145,885 Commits over 4,413 Days - 1.38cph!

Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
Today
fix for 3p compound bow firing
Today
merge from skinviewer_viewmodel
Today
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
Today
Glass AR - final bake, wip textures, material tweaks
Today
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Today
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Today
Manifest update for apartment stool
Today
Update: resave after unity 6 upgrade Tests: ran benchmark
Today
merge from kick_off_2_wallpapers
Today
Polish to large apartment FBXs, bit more set dressing in prefab
Today
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Today
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Today
merge from skinviewer_viewmodel
Today
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
Today
Mortar animation updates
main -> 50cal_animation_improvements
mountable_rollback -> main
Today
Fix compile error
Today
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
Today
Fixed typo in description
Today
Added more sound variations to bowless crossbow
Today
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Refactor tick parent history into TickHistory
Today
Merge from render_pipeline_testing
merge from body_hair
Today
Set dressing in large apartment
Today
Merge: from main
Today
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
Today
Merge: from player_benchmark_improvements
Today
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
Today
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
Today
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
Today
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
Today
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
Female body hair
Set parenthistory to false as default
Today
update apartment_complex_monument/prototype
Today
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
Today
merge from skinviewer_viewmodel
Today
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Fixed MainCamera.get_position skin viewer nre
Today
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
Today
Merge from rain_grace_fixes2
Fix rear turret having incorrect animator time setting