145,580 Commits over 4,413 Days - 1.37cph!

4 Days Ago
start on darts animation subsystem
4 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
4 Days Ago
lod baker: write output textures as tga instead of png
4 Days Ago
More hair conditional meshes
4 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
4 Days Ago
industrial large furnace - reverted to a single collision material
4 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
4 Days Ago
UI tweaks, added examine keybind text
4 Days Ago
Bowless crossbow audio polishing and added sounds
4 Days Ago
removed the material properties
4 Days Ago
s2p on floating city scenes due to new mannequin changes
4 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
4 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
4 Days Ago
small apartment lods
4 Days Ago
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4 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
4 Days Ago
merge from game_room_dlc
4 Days Ago
boomerang_model_dupe_fix -> main
4 Days Ago
merge from main
4 Days Ago
Settings pass on industrial torch
4 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
4 Days Ago
updated the collider for large furnace, added 3 material properties
4 Days Ago
correct IO positions on industrial auto turret
4 Days Ago
merge into main
4 Days Ago
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4 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
4 Days Ago
Compile fix
4 Days Ago
merge from main
4 Days Ago
merge from oven_iscookingflag
4 Days Ago
Fixed typo
4 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
4 Days Ago
binoculars_ultrawide_fixes -> main
4 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
4 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
4 Days Ago
merge from industrial_dlc
4 Days Ago
added industrial torch to allowed torches on torchholder
4 Days Ago
First pass of rotten trim blends for apartments
4 Days Ago
merge from main
4 Days Ago
Fixed torch holders torch position issues
4 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
4 Days Ago
small apartment art, collision
4 Days Ago
Industrial torch animation polish pass
4 Days Ago
custom shadow proxies for apartment block building exterior
4 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
4 Days Ago
spelt targeting wrong
4 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
4 Days Ago
Added cart button to skin viewer fullscreen view
4 Days Ago
Merge from industrial_dlc