157,322 Commits over 4,536 Days - 1.45cph!

Today
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
Today
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
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Today
merge from Crossbow_Arrow_Fix
Today
codegen
main -> character_customisation
Today
merge from countby_command
Today
merge from automated_testing
Today
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
Today
merge from minigun_ammo_reload_fix
Today
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
Today
Formatting
Today
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
Today
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
Today
idle update
Today
Cherrypick of 165805 from mt_snapshot_saving
Today
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Today
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Today
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
Today
Fixed bull item name and description in prefab.
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Today
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
Today
Merge from rrp_ui_grabpass
Today
Merge from main
Today
Use GetTemporaryRT for UI blur capture
Today
anim updates
Today
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
Today
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biofuel_generator -> main
merge from texture_optimization_2026
Indicator lights listen to their being disabled
Scene2prefab
Today
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
Today
Phrase update 1/2
Today
Phrase update
Today
Fixed 'Pregnant' on Cow UI being offset
Today
Add profile markers and fix blur darkening
Today
Fix fullscreenSkinViewer background
Today
slight edit to legs on frog jump anims
Today
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
Today
merge from main
Today
merge from halloween_costume
merge from main
Resized the last few remaining LOD textures
Today
Fixing crossbow arrow head rotation
Today
Fixed the Forward+ shadow and attenuation for directional lights
Today
Fixed the light attenuation for the Forward+ path