155,854 Commits over 4,536 Days - 1.43cph!

Today
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Today
Merge from sep_2026_mesh_checks
Today
Merge from main
Today
Merge from icon_generator_rework
Today
Alt dragging now rotates the light of the icon
Add in an event for the loading screen image shown
Today
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
Today
Merge from main
Today
Merge from torch_hash_warning_fix
Today
respect water layer toggle in RRP
Today
Fix HttpContent being double disposed
Yesterday
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
Today
merge from render_pipeline_testing
Today
fix underwater bubbles not working in RRP
Yesterday
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
Yesterday
merge from main -> sentry_upload
Yesterday
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
Yesterday
- Basic script setup - Initial IO power input
Yesterday
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Yesterday
Fix compile error
Yesterday
merge from render_pipeline_testing
Yesterday
fix regression with water drop shader refraction in BRP
Yesterday
main -> grenade_client_prediction
Yesterday
main -> biofuel_generator
Yesterday
Hide the panels a little bit if you are orbiting around the character
Yesterday
Tests for new way of reading logfile
Yesterday
Fix wooden and bone arrow world model gibs
Yesterday
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
Yesterday
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Yesterday
Disable per-object culling
Yesterday
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
Yesterday
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
Yesterday
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
Yesterday
merge from main
Yesterday
Merge SMAA with RRP
Yesterday
Rebase on main
Yesterday
merge from main
Yesterday
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
Yesterday
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
Yesterday
Implement SMAA 1x in RRP
Yesterday
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
Yesterday
Merge from rustplus_custom_monument_markers
Yesterday
Send custom monument marker names to Rust+ properly
Yesterday
exported/setup nailgun refresh anims and set up entity with latest w model
Yesterday
Move the expand button over to the right
Yesterday
Merge from render_pipeline_testing
Yesterday
Client caches rendered icons before joining
Yesterday
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
Yesterday
Barrel Tarp Wind material