147,562 Commits over 4,444 Days - 1.38cph!

3 Days Ago
stats_blurry_clock_fix -> main
3 Days Ago
Fix a big blurry clock
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
main -> game_room_dlc
3 Days Ago
Fixed friend list context menu ordering issue
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
merge from wallpaper_boats_fix
3 Days Ago
Fixed not being able to place wallpaper on finished boats
3 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
3 Days Ago
merge from computerstation_uiscale
3 Days Ago
Fixed escape not closing the console when mounted to a computer station
3 Days Ago
Computer station UI is now scaled by the UI scale convar
3 Days Ago
merge from vending_purchase_clamping_fix
3 Days Ago
Another vending machine clamping consistency fix
3 Days Ago
merge from paintingui_fixes
3 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
3 Days Ago
Another fix
3 Days Ago
MeshPaintController.cs file formatting
3 Days Ago
Fixed random lines at low fps
3 Days Ago
merge from main
3 Days Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
3 Days Ago
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Merge from mfm_u6
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merge from skinviewer_turret
3 Days Ago
Fixed auto turret missing cover in the skin viewer
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from parent
3 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
3 Days Ago
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Lighting WIP
3 Days Ago
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
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