
Hook in grenade throw param
Hook up plant bomb anim control