156,841 Commits over 4,536 Days - 1.44cph!

Today
S2P ferry terminal, radtown and oil rig
Today
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
Today
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
Today
merge from main
Today
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Today
Add pose preview for subsystems to help align vendors
Today
Phrase tweaks, added debug commands
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
Today
updated vm and 3p grenade drop anims
Today
merge from main
Today
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
main -> biofuel_generator
pool_cue_quality_fix_2 -> main
Fix pool cue quality breaking in first person when swapping between different cues
Today
Merge from main
Today
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
Today
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
Fix fire arrow sticking onto the 3p bow for other players
fire_arrow_3p_fix -> main
Today
Warning popup if you're trying to buy something you already own
Today
Warning text if you have dupe items in your cart + popup on checkout
Codegen
Today
Today
merge from improved_event_saveloading
Today
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
Today
Merge from render_pipeline_testing
Today
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
Today
merge from main
Today
Hunting trophy sheep model updated
Today
merge from vending_fontsize_fix
Today
Fix a fontsize inconsistency in the vending machine purchase UI
Today
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
Today
merge from single_door_controller_reskin_fix
Today
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
Today
merge from main
Today
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Today
Merge from egg_drop_fix
Today
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Today
Hooked up mount/dismount animations for cow
Today
Fixed cow using croc protection
Today
Hooked up temp icons for new pies
Today
Added visual food entries for the cooking workbench for the new pies
Today
Swapped icon for milk interaction
Today
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
Yesterday
Swapped the eat sfx for drink on milk
Yesterday
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Yesterday
Compile fix
Yesterday
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
Yesterday
Missed files
Yesterday
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds