136,744 Commits over 4,444 Days - 1.28cph!
merge from apartment_complex_monument
Fix collider parenting on roundabouts, s2p
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Merge from PlayerMaintainedMonuments
Codegen, phrases, manifest
Fix compile error
merge from main -> satellite_art
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Lower apartment upkeep terminal from 6 slots -> 1 slot
Fixed the lighting discrepancies between BRP and RRP
Export viewmodel pool animations at origin
Heavy fuse world models and variants.
Add "Thank you" response option after buying an apartment and they explain how it works
Merge from main
Kept Oilrig_1.prefab PlayerMaintainedMonuments version
update apartment_complex_monument/prototype
Add powergrid stages
Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage
S2P powerplant
gamesroom minifridge
- Lods added
- Gibs added
- Prefab updated
- Icon updated
- Skins updated
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
glowing wallpapers - texture renames, updated icons and material types
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
re-export 3p pool animations facing correct direction
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
Removed obselete ServerSubscriptions feature
Fixed the issue with point/spot light shadows not showing on RRP
fix for the gaps by subway entrance
signage of rooms for rent on the marketplace side
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
boosted hanging tarps draw distance 2x
electric wires path update
Bunch of fixes for initial targetting.
More robust, loop and retry if initial position not found first time (loop convar controlled).
Cheap land check first.
bespoke collision pass on the foundation lip
- Hide interesecting balls rather than bumping the y height
- Prevent clipping on the new model
ensure fake players queue is cleared on shutdown
increased prevent building radius
merge rust_relay_server -> main
Update crash remains entity with new art
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
made clan map more like paper with the limited shader functionality
merge main -> rust_relay_server
merge from glowing_wallpapers
merge rust_relay_server -> main
added ping to socket to attempt to keep the socket connection alive during low load
exported 3p hit reaction animations