4,896 Commits over 1,004 Days - 0.20cph!
Dispose of PrefabFile's cached scene when unregistering, should fix memory leak when switching games
Update CreateGameModal - don't have two General categories if we have uncategorized GameSettings, fixed not listing uncategorized GameSettings
Support ConVar.Min|Max for game settings when publishing a project
Damage taken shot is played in 2d, and only on the victim
MP5: Reduce horizontal aimcone by 50%
Fixed Feed not showing our own multi kills
Add new pickup sounds, and item respawn sounds
Adjust chatbox styling abit
Add "say" command so the server can talk to people
Don't lerp Gluon effects if the distance is too far away
Switch away if we're trying to shoot mp5 secondary without any ammo
Better solution for GluonWeapon NRE
Fixed not being able to equip MP5 when it has no primary ammo, but has secondary ammo
Fixed multi kill (1) showing every kill
Upped multikill window by a second
Sound tweaks (mostly reduced distances), new kill sound (and multikill sound), damage received sound
ViewModel file cleanup
I don't think effect Rpcs should be set as reliable
Comments, general cleanup
Revert "Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840"
This reverts commit 2ac02f274f06d90bdc0719ec8b9f95c68a258642.
Fixed being able to target people with the gluon through walls (doesn't hit, but you can trace people)
Demote bot warning to trace
Update gluon_vm to use Max's new viewmodel
Revert UI scaling strategy
Better validation in GluonWeapon
Fixed Damage NRE
Don't run beam interpolation if owned by a remote connection
Update Input.config
Adjust gluon range again
Fixed InputAction copy constructor not setting Title
Add InputAction.Title, use in binds menu, fall back to Name if not set, resolves Facepunch/sbox-issues#7818
Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840
Gluon Gun: Reduced base damage from 12.5 to 10
GluonWeapon: If valid, draw box around target
Quadrupled gluon gun range
Improved lock-on by ignoring anything that isn't a player when looking for a lock target
GluonWeapon: Add lock on behavior
BeamRenderer: can provide a middle point and we'll bezier between
Update quicktest.scene
Update the gluon fx more frequently
GluonWeapon: Implement lock on bezier curve
https://files.facepunch.com/tony/1b1011b1/sbox-dev_PEP39Po5gm.mp4
Fixed Rat always targeting you because it was looking for the wrong Id
Rat gun has ammo, can throw 5 rats
GameState size reduction & cleanup
Fixed bot notarget
Removed some stuff from prefabs
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
Crosshair adjusments for Glock / Python
Lowered some viewmodels so they're less in the way
Adjust charge station so players can't have over 100 armor
Removed extra colliders from Tripmine pickup, resolves #205
Reduced size of RPG projectile collider
Improve visuals of greyed out weapons
Better order
Grey out empty weapons in weapon switcher, skip when navigating
Fixed GameState not showing players sometimes (doh)