158,280 Commits over 4,566 Days - 1.44cph!

Today
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Today
Move crafting to dpad down in all action sets.
Today
merge from distanceflareorientationfix
Today
Fix error in the shader after main merge
Today
merge from main
Today
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Today
Key suppression timing bug fix
Today
Reduced fleeBelowHealthFraction from 0.75 to 0.3
Today
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
Today
Fix for resulting menu drift
Today
Fix background not rendering through glass in skin viewer with RRP enabled
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
Merge from wool_dialogue_fix
Post merge fixes
Today
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
Merge from main
Today
merge from map_optims
Today
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
Today
Fixed mild allocation in ConsoleInput.AppendMoveTo
Merge from main
Today
merge from main
Today
Wip/testing
Today
merge from procgen_optim
Merge from lootmenu_distance_close
Merge from main
Merge from prisonerhood_audio_muffle
Merge from main
Merge from white_beegrenade_fix
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
Today
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Today
Sprint toggle works when stationary
Today
Add experimental tracks for emotions in demoui2
Today
Merge from split_axis
Today
Run toggle persists between movement sprints
Restore changes from 166730
Today
Prevent cows from picking destinations where they will clip with each other
Today
merge from quickcraft_optims
Today
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
Today
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
Today
Merge from rrp_ore_marker_fix
Today
Fix NaN in vertex lighting causing crash
Merge from main
Today
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
Merge from main
Today
merge from teamui_optims
Today
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
Today
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
Today
merge from main
Today
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore