161,953 Commits over 4,597 Days - 1.47cph!
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Created 40mm Flare Round Prototype
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Merge remote-tracking branch 'origin/combatlog_weapon_short'
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Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
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Scale "24 units" based on the item's stacksize
Move up to a full stack at once if it's less than 24 units
Scale the amount of items a conveyor moves per tick to 24 "units"
Empty input boxes one at a time, nearest the conveyor first
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Merge from foliage_shadows_optim
Allow thrown pies to be eaten in the air
Font specimen and component specimen pages
Better button preview content
Panel can specify a parent they need to be previewed in
Preview window can play sounds in animations
Make the television a proper placeable item
Add the built RustVideo plugin for 64-bit Windows
Encode video camera recordings with VP8
Play video tapes through Unity's video player
Store video tapes as VP8 frames behind a format header
Record video at 30 frames a second
Fit the television picture to its glass
Add generated code and strings for the video camera, tape and television
Add television that plays a video tape
Add video camera that records on to a video tape
Add video tape item that stores a recording
Only stop doors at walls and foundations
Resave wall and foundation prefabs
Show seamless neighbor islands as terrain HLODs
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread