138,068 Commits over 4,324 Days - 1.33cph!

4 Days Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
4 Days Ago
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4 Days Ago
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4 Days Ago
merge from scientist_spawners_convar_fix
4 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
4 Days Ago
merge from bbq_uv_fix (made bbq skinnable)
4 Days Ago
scientist_boat_ai_driverkill_fix -> main
4 Days Ago
merge from swedishlanguage_fix
4 Days Ago
Fixed swedish language not selectable in the language dropdown
4 Days Ago
Explosives box - optimized mesh and LODs
4 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
4 Days Ago
merge from demobrowser_command_fix
4 Days Ago
Fixed demo.browser command
4 Days Ago
Placement wip
4 Days Ago
merge from main
4 Days Ago
merge from oldmenu_purge
4 Days Ago
Deleted old Main Menu prefab folder
4 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
4 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
4 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
4 Days Ago
inventory_commands_streamermode
4 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
4 Days Ago
merge from supplydrop_boat_fix
4 Days Ago
merge from scientist_rock_fix
4 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
4 Days Ago
Prefab variant, more setup. Manifest.
4 Days Ago
merge from main/salvaged-sword-audio-rework
4 Days Ago
merge from main/salvaged_icepick_new_sounds
4 Days Ago
Re-added indirect instancing multi-compiles
4 Days Ago
merge from main/salvaged_axe_new_sounds
4 Days Ago
merge from main/butcher_knife_new_sounds
4 Days Ago
Golfcart read write/golf driver mesh and textures
4 Days Ago
wip
4 Days Ago
Folder cleanup, renamed some classes
4 Days Ago
catapult_bee_worldmodel -> main
4 Days Ago
Add worldmodel script to bee ammo for the catapult
4 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
4 Days Ago
syncvar_improvements_3 -> main
4 Days Ago
Merge from main
4 Days Ago
materials first pass, texturing start on apartments exterior
4 Days Ago
Merge from main
4 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
4 Days Ago
Merge from main
4 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
4 Days Ago
Separate sign for Kiosk B
4 Days Ago
Merge: from main
4 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
4 Days Ago
Deleted and moved more stuff
4 Days Ago
Compile fix post merge
4 Days Ago
Merge from main