userTony Fergusoncancel

4,156 Commits over 884 Days - 0.20cph!

4 Months Ago
Reduce cook time on all the grenades
4 Months Ago
Fix blendspace for crouch too
4 Months Ago
Re-adjust movement blendspace so there's less floor skating
4 Months Ago
Improve rifle shoot anim so we don't move the arms as much
4 Months Ago
Improve jump end anim
4 Months Ago
Don't use crosshair for M700
4 Months Ago
Let's not have 5 separate particles per fire node
4 Months Ago
Removed PlayerOutfitter, IOutfitter
4 Months Ago
Build styles for my last commit
4 Months Ago
Redo footsteps to not be event based [for now]
4 Months Ago
ViewModel OnStart fix
4 Months Ago
Don't count unassigned players in player count for hiding team avatars
4 Months Ago
Crosshair friendly cross inherits same visibility as elements
4 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
4 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
4 Months Ago
Disallow throwing/melee when frozen
4 Months Ago
Update game name
4 Months Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
4 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
4 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
4 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
4 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
4 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
4 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
4 Months Ago
Update menu.scene
4 Months Ago
Re-add mount points for all equipment on the player
4 Months Ago
Improved bone mask behavior
4 Months Ago
Fixed PartyPodium being missing
4 Months Ago
New menu scene
4 Months Ago
Can't try to bone merge yourself
4 Months Ago
Hook up idle animator to main menu podium players
4 Months Ago
Reduce crouch height
4 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
4 Months Ago
Improve physics shape list for new character
4 Months Ago
Set up CT character model
4 Months Ago
Shape list stub, physics joints stub
4 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
4 Months Ago
player: Move some stuff into their own vmdl prefabs
4 Months Ago
make b_grounded default to true
4 Months Ago
Hook in some very temporary attack anims
4 Months Ago
Improved jump state machine so it's impossible to get stuck in air
4 Months Ago
Fixed a bunch of weapon alignments
4 Months Ago
Fixed knives holdtype
4 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
4 Months Ago
Removed helmet removal code from outfitter
4 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
4 Months Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
4 Months Ago
Can move vertically in noclip
4 Months Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
4 Months Ago
More specific hash check for round state team players