158,936 Commits over 4,566 Days - 1.45cph!

Today
More specific vehicle seat check for haptics
Today
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
Swap the rest of the mag drops over to the same system as the glass ak
Today
merge from bone_retarget_optim
Today
Fix lasers being broken in first person
Today
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
Today
fixed missing upkeep component for triangle spiral stairs
Today
Debug overlay only created on demand when gamepad_debug_overlay is true
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
Today
Don't calculate/trigger haptics/rumble if gamepad not current input device
Today
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Today
russian roulette; - item updated - sitem updated
Today
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
Today
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Today
revert accidental cloth asset change
Today
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
Today
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
Today
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Today
Merge from skim_changes
Today
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Today
merge from railcolliders_optim
Today
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
Today
Merge from skim_changes
Today
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Today
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Today
Merge from main
Today
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Today
square steam images for halloween sitems
Today
Merge from salvaged_ice_pick_wr_fix
Today
Fix alignment
Today
Flail vm and 3p set up with placeholder animations
Today
store icons for halloween limited items, plus set all to limited
Today
Fix compile
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
merge from buildingprivilege_cache
Today
Comment
Today
Fixed regression with player boat privs when using the cache
Today
merge from gate_speed_fix
Today
Cleaned up building priv cache vs vis tests
Today
Merge from main
Today
update from main
Rin
Today
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Today
Merge from neon_sfx_occluded
Today
Neon sign sounds are now occluded Had to adjust their volume slightly
Today
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Today
Merge from solar_explosive_fix
Today
Fixed attached explosives getting scaled incorrectly on the solar panel