144,097 Commits over 4,413 Days - 1.36cph!

Today
set attachment anchor on C4 HeldEntity prefab
Today
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Today
apartment fridge
Today
Adding industrial torch rig
Populated wearable replacements on movember moustache
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Merge from main
Today
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Today
subtract pickup changes
Today
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Today
Try to fix Linux ProjGen error
Today
Fix playable NREs when a player dies on mortars
Today
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
Today
anim updates to new 00 sweep and attack animations
Today
Merge from subtract_new_navmesh
Today
Merge from main
Today
Fixed wire isolation not working on player boats
Today
Add chest offset IK, enable it for mortar to fix clipping issues
Today
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Today
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Today
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Today
Restored chippy arcade assets filtering mode
Today
merge from workbench_upgrades
Today
wb2 fix for the fix
Today
Save the last open category in F1 items and vehicles tabs
Today
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update
Today
fixes for surplus and reinfored upgrade icons
Today
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Today
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Today
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
Today
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Today
merge mortar_prototype
Today
remove default value on recoil pitch duration
Today
Phrase contexts
Today
Fixed copypaste names not being truncated in list view
Today
Added confirmation popups when deleting loadouts and copypastes files
Today
Cherry picking Jenkinsfile changes
Today
Added FPBuild to list of files that should be ignored by plastic
Today
Merge from workbench_upgrades
Today
Merge from main
Yesterday
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
Yesterday
merge from defaultsortingorder_update
Yesterday
Merge from main
Yesterday
removed gear crafting cost from binoculars
Yesterday
merge from workbench_upgrades
Yesterday
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500