135,958 Commits over 4,444 Days - 1.27cph!

Today
Compile fix
Today
Assign fridge in medium apartment to entity
Today
Create apartment fridge entity
Today
Add names to the storage entities in medium apartment
Today
merge from automated_testing
Today
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
Today
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
Today
Merge: from main
Today
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
Today
Fixed UI_StoreCheckoutResultPage NRE
Today
merge from checkout_nre_fix
Today
merge from skinviewer_metalshopfront
Today
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
Add outbound message bytes to runtime network profiling
Today
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
Today
Codegen
Today
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
Today
fix merge to apartment complex
Today
MIP leak fix.
Today
merge from prototype -> apartment_complex_monument
Today
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
Today
Changes to phrases of the apartment vendor
Today
It keeps wanting to reserialize the concierge conversation asset
Today
Lighting progress
Today
Clean: delete Demos folder from Facepunch.Network Tests: compiles
Today
Clean: delete full-server-demo convars Tests: compiles
Today
merge from prototype -> apartment_complex_monument
Today
Fix compile errors
Today
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
Today
Front doors of apartments will close themselves after 5s when non-owners let themselves out
Today
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
Today
Clean: remove FullServerDemos.cs Tests: compiles
Today
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
Today
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
Today
Glowing wallpapers - foxfire wallpaper update
Today
Ensure the NPC takes the scrap before granting access to the security room
Today
merge from dpv_fuelbar_fix
Today
Fixed DPV fuel bar text regression
Today
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
Today
Clean(editor): remove ServerDemoPlayer Tests: compiles
Today
Rotate security guard 180 degrees
Today
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
Today
Clean: remove AntiHackDemoProcessor - drive by deprecated API fixup Starting process of removing full server demos Tests: compiles
Today
merge from prototype -> apartment_complex_monument
Today
Arrow Feedback
Setup enum dropdown to override initial gamemode in Game Setup
Today
games minifridge - updated with game model - added some early baked textures - updated prefab light - updated materials
Manifest, localization
Today
Adjusted how sockets are counted in the test. Fireplace now passes