162,409 Commits over 4,597 Days - 1.47cph!

Yesterday
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Yesterday
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Yesterday
Pay more at the supplies shop, value every item, and loot above made gear
Yesterday
Add a supplies shop to the hub that sells basic gear and buys for scrap
Yesterday
Merge branch 'render_pipeline_testing' into msm_shadows
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_pzYZZjD5mo.mp4 Finished an old prototype, shipping Container shelter, tier 2 solo/duo legacy shack. T2 tech tree but T0 workbench, quick mid level shelter after you get raided and lose all your shit. Can destroy the door or the shelter itself. No craft cost balance done
Yesterday
Put hackweek_project_outpost on Aux3 again
Yesterday
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Yesterday
Developer tools vehicles tab converted to panels
Yesterday
Developer tools item list converted to panels
Yesterday
Give guards loot by tier, and stop a dying heavy dropping the client
Yesterday
Make the hub's fridge a prop, stop cloth errors, loot NPC bodies in the editor
Yesterday
Killing with a flamethrower gives cooked meat instead of raw: *https://files.facepunch.com/lukester/2026/November/13_12-36-DecisiveNeonbluehermitcrab.mp4
Yesterday
Add dof.swirl and lens distortion(already existed, just wasn't exposed in the UI) to demo post processing effects
Yesterday
Fix animation clips not updating on clones when scrubbing the demo
Yesterday
Merge branch 'main' into hackweek_demoui2_expand
2 Days Ago
Developer tools console converted to panels
2 Days Ago
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2 Days Ago
Main menu's home tab
2 Days Ago
Merge branch 'render_pipeline_testing'
2 Days Ago
Removed all missing scripts from all camera prefabs
2 Days Ago
Merge branch 'render_pipeline_testing'
2 Days Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
2 Days Ago
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2 Days Ago
Dress the hub with a notice board, bin bags and a washing machine
2 Days Ago
Heal and shield players in the hub, ready up to deploy, sell stash rows
2 Days Ago
Fixed some shadow artifacts near contact points
2 Days Ago
Initial Moment Shadow Maps implementation
2 Days Ago
Draw particles as clumps of a possible 4 * https://files.facepunch.com/dayaan/2026/November/LeavesWind.mp4 * https://files.facepunch.com/dayaan/2026/November/Leaves_Test.mp4
2 Days Ago
Drop particles from tree canopies
2 Days Ago
Skip spawning particles under static displacers
2 Days Ago
Add displacement bursts for explosions and impacts
2 Days Ago
Add particle types
2 Days Ago
Add screen depth collision for particles
2 Days Ago
Add placement rules for particles
2 Days Ago
Use foliage shader lighting for particles
2 Days Ago
Respawn drifted particles
2 Days Ago
Add ground litter wind and displacement
2 Days Ago
Add ground litter particles
2 Days Ago
Extract terrain compute inputs from FoliageGrid
2 Days Ago
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2 Days Ago
Moved the code lock and main menu panels scripts next to their screens