userTony Fergusoncancel

4,158 Commits over 884 Days - 0.20cph!

5 Months Ago
Reduce base dry fire delay
5 Months Ago
Only use supported game modes in our map pool, instead of all of them
5 Months Ago
Update main menu scene Temporary map selection system
5 Months Ago
Edit ladder volume on A Catwalk, it was too high
5 Months Ago
Hostile NPCs will attack anything that isn't a friend
5 Months Ago
Rip out leaderboards page for now
5 Months Ago
Fixed slider control being positioned wrong
5 Months Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
5 Months Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
5 Months Ago
Exclude "player_clip" tag for bullet traces
5 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
5 Months Ago
Pawn Refactor (#132)
5 Months Ago
Append (disconnected) to dc'd players
5 Months Ago
Kill feed works again
5 Months Ago
ammo NRE fix
5 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
5 Months Ago
Show disconnected players in the scoreboard distinctly
5 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
5 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
5 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
5 Months Ago
Equipment renderer adjustments
5 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
5 Months Ago
Another NRE fix
5 Months Ago
Fix NRE when shooting Better logic for player marker vis
5 Months Ago
Removed a bunch of code we don't need on the Drone anymore
5 Months Ago
Cleanup, removed unused stuff
5 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
5 Months Ago
Support Buy Menu items again
5 Months Ago
Kill bots playerstates as well as their pawn
5 Months Ago
Vitals UI works for any pawn
5 Months Ago
When possessing a pawn, set its PlayerState
5 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
5 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
5 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
5 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
5 Months Ago
Work in progress Pawn refactor
5 Months Ago
Remove unneeded command line args
5 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
5 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
5 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
5 Months Ago
Don't need move_groundspeed here
5 Months Ago
Allow ADS when reloading
5 Months Ago
Ignore case where bullet trace distance would be zero (?)
5 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
5 Months Ago
No need for manual offset for USP
5 Months Ago
Set up move_bob parameter
5 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
5 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
5 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
5 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range