139,631 Commits over 4,505 Days - 1.29cph!

2 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Setup powered turbines at launch site
2 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from main
2 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
2 Days Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
2 Days Ago
Editted audio files pitch variations
2 Days Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
3 Days Ago
merge from ddraw_panels_fix
3 Days Ago
Fixed comment
3 Days Ago
merge from ddraw_panels_fix
3 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
3 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
3 Days Ago
ao optimization
3 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
3 Days Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
3 Days Ago
merge from PlayerMaintainedMonuments -> main
3 Days Ago
merge from main -> PlayerMaintainedMonuments
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
3 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
3 Days Ago
hook up water treatment plant lighting to powergrid generator
3 Days Ago
Added posed world model, updated icon
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from darts_game
3 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
3 Days Ago
game_room_dlc -> main
3 Days Ago
Add correct pool racking for Shadowfrax
3 Days Ago
merge from game_room_dlc
3 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
3 Days Ago
game_room_dlc -> main
3 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
3 Days Ago
added postit note to dartboard - updated textures and prefab
3 Days Ago
Remove pitch variation on turbine sounds
3 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
3 Days Ago
Add deploy animation when first getting on the pooltable
3 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
3 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
3 Days Ago
Chinook terminal volume changes
3 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
3 Days Ago
LS Office area lighting facelift WIP.
3 Days Ago
fix sockets of dartboard for better placement
3 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object