140,553 Commits over 4,352 Days - 1.35cph!

5 Hours Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
Today
Don't hide the asset path paste input when the options are closed.
Today
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
Today
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Today
top tier hatch HP reapply
Today
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
Today
Merge from Main
Today
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Today
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
Today
merge from new_console-ui
Today
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
Today
Fixed TMP color overriding issue when selecting multiple texts with different colors
Today
Merge from main
Today
Added a mute button to the admin UI player panel Also added current player's position
Today
Hide World in info tab if theres no world available
Today
fixed crypt foundation step culling before network grid
Today
Use NativeArray to hold terrain heights for texture creation Add debug logs
Today
merge from main
Today
new store icons for some easter limited items
Today
merge from main
Today
merged rust_relay_server -> main (splash screen + dupe send fix)
Today
merge main -> rust_relay_server
Today
removed dupe packet send 🙈
Today
Added a slider in RustEditor window to set the desired auth level
Today
Player ip adresses aren't shown/sent to moderators in the server admin UI
Today
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
Today
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
Today
Fixed search bar issues, X button works and pressing escape clears them
Today
merge from new_console-ui
Today
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
Today
Fixed ArgumentNullException when typing in vending machine UI
Today
merge from bootstrap_assetscene_step
Today
Added a new loading step in boostrap for when we start loading the asset scenes
Today
More lights. Scene backup.
Hair updates
merge from PlayerRigUpdate2
Today
Industrial wall lamps & variants.
Yesterday
▋▊█▄▅██▍
Yesterday
Fixed more store texts regression from 146395
Yesterday
Fixed variant count text width regression in store pages
Yesterday
reverted accidental splash screen setting tweak
Yesterday
main -> rust_relay_server
Yesterday
Console now fills bottom up Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command Fixed command list search bar selection color being transparent Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
Yesterday
merge from new_console-ui
2 Days Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
2 Days Ago
▄█▋▋▅▌▉█▆▊
3 Days Ago
new egg hunt music new egg open/upgrade sounds
3 Days Ago
Alternative with refraction.
3 Days Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
3 Days Ago
Update Mono.Cecil, use .net standard build