158,451 Commits over 4,566 Days - 1.45cph!

Today
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
Today
Config manifest live switching
Today
aliases show in console autocomplete results
Break room progress
Today
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
Today
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
Today
added `alias` command that works the same as input.bind but with a custom command name instead
Today
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
Today
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
Today
Merge: from main
Today
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Today
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
More prefab changes to support grids with no fixed size elements
Today
merge from main
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
Today
merge from trop1_fixes
Merge fixes
Rin
Today
merge from staging_release_client_enforcement
Delete unused firecrackers viewmodel prefab
Today
merge from map_optims
Today
Removed so dead code in TerrainConfig following 167041
Today
merge from posing_tooling
Today
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
Today
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
Today
update from main
Today
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
main -> character_customisation
Swap over to new vertical design
Today
Add missing gamepad type config files
Today
merge from main
Today
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
Today
Bump all controller config revision numbers
Today
Disable GPU instancing on another 9 materials which are problematic for motion vectors
Today
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
Today
merge from main to high_stakes_dlc
Today
corrected simulation space not being handled by held items
Today
don't gather colliders if collision is disabled
Today
Merge from audio_compression_oct_26
Today
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Today
Fix harbor bridge and cranes playing a sound on initial load
Today
electronic chessboard; - bc and em texture
Today
electronic chessboard; - updated model - material updates - add textures wip
Today
Merge from rrp_ore_flare_crash_fix
Today
Cherrypick 167055 Flare fix test 2
Today
Merge from main
Today
Merge from rccomputer_blur_fix
Today
Fix rccomputer blurring screen
Today
Merge from livestock_tea_recipes
Today
Merge from fix_shield_footsteps