userTony Fergusoncancel

2,741 Commits over 700 Days - 0.16cph!

10 Days Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
11 Days Ago
Slide mechanic takes into account ground normal, can't slide up slopes
11 Days Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
11 Days Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
11 Days Ago
New MP5 sounds
11 Days Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
11 Days Ago
Add camera bob
11 Days Ago
Expose aim offset per aim function
11 Days Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
12 Days Ago
Made aiming a weapon function instead of being a bool on the player
12 Days Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
12 Days Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
13 Days Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
13 Days Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
13 Days Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
14 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
14 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
14 Days Ago
Simplify damage, make it less shit
14 Days Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
15 Days Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
15 Days Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
15 Days Ago
Organized some prefabs/resources
15 Days Ago
Input update
15 Days Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
16 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
17 Days Ago
Adjustments to boost mechanic
19 Days Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
19 Days Ago
Fixed HUD not showing
19 Days Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
19 Days Ago
More work on networked players
20 Days Ago
Wrap player input around IsLocallyControlled
20 Days Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
20 Days Ago
.gitignore update, case sens changes
20 Days Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
20 Days Ago
Fixes Fix input to work on the controller
20 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
20 Days Ago
Removed some bullshit files, compile fix
20 Days Ago
Bullets point towards lerped direction, not raw input
20 Days Ago
Fixed projectile collisions being funky, disable main collider properly
20 Days Ago
Implement haptics for shooting Trigger haptics when taking damage
20 Days Ago
Start on pickup system, refactor shooting a bit to support haptics
20 Days Ago
Shield effects tint based on its current power
20 Days Ago
Use controller color for player's world panel
20 Days Ago
Add Rick's spaceship model
20 Days Ago
Fixed bullets colliding with dead players, collision problems w/ players
20 Days Ago
Don't show health bar if at max
20 Days Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
20 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
20 Days Ago
Add player damage FX, health bar
20 Days Ago
Add TryUnstuck to Player movement