142,994 Commits over 4,383 Days - 1.36cph!

2 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Days Ago
Stripped out TMP sprites
2 Days Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Days Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups Update localization files once more
2 Days Ago
Update localization files once more
2 Days Ago
Fix a typo in base.fgd ambient_generic APC/Jeep updates underwater state for the driver Update "Failed to allocate optimal read buffer" warning Add Combine APC to spawnmenu * Using a custom vehicle script derived from jalopy Disable poseparam interpolation for vehicles in singleplayer * This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer APC can no longer just drive underwater Update Combien APC model with more suspension travel Fix warnings about "two path IDs" during loading saves More minor cleanups
2 Days Ago
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2 Days Ago
Stripped out TMP style sheet
2 Days Ago
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2 Days Ago
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2 Days Ago
Industrial Storage - WIP textures
3 Days Ago
merge from unity_6.3.11/new_inputsystem
3 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
3 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
3 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
3 Days Ago
Fix m_flNextSoundTime FIELD_ type
3 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
3 Days Ago
exported edited 3p crouch movement anims
3 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
3 Days Ago
wb3 setup
3 Days Ago
restore wb2 placement mesh ref
3 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
3 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
3 Days Ago
BDU texture updates
3 Days Ago
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3 Days Ago
Hook up t2 filler/upgrade item links
3 Days Ago
Patched TMP shaders to work with soft mask
3 Days Ago
forgot to commit empty filler prefabs
3 Days Ago
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3 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
3 Days Ago
Restored scroll speeds
3 Days Ago
Use absolute path when downloading world
3 Days Ago
added empty states for tier 3 like tier 1 & 2
3 Days Ago
Apartment penthouse brick walls - WIP and material exploration
3 Days Ago
apartment lights collision added
3 Days Ago
apartment lights lods update
3 Days Ago
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3 Days Ago
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3 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
3 Days Ago
fixed missing mesh in prefab
3 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
3 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
3 Days Ago
mannifest and skins
3 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
3 Days Ago
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3 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
3 Days Ago
merge from main