userTony Fergusoncancel

254 Commits over 61 Days - 0.17cph!

5 Days Ago
Style the name tags based on team
5 Days Ago
Add name tags
5 Days Ago
Fixed who gets the score after 1 bounce
5 Days Ago
More work on solidifying game flow
5 Days Ago
Quick and nasty reset button on the VR controller
5 Days Ago
Teach the player about serving if they can't serve properly
5 Days Ago
Bunch of work on game state and game init
5 Days Ago
Split out game debugging stuff, added more debug options
5 Days Ago
Hooked up paddle hits, work on deciding who wins a round
6 Days Ago
Fixed ball trail
6 Days Ago
Add blue hand material override
6 Days Ago
Can hold the ball, and throw it
6 Days Ago
Serve the data properly instead of speculating
6 Days Ago
Add preset animations for non-knuckles users
6 Days Ago
Network finger data so you can flip off your opponent
6 Days Ago
Set GrabMode correctly, hands are now animated
6 Days Ago
Parse finger data, push it to anim parameters
6 Days Ago
Add "tt_debug_ballspawn"
6 Days Ago
Re-save out the paddle sound
6 Days Ago
Kill paddle serverside, stops error on game destroy
6 Days Ago
Up the game tickrate
6 Days Ago
Fixed up UI anchor position
6 Days Ago
Add Game.OnBallBounce, track ball bounce count for game loop
7 Days Ago
Add serving hand for testing
7 Days Ago
Cleanup, network GameState. Document shit a bit more.
7 Days Ago
Define game states Clear team score on Team.Reset Moved game loop code into specific partial class, introduce OutOfBoundsZ
7 Days Ago
Don't render the head model if our camera viewer matches the client
7 Days Ago
Debug code will chuck the ball to the paddle Scores bound to data, move score & hint widget based on team UI anchor.
7 Days Ago
Set PlayerColor for VR Heads, added Client.GetTeam, need to rewrite this later. https://files.facepunch.com/devultj/1b0511b1/sbox_zF9YzS45sU.png
7 Days Ago
Added Team, assign teams on join. Can spawn ball outside of VR mode. Merge branch 'master' of sbox-tabletennis-vr
7 Days Ago
Give players the VR Head, and attach it to their HMD when possible.
8 Days Ago
Hook up hints to client join/leave
8 Days Ago
Can specify an icon instead of avatar for hint messages
8 Days Ago
Add statically mounted hint notifications widget
8 Days Ago
Use a statically mounted world panel for scores
9 Days Ago
Add ScenePanel.DisablePostProcessing
9 Days Ago
Delete InventoryColumn
9 Days Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
9 Days Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
9 Days Ago
Add Input Glyphs to inventory items
9 Days Ago
Fixed visual bug when switching to an invalid weapon
9 Days Ago
Add some comments to explain wtf I'm doing here
9 Days Ago
Rewritten weapon selection code
9 Days Ago
Can click a player on the scoreboard as a spectator to target them
9 Days Ago
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
9 Days Ago
Force update camera rotation when switching target / freecam
9 Days Ago
Can toggle spectator widget on/off with Slot1 while spectating
9 Days Ago
Fixed your current spectator target being invisible while in freemode
9 Days Ago
Input hint style modifications
9 Days Ago
Group previous & next input hints on the same line