142,979 Commits over 4,383 Days - 1.36cph!

2 Days Ago
Fix m_flNextSoundTime FIELD_ type
2 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Days Ago
exported edited 3p crouch movement anims
2 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Days Ago
wb3 setup
2 Days Ago
restore wb2 placement mesh ref
2 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
2 Days Ago
BDU texture updates
2 Days Ago
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2 Days Ago
Hook up t2 filler/upgrade item links
2 Days Ago
Patched TMP shaders to work with soft mask
2 Days Ago
forgot to commit empty filler prefabs
2 Days Ago
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2 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Days Ago
Restored scroll speeds
2 Days Ago
Use absolute path when downloading world
2 Days Ago
added empty states for tier 3 like tier 1 & 2
2 Days Ago
Apartment penthouse brick walls - WIP and material exploration
2 Days Ago
apartment lights collision added
2 Days Ago
apartment lights lods update
2 Days Ago
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2 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
2 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
2 Days Ago
fixed missing mesh in prefab
2 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
2 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
2 Days Ago
mannifest and skins
2 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
2 Days Ago
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2 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
2 Days Ago
merge from main
2 Days Ago
3p jump north anim edit
2 Days Ago
Initial filler visuals implementation
2 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
2 Days Ago
fixed positions for visuals
2 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
2 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
2 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
2 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
2 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
2 Days Ago
missed couple of texture files
2 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
2 Days Ago
Hooked kiosk poster sign textures back up
2 Days Ago
update manifest
2 Days Ago
updated protorype icon and .item prefab to link to proper icon now
2 Days Ago
Removed obsolete kiosk blockouts