161,646 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Attempt cleanup of considering backpacks when searching for items in player inventory Looks like we forget to consider backpacks in lots of places. Item lookups are now opt out for checking backpacks Crafting, building, weapon reloads still don't look in backpacks like before Mission items, tech tree unlocks, vending machines, and many more now look in backpacks for required items
3 Days Ago
LODs and collision meshes for Train Tunnels - Randomised Room A. Prefabbed up submeshes and setup. LOD3 bake. Rejigged folder organisation to be more room specific, for clarity.
3 Days Ago
UZI texture issue fix.
3 Days Ago
Merge from main
Rin
3 Days Ago
merge from scientist_boat_overworld_passive_fix
Rin
3 Days Ago
merge from vclouds_kernel_not_set_error
Rin
3 Days Ago
merge from projectile_hide_world_invalids
Rin
3 Days Ago
merge from demoui2_nametags
Rin
3 Days Ago
merge from tri_frame_deployables_bounds
Rin
3 Days Ago
merge from mirroredstairs_gametip
Rin
3 Days Ago
merge from windmill_highlight_fix
Rin
3 Days Ago
merge from SoftCoreCorpseInfoPanel
Rin
3 Days Ago
merge from softcoremodal_update
Rin
3 Days Ago
merge from BluePrintPagesPrimitive
Rin
3 Days Ago
merge from door_setswingdynamic_nre_fix
Rin
3 Days Ago
merge from travellingvendor_wheel_nre_sound_fix
Rin
3 Days Ago
merge from boat_event_kill_fix
Rin
3 Days Ago
merge from scientist_boats_beach_targetting_fix
Rin
3 Days Ago
merge from scientist_boat_los_suppression_fix
3 Days Ago
Fix spotlight block range calcs
3 Days Ago
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Merge from main
3 Days Ago
Set better defaults for foliage shadow options
3 Days Ago
Hook up sandbags prefab
3 Days Ago
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3 Days Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary (correct branch this time)
3 Days Ago
Fix roaming boat groups sometimes not properly attacking players on the beach
3 Days Ago
Fixed boat scientists locking onto a hidden target for a longer period of time than necessary
3 Days Ago
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3 Days Ago
Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
3 Days Ago
Fix favorites and history not listing reliably in the server browser - Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one - favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet - Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever - "No servers found" no longer shows over results while a refresh or a feeding list is still loading
3 Days Ago
Added in barricade pillbox into the scene as well
3 Days Ago
Nail gun position and rotation amended
3 Days Ago
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling - VisualTick kept running after DoClientDestroy
3 Days Ago
Added in the Uzi into the scene
3 Days Ago
Fix TravellingVendorSounds.UpdateTireSounds NRE - Real cause probably vehicle pooling
3 Days Ago
Uzi: stock always folded when holstered, unfolds on deploy - new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller - 3p deploy_stock updated to match the viewmodel unfold - Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode) - updated 3p aniims to match correct bolt position, fix out of sync issues
3 Days Ago
Door.SetSwingDynamic NRE guards
3 Days Ago
merge from f1items_nre_fix
3 Days Ago
merge from gamepad_focus_nre
3 Days Ago
merge from get_networklodcell_fix
3 Days Ago
merge from drop_bind_fix
3 Days Ago
merge from pickupnotice_nre_fix