161,002 Commits over 4,566 Days - 1.47cph!

Today
cache transforms alongside flock registry to save extra time add read/write to flock particle models
Today
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
Today
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
Today
Use newer LoadFromBytes API for Harmony
Today
merge from store_notif_fix
Today
switch StartleFlocks away from Query.Server, use registry list since populations are low
Today
Debug convar to reset the NEW notif
Today
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
Today
tattoo chair blockout
Today
Tweaks to the seagull group sounds for take off and landing
Today
Fixed store NEW notification when skins are released
Today
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
Today
Upgrade Hot Reload to 1.13.25
Today
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
Today
Replace APIs obsolete in Unity 6.7
Today
Fixed Linu32 SRCDS not starting up
Today
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
Today
Add audio for demo export
Today
Lighthouse - Set repairable and repaired lamp meshes to not cull
Today
Fix halloweenhunt pumpkin artifacting
Today
Consistent map movement at any zoom level
Today
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
Merge from UZI 9mm
Fix stock on the world model sometimes being in the wrong state
Today
merge from main
Today
Right stick can now activate the cursor
Today
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Today
merge from main
Today
Merge from main
Today
Changed back to having the light shadow strength control the kernel scale
Today
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Today
Snapping
Today
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Today
Merge from entity_id
Today
Merge from main
Today
Merge from main
Today
merge from main
Today
scrap king - interior texture tweaks, roof and floor blocks update wip
Today
Remove unused field which can't be serialised
Today
Merge from render_pipeline_testing
Today
Added support for BiRP's hard shadows in RRP
Today
merge from piemenu_icons_stacked_fix
Today
Fix attempt for pie menu icons stacked top right and emojis offset
Today
codegen
Today
wip support for gamepad selection of button press belt items (food, etc)
Today
Don't use AppDomain to get assemblies, use TypeCache instead
Today
Fixed limited store grid NRE
Today
merge from store_gridnre_fix