135,722 Commits over 4,444 Days - 1.27cph!

Today
setting a level of 8x aniso on textures that are used on larger, flat surfaces
Today
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
Today
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
Today
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
Today
3p wire run anim exported and linked to holdtype override controller
main -> snapping_fixes
Today
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
Today
Fix crash when firing weapons - sorry!
Today
Merge from main
Today
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
Today
Compile fix
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
Today
Add prevent building volume to crash remains
Today
Codegen
Today
Added new RefreshAndGetItems overload in IPlatformService
Today
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
Today
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
Today
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
Merge from main
Today
Fixed all server compile errors and warnings for RRP
Today
merge from main
Today
Disable detect collisions for falling satellite
Today
Menu priorities
Today
Inventory access always available. Mount hidden until powered.
Today
Tweak remains offset
Today
Disable free powerup in the editor by default
Today
Add notification when codegen Clean & Generate finishes running and reloading
Today
Rename inventory access menu
Today
SatelliteData.cs cleanup
Today
Merge from main
Today
Merge from PlayerRIgUpdate2
Today
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
Today
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
Today
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Today
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Today
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
Today
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Today
Merge from containerioentity_sorting
Today
Merge from main
Yesterday
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Yesterday
Fixed animation warnings on torch
Yesterday
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
Yesterday
Merge from m16a2
Yesterday
Fix NRE in AutoTurret
Yesterday
high_level_networking_improvements -> main
Yesterday
Mark a few more clan UI methods as UnityEvents
Yesterday
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent