userTony Fergusoncancel

2,790 Commits over 700 Days - 0.17cph!

7 Months Ago
Putting updated DecalComponent content here so I don't lose it
7 Months Ago
Docs for ProjectedDecalSceneObject
7 Months Ago
Remove unused file
7 Months Ago
Cleanup, update flags based on material
7 Months Ago
Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
7 Months Ago
Validity check
7 Months Ago
Move decal attribute stuff into managed
7 Months Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
7 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
7 Months Ago
Plumb in a fix for EntityPrefabEditor entity selection
7 Months Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
7 Months Ago
Optimized compile for gizmo_line and gizmo_sprite, fixes on Vulkan
7 Months Ago
Try to load last opened scene on startup
7 Months Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
7 Months Ago
Editor.Animate promoted to public
7 Months Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
7 Months Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
7 Months Ago
Show component header icon fallback
7 Months Ago
Add icon for sound listener
7 Months Ago
BoolControlWidget: don't propagate mouse press to parent widgets
7 Months Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
7 Months Ago
Added path for updating audio listener outside of client gameloop
7 Months Ago
Add SoundListenerComponent, test sound on Turret
7 Months Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
7 Months Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
7 Months Ago
Add Decal.Place( SceneWorld, ... )
7 Months Ago
Testing method for creating a decal in scene worlds
7 Months Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
7 Months Ago
Testing method for creating a decal in scene worlds
7 Months Ago
When SceneTree changes scene, cache the selection and try to select those objects again
7 Months Ago
Fix not being able to drag in prefabs to scene (prioritize local files first)
7 Months Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
7 Months Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
8 Months Ago
Editor: Add "keybind" editor widget, instead of manually finding inputs, just press the button you want to use - would be good to have proper trapping in tools soon (?)
8 Months Ago
Ensure Account.Memberships is not null, cleans up having to validate it everywhere Groundwork for starting the game without connection to steam servers / our API AssetBrowser: Only show cloud tab if we're connected Add a hint to editor window title to dictate if we're in offline mode UI: Replace content on Home/GameList with a hint if we're not connected to the Api
8 Months Ago
AssetBrowser: Handle case where we don't get any account memberships (offline mode prep)
8 Months Ago
Small JumpList refactor, update JumpList when activating game project - Removed JumpListManager - Moved all JumpList stuff into Sandbox.Engine
8 Months Ago
Editor: Cleanup logic for opening last loaded project - remove unused code, and lastprojectopened cookie
8 Months Ago
Add adjustable analog sensitivity for UI
8 Months Ago
Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel
8 Months Ago
Docs for IVirtualCursor
8 Months Ago
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller
8 Months Ago
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
8 Months Ago
Remove unused code, documentation pass
8 Months Ago
Only use pointer-events on elements we want to click on for SocialBar
8 Months Ago
Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input
8 Months Ago
Scope UI simulation Remove context hacks
8 Months Ago
Run Input.SetFocus( null ) on IControllerInputSystem.Destroy
8 Months Ago
Add IControllerInputSystem.Destroy Store last mouse position, don't run in multiple contexts (sort this out in a better way next) - fixes VCS overlay lingering around Minor cleanup
8 Months Ago
Traverse blocks relative to the screen size, instead of set pixels