137,480 Commits over 4,474 Days - 1.28cph!

Today
fix up charm equip/unequip sound implementation
Today
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
Today
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
Today
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
Today
Remove client/server linking against 'addons' lib on win32/posix builds Improve Holly library related error handing * The game no longer crashes (64bit builds) when Holly.dll is missing Merged Pull Requests * Added missing CS:S world soundscript * Added "impactsoft" sound to "watermelon", "dirt" and "carpet" material types Apply improvements from addons menu to dupes/saves/demos * Specifically, ability to add workshop items to favorites, and display of whether an item was upvoted or not Minor cleanups Rename Entity.PlayFootstepSound to Entity.EmitStepSound * Because of that one addon that decided to use the former name Try waiting for Steam Workshop mounts when loading * This is specifically when starting a new game, aimed at usage of "+map" in command line parameters, so Workshop content is present when map loading finishes Pull Request: TTT: Fix undefined variables and malformed patterns Some TTT cleanups * Removed unused local functions, removed unused variables Pull Request: Fix minor logic errors in base Lua
Yesterday
Compile fix 2
Yesterday
Merge from culling_falsepos_improv
Yesterday
merge from flat_estimatedvalue_sleepers
Yesterday
merge from culling_falsepos_improv
Yesterday
Compile fix
Yesterday
merge from demo_shotlist_fix
Yesterday
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
Yesterday
merge from piemenu_binds_feedback
Yesterday
Fixed Demo "Shot List" and folder buttons not working
Yesterday
Merge: from main
Yesterday
Fixed bind texts overflowing
Yesterday
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
Yesterday
- Manifest - Demo compat
Yesterday
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
Yesterday
main -> game_room_dlc
Yesterday
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Yesterday
Codgen
Yesterday
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
Yesterday
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
Yesterday
merge from apartment_early_evict_fix
Yesterday
metabolism_fixes -> main
Yesterday
Only advance the baseline when we report a change
Yesterday
Code cleanup
Yesterday
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
Yesterday
blast door gib material fixes
Yesterday
merge from doorcontroller_restart_fix
Yesterday
Fixed door controller triggering on server restart
Yesterday
Mark physics debug concommands as cheats consistently Fixed level transitions inside a vehicle resetting player's move type * This was causing the player to drift off from vehicles on collisions. Minor cleanups and fixes Restored ability to store generated VPROF reports to a file Added requested vprof scopes (physics & networking) Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width
Yesterday
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
Yesterday
merge from horseprotection_leak_fix
Yesterday
merge from wallpaper_deploymismatch_fix
Yesterday
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
Yesterday
Fixed wallpaper construction switching mismatch
Yesterday
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
Yesterday
halloween costume mat setup
Yesterday
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
Yesterday
halloween costume prefab conditionals
Yesterday
LOD stages for stacked desks monument blocker
Yesterday
viewmodel settings fixes
Yesterday
Viewmodel for halloween costume
Yesterday
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
Yesterday
merge from ClanActionResult_leak
Rin
Yesterday
merge from bannotification_date_fix
Rin
Yesterday
merge from raidwindow_convar_fix
Rin
Yesterday
merge from skinviewer_charms_fix