162,210 Commits over 4,597 Days - 1.47cph!

Today
Group nearby seamless vehicles and players into clusters that stay on one server
Today
Show more of what happened in a raid on its summary
Today
Include test harness that loaded industrial from server saves
Today
bake humanoid anims into generic rig
Today
Merge branch 'server_anim_elevator_doors'
Today
Show a raid summary page when a raid ends
Today
Stop players deploying while they are crafting
Today
Stop seamless servers reusing the ids of entities they sent away
Today
Keep clouds in place when switching seamless servers
Today
Fix islands disappearing for a frame when switching seamless servers
Today
Code cleanup
Today
Add a client test for helicopter prediction
Today
Keep the scrap and attack helicopter physics bodies on the client
Today
Keep the minicopter physics body on the client
Today
Predict the piloted helicopter on the client
Today
Add a tick sequence to mounted player input
Today
Fix pooled helicopters not ticking on the client
Today
Share helicopter flight code with the client
Today
FPV Goggles - Updated placeholder model, fixed rigging *https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
Today
Added item information panel customization * https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
Today
Added generic item; plugins can use these to create custom deployables and consumables * Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset * Consumable mode will trigger a hookable consume action * Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out) * https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
Yesterday
Give the shoulder camera its own, narrower field of view
Yesterday
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Yesterday
Preview window animation fixes
Yesterday
Notification window
Yesterday
Settings search fixes
Yesterday
Quit modal
Yesterday
Main menu's demo window
Yesterday
Gesture settings tab
Yesterday
Move players in and out of a raid behind the loading screen
Yesterday
Show the safe pocket beside whatever is being looted
Yesterday
Show a lift-off countdown near a lit extraction balloon
Yesterday
Stop raid fights making players hostile at the hub
Yesterday
Keep sleeping bags, beds and beach towels out of extraction
Yesterday
Hackweek: Standard Blend V2 shader for vehicles and large objects
Yesterday
Hackweek: fix the sticker tab label and fit its icons beside the preview
Yesterday
Hackweek: free sticker placement on the repair bench
Yesterday
Hackweek: 3D sticker preview on the repair bench, stickers on AK skins
Yesterday
Hackweek: sticker socket tool, more weapons, holo stickers, bench rotation
Yesterday
Hackweek: move AK sticker socket 1 over the painted smiley
Yesterday
Hackweek: weapon stickers
Yesterday
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Yesterday
minor change
Yesterday
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Yesterday
Change default max connections from 1024 -> 2048
Yesterday
Improvements to RakNet * Threaded send with four sender threads * Ensure players are split and sticks to one thread each (to prevent datagrams corrupting)
Yesterday
Meta files
Yesterday
server.outbox now also flushes right after the player cycle, so positions and snapshots aren't held until the end of the frame on slow servers
Yesterday
Changeset: 170551 merge from ddraw_parent_fix
Yesterday
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