160,683 Commits over 4,566 Days - 1.47cph!

Today
Add missing shears effects Update item description
Today
Merge from CullWhenInside_vis_improvement
mainisland_roaming_scientistboats -> main
Today
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
When a boat’s driver dies another scientist now takes over driving
- 20% chance for scientist rhib to drop a blueprint page - 20% chance for scientist pt boat to drop a blueprint book
Fix leg ik not working on the rear pt boat
Rin
Today
Removing Primitive tech tree tax, as it was always rounding up to 2 blueprints used.
Today
Merge from terrain_textures_review
Today
Merge from main
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
Today
Cache "is outside" score per set of connected rooms, only recalculate the rooms that were changed - makes it cheaper to destroy / add blocks to buildings
Today
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
Merge from UZI 9mm
Codegen
Today
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
Today
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Today
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Merge from main
Adjust recoil, weapon rack config
Today
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
Today
Merge from livestock_animals
Today
Merge from shears
Today
Updated description
Today
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
Merge from main
Today
Optimize network group assignment after a room is recalculated
Today
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Today
Seagull audio tweaks
Today
shear sounds
Today
Merge from swamp_tree_x_improvement
Today
Lowered marker points on swamp_tree_f
Today
Merge from main
Today
Merge from Livestock_animals
Today
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
Today
Only require an infant animal to reach 80% happiness in order to max out potential stat
Add [+firemode] to ReplaceTokens
Today
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Today
Merge from main
Today
merge from fix_sail_guide_mismatch -> main
Today
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Today
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
Today
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
Today
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Yesterday
Move packet batch from Dictionary -> Connection field
Yesterday
main -> mainisland_roaming_scientistboats
Yesterday
boat_targetting_improvements -> main
Yesterday
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
Yesterday
Don't break existing server saves for livestock
Yesterday
fix snap settings styling