137,764 Commits over 4,474 Days - 1.28cph!

Manifest
Today
merge from charm_craft_fix
Today
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
Merge from main
Today
Adjusted rock_formation_d some more to avoid gaps
Whitebox progress
Today
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
Today
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
Today
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
Today
invisible water producer variant, applied to pipes, manifest
Today
remove greyboxing from water pipe prefab w/ new asset
Today
added maintainables to WTP monument scene + S2P
Today
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
Today
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
Today
Fixed this mat being emissive on abandoned static env assets.
Today
Powerline indicator states, electrical FX, LODs & distance glow.
Today
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
Today
Removed redundant Unity tools entry
Today
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
Today
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
Today
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
Today
merge from shield_anim_subsystem
Today
Added active FX, sounds and env volume to the pipe hole.
Today
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
Today
designs for underground stations
Today
rock sculpture steam id and placeholder icon
Today
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Today
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
Today
fixed non-interacting single-press interactions triggering SDF rebuild
Today
merge from darts_game
Today
Move shields to subsystems
Today
placeholder sprays for games pack, set up steam ids and unlocks
Today
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Today
Prevent error spam about _EnvVolumeBuffer
Today
placeholder games wallpapers
Today
Adding sheep rig and animation exports
Today
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Today
Prevent DoF from rendering on non-game cameras
Today
cleanup and fix mesh/material separation between sculpting dialog and entity
Today
Prevent the blur optimized effect from running on non-game cameras
Today
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
Today
Fixed the blur issue on the skin viewer camera in RRP
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Today
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
Stop pool dismounts making you fly
Stop players feet clipping into the ground whilst playing pool
Today
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
Merge from conversation_typewriter_fixes
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay