userTony Fergusoncancel

4,896 Commits over 1,004 Days - 0.20cph!

11 Days Ago
Dispose of PrefabFile's cached scene when unregistering, should fix memory leak when switching games
16 Days Ago
Update CreateGameModal - don't have two General categories if we have uncategorized GameSettings, fixed not listing uncategorized GameSettings
16 Days Ago
Support ConVar.Min|Max for game settings when publishing a project
16 Days Ago
Damage taken shot is played in 2d, and only on the victim
16 Days Ago
MP5: Reduce horizontal aimcone by 50% Fixed Feed not showing our own multi kills
16 Days Ago
Add fall damage sound
16 Days Ago
Add new pickup sounds, and item respawn sounds
16 Days Ago
Adjust chatbox styling abit Add "say" command so the server can talk to people
16 Days Ago
Don't lerp Gluon effects if the distance is too far away
16 Days Ago
Switch away if we're trying to shoot mp5 secondary without any ammo
16 Days Ago
Better solution for GluonWeapon NRE
16 Days Ago
Fixed not being able to equip MP5 when it has no primary ammo, but has secondary ammo
16 Days Ago
Charge station loop
16 Days Ago
Fixed multi kill (1) showing every kill
16 Days Ago
Upped multikill window by a second
16 Days Ago
Sound tweaks (mostly reduced distances), new kill sound (and multikill sound), damage received sound
16 Days Ago
ViewModel file cleanup I don't think effect Rpcs should be set as reliable Comments, general cleanup
17 Days Ago
Revert "Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840" This reverts commit 2ac02f274f06d90bdc0719ec8b9f95c68a258642.
17 Days Ago
Adjust Python crosshair
17 Days Ago
Fixed being able to target people with the gluon through walls (doesn't hit, but you can trace people) Demote bot warning to trace
17 Days Ago
Update gluon_vm to use Max's new viewmodel Revert UI scaling strategy Better validation in GluonWeapon Fixed Damage NRE
17 Days Ago
Don't run beam interpolation if owned by a remote connection
17 Days Ago
Update Input.config Adjust gluon range again
17 Days Ago
Fixed InputAction copy constructor not setting Title
17 Days Ago
Add InputAction.Title, use in binds menu, fall back to Name if not set, resolves Facepunch/sbox-issues#7818
17 Days Ago
Add option to ignore transform when serializing a GameObject, resolves Facepunch/sbox-issues#7840
18 Days Ago
Interpolate beam target
18 Days Ago
Networked applied force
18 Days Ago
Gluon Gun: Reduced base damage from 12.5 to 10
18 Days Ago
GluonWeapon: If valid, draw box around target
18 Days Ago
Quadrupled gluon gun range
18 Days Ago
Improved lock-on by ignoring anything that isn't a player when looking for a lock target
18 Days Ago
GluonWeapon: Add lock on behavior BeamRenderer: can provide a middle point and we'll bezier between Update quicktest.scene Update the gluon fx more frequently GluonWeapon: Implement lock on bezier curve https://files.facepunch.com/tony/1b1011b1/sbox-dev_PEP39Po5gm.mp4
18 Days Ago
Fixed Rat always targeting you because it was looking for the wrong Id
18 Days Ago
Rat gun has ammo, can throw 5 rats
18 Days Ago
Adjust post-processing
18 Days Ago
GameState size reduction & cleanup Fixed bot notarget
18 Days Ago
Removed some stuff from prefabs
18 Days Ago
Removed unused
21 Days Ago
Don't use tall thumb in GameClosedToast, resolves Facepunch/sbox-issues#7814
21 Days Ago
Fixed lobby count not refreshing correctly in GameModal, resolves Facepunch/sbox-issues#7815
21 Days Ago
Add FullSelfDamage tag, cooking a grenade too long does not apply self damage modifiers
21 Days Ago
Crosshair adjusments for Glock / Python
21 Days Ago
Lowered some viewmodels so they're less in the way
21 Days Ago
Adjust charge station so players can't have over 100 armor
21 Days Ago
Removed extra colliders from Tripmine pickup, resolves #205
21 Days Ago
Reduced size of RPG projectile collider
21 Days Ago
Improve visuals of greyed out weapons Better order
21 Days Ago
Grey out empty weapons in weapon switcher, skip when navigating
21 Days Ago
Fixed GameState not showing players sometimes (doh)