140,185 Commits over 4,505 Days - 1.30cph!

4 Days Ago
Bump minimum decay rate from 6% to 8%
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
4 Days Ago
Merge from main
4 Days Ago
adding small tunnel end piece, added random rooms to small station
4 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
4 Days Ago
Add smallbackpack to render scene
4 Days Ago
Updating sheep skinning and Adding LODs to export
4 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
4 Days Ago
Zero-initialise _GlobalMipBias
4 Days Ago
4 Days Ago
Codegen
4 Days Ago
Merge from main
4 Days Ago
Merge from main
Rin
4 Days Ago
merge from terrain_holes_fix
Rin
4 Days Ago
merge from deepsea_terrain_texture_fix
4 Days Ago
Baseline
4 Days Ago
Fix terrain shader tags
4 Days Ago
Set default texture on start up
4 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
4 Days Ago
Added door offsets for randomised rooms
4 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
4 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
4 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
4 Days Ago
merge from satellite_crash_audio_fix
4 Days Ago
merge from ch47_fixes
4 Days Ago
merge from improved_game_ui
4 Days Ago
merge from pooltable_networkrange_fixes
4 Days Ago
merge from storepage_bargames_media
4 Days Ago
merge from fix_submarine_oxygen_status
4 Days Ago
merge from metabolism_fix_3
4 Days Ago
merge from sculpture_dialog_close_fix
4 Days Ago
merge from wildlifehazard_nre_fix
4 Days Ago
WildlifeHazard NRE fix
4 Days Ago
Large crashed station progress
4 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
4 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
4 Days Ago
4 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
4 Days Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
4 Days Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
4 Days Ago
Adding refresh rig for machete
4 Days Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
4 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
4 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
4 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
4 Days Ago
fixed random room spawning
4 Days Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
5 Days Ago
added small tunnel parts, added random room spawn functionality