130,447 Commits over 4,232 Days - 1.28cph!

3 Days Ago
Merge from main
3 Days Ago
Override the lerp, not the position
3 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
3 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
3 Days Ago
material color tweak to better track the unoptimised original look
3 Days Ago
First WIP prototype for component displaying box skins
3 Days Ago
fixed interior props cull group being disabled (was temporary)
3 Days Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
3 Days Ago
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3 Days Ago
added walkway A ambience files
3 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
3 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
3 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
3 Days Ago
heavy_helmet_overlay_fix -> main
3 Days Ago
Fix binoculars + the heavy helmet from rendering weird
3 Days Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
3 Days Ago
Undo changes to reflection/refraction view setup
3 Days Ago
lets try undoing water reflection changes
3 Days Ago
security tower a lod3 baked now
3 Days Ago
setup flashlight refresh vm anims
3 Days Ago
Heavy plate helmet repose
3 Days Ago
Exhaust fixes.
3 Days Ago
Stray light fix. Cleanup.
3 Days Ago
Final polish.
3 Days Ago
merge from main
3 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
3 Days Ago
menu_bootstrap_change -> main
3 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
3 Days Ago
Remove 2 more random things
3 Days Ago
Moved ambient flies to prefab & improved them.
3 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
3 Days Ago
Adding v4 snowmobile shooting anims
3 Days Ago
riot hat repose
3 Days Ago
merge from boat_building
3 Days Ago
Fix compile error in SocketMod_Anchor
3 Days Ago
Fix compile error
3 Days Ago
Try undoing SSAO related changes
3 Days Ago
Merge from floating_cities
3 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
3 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
3 Days Ago
Timeshimmer off globally on plight.flares
3 Days Ago
Distance flares.
3 Days Ago
building_planner_viewmodel -> main
3 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
3 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
3 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
3 Days Ago
Remove planner viewmodel