4,156 Commits over 884 Days - 0.20cph!
Bot avatars are different from players
Add damage tracker to certain modes
Crosshair error check
Add warning if we can't find spottable
More tracked error fixes
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
Make sure SceneCamera is not null in UpdateSceneCameraTransform
Expose per weapon armor / helmet reduction so we can further balance weapons
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
Push the M700 forward a touch
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
Expose per weapon configuration of ironsights fire anim scale
Buff the trace size, max range of knives
Get rid of bullet exit decals
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085
https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
Add fullscreen on play editor preference, closes #1476
https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
Use existing asset name as the baseline when using asset browser rename flyout
Add rename shortcut to asset browser
Get rid of trying to show owner's name on weapons
Drone stays flying when it's not being controlled
Track state for deployed pawns, can return to deployed pawn with Use
Add hud overlay for deployed pawns like the drone
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
Bunch of error fixes from last 2 playtests
Disable launcher maximize button
LineEdit for creating new actions instead of having to edit the action afterwards
https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
When adding an input action, add it to the final group, not "Other", less annoying
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
Add Page.SubFooter, clean up some footers on pages
Show team displays regardless of player count
Pass wallbang as a damage flag, push it through to kill feed
https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png
Track air shots as well
Fixed components like the bomb not being found for kill feed
Add proper is-me class to victim entry in KillFeed
Make default crosshair size not crazy big
Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
HUD style adjustments, fixed inconsistent scoring title size
Moved muzzle attachment back for USP-S
Weapon adjustments, dropped M4 has proper collider size
Don't allow dry fire while reloading
Add fire mode to ammo HUD
Implement b_deploy_skip, implement fire modes
Clear burst when holstering, reloading, set initial firemode when deploying view model
Condense round state display as well
Add HudOptions for gamemodes to customize the hud