156,876 Commits over 4,536 Days - 1.44cph!

Today
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
Today
merge from main
Today
merge from steam_bundle
Today
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
Today
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Today
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
Today
created and populated spooky_halloween_decor_pack bundle sitem
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
Today
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Today
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Today
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
Today
Machete vm animation polish pass
Today
update for the underground train stations
Helipad repairable prefab update / cleaned up helipad prefabs
Today
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
Helipad torn tarp materials and mesh tweaks
Today
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Today
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Today
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
Better flies
Today
merge from main
Today
merge from steam_bundle
Today
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
Today
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
Hide the spoon in the guide prefab
Today
Fix through collider wrong layer, breaking groundwatch
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
Today
Emptied steambundles.asset
Today
S2P ferry terminal, radtown and oil rig
Yesterday
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
Yesterday
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
Yesterday
merge from main
Yesterday
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Yesterday
Add pose preview for subsystems to help align vendors
Yesterday
Phrase tweaks, added debug commands
Yesterday
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
Yesterday
updated vm and 3p grenade drop anims
Yesterday
merge from main
Yesterday
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
Yesterday
main -> biofuel_generator
Yesterday
pool_cue_quality_fix_2 -> main
Yesterday
Fix pool cue quality breaking in first person when swapping between different cues
Yesterday
Merge from main
Yesterday
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
Yesterday
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
Yesterday
Fix fire arrow sticking onto the 3p bow for other players
Yesterday
fire_arrow_3p_fix -> main
Yesterday
Warning popup if you're trying to buy something you already own
Yesterday
Warning text if you have dupe items in your cart + popup on checkout
Yesterday
Codegen