145,831 Commits over 4,413 Days - 1.38cph!

main -> mountable_rollback
Today
Auto close fullscreen skinviewer window if the menu is not open (just in case)
Today
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
Today
Increase grace period check tick rate
Renamed edge decals textures Stray meta files
Today
Industrial torch 3p animation updates
Today
merge from main
Today
merge from ballistic_pass
Today
Fix grace after restart.
Today
inital protection pass
Today
Ballstic armor chance to be found in elite, supply drop and hackable crate
Moved body hair cap to main body textures, saves a texture sample
Today
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
Today
Adding supply signal rig
Today
inital loot pass
Today
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
Today
Industrial torch attack and hit react animation updates
Today
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
Today
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Today
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Today
Adding smoke grenade refresh viewmodel rig
Improved player model male export
Today
3p jump anim height increase
Today
loot gen
Today
merge from main
Today
Updated the blitter shader to fix missing shader keywords relating to MSAA
Today
Merge from main
Today
protection setup
Today
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
Today
ballistic and bdu attire crafting costs (recycle)
Today
dbu uncraftable ballistic attire uncraftable
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Set apartment phones to not require power
Today
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Today
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Today
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Today
Unsaved changes in large apartment
Today
Ridable horse
Today
Fix placement of phone in small apartment, add to medium & large apartment
Today
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
Yesterday
Add telephone to small apartment
Yesterday
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Yesterday
Apartment .meta texture files after Unity 6
Yesterday
Fix upkeep terminal not being in furniture root in medium apartment
Yesterday
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Yesterday
Restore chat messages when renting room (until adding support in conversation system for it)