161,141 Commits over 4,597 Days - 1.46cph!

Today
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
Today
Updated Viewmodel to removed weird geometry
Today
merge from vcc
Today
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Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
Today
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Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
Today
Deleted the old bloom scripts
Today
Removed all deprecated custom bloom implementations
Today
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
Today
Updated M79 Viewmodel and Materials
Today
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
Today
Imported M79 Grenade Launcher Textures
Today
M79 Folder Setup
Today
Removed Blockout Meshes
Today
Removed the convar for disabling RRP and cleaned up the initialization of RRP
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from main
Today
merge from scrap_king_building_skin
Today
merge from main
Today
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Yesterday
Merge from main
Yesterday
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
Yesterday
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
Yesterday
Merge from hotfix_livestock_loop
Yesterday
Fix livestock being stuck looping when trying to U-turn in a tight corridor
Yesterday
Merge from hotfix_livestock_lead
Yesterday
Fix livestock pausing when being led making it difficult, when there is a lot of livestock on the server and the budget is at its limit
3 Days Ago
Fix some more serialisation issues that came up when switching to CoreCLR
3 Days Ago
Phrase update
3 Days Ago
merge from phrases_oct26
3 Days Ago
Fixes time phrase dupes Fixed apartment complex clerk saying a phone line
3 Days Ago
merge from storepage_oct26
3 Days Ago
merge from main/UZI 9mm
3 Days Ago
update shears deploy sound to match new animation
3 Days Ago
nailgun sound refresh
3 Days Ago
uzi sounds
3 Days Ago
Merge from UZI 9mm
3 Days Ago
Merge from main
3 Days Ago
Merge from uzi_balance
3 Days Ago
Merge from animal_renaming
3 Days Ago
Testlist, phrases
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Horse and chickens now require an authorised tool cupboard in their radius in order to be renamed Stops them being renamed by anyone when there is no tool cupboard nearby
3 Days Ago
Store analytics fixes
3 Days Ago
anim update
3 Days Ago
Merge from analytics_oil_prod_fix