140,784 Commits over 4,505 Days - 1.30cph!

main -> network_range_audit
wind_turbine_sfx_fix -> main
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
Today
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
More WIP
merge from texturecompression_pass_aug26
merge from hair_pass
ponytail textures resize
Today
Can press E to configure test generators and change the power amount they output
Today
merge vehicle pooling to main
Today
fix container ui: remove restore child transforms, manually reset battering ram visuals
Today
Trees additions support multiple prefabs instead of just one
Today
update base_occlusion/optimize_building_blocks
Today
Update testlist
Today
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
Today
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
Today
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
Today
merge from main
Today
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
Today
Elevator Power In input set as main power slot
Today
Converted ChargeUpIOEntity, set the second inputs as non main power slots
Today
merge from automated_testing
Today
merge from main -> base_occlusion
Today
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
Today
fix colourpicker not accepting pasted hexcode inputs
Today
Converted Elevator and PowegridIOAccessPoint
Today
TickBatteries refactor
Today
merge from fix_incompatible_paint_colour
Today
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
Today
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
Today
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
Today
merge from main
Today
merge from paintbrush_visualizer
medium wavy resize/compressed
Today
add convar toggle to painting ui for the brush projection
crew cut texture resizes
midlengthstraight texture resizes
Today
merge vehicle pooling fixes
long beard texture resizes
Today
merge from flamethrower flame offset fix
Today
fixed flamethrower 3p flame offset
Today
some early returns and caching for performance
Initial Main Menu UI WIP
Today
fix pumpkin carving double projections and alpha cutoff issue
Today
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
Today
Fixed error with monument toggle switches
Today
Merge from medical_honey_bandage
Today
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
Today
add files missed in previous commit