157,628 Commits over 4,536 Days - 1.45cph!

Today
merge from main
Today
ladder hatches new icons
Today
merge from main
Today
Fixing sheep leg skinning
Today
Halloween Wallpapers - texture updates
Today
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Today
Merge from TroughDescLivestock
Today
Merge from PureCreamyCooling
Today
Merge from render_pipeline_testing
Today
Updated Trough description to reference Livestock
Today
Phrase update
Today
renamed Sheep textures
Today
Fixed Creamy Pure Cooling Tea increasing your max temperature
Today
merge from main
Today
Merge from main
Today
animator name change
Today
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
Today
engine json update
Rin
Today
merge from Livestock_animals
Rin
Today
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
Today
merge from main
Today
Fixed country selection popup not drawing its options the first time its open
Today
merge from main
Today
Re export from correct file
Today
Updating sheep skinning
Today
Merge from deferred_lighting_optimizations
Today
Merge from main
Today
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
Today
merge from honey_flicker
Rin
Today
merge from powergrid_loot_fixes_2
Today
medium station update
Today
Merge from livestock_animals
Today
Doubled population of cows and sheep in the wild per square km (1 -> 2)
Today
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
Today
Cows and sheep get double fullness when eating from a trough
Today
Fixed reference to animals when selling wool
Today
Fixed some failing tests, all were testing regressions not actual regressions
Today
Reduce sampling loop by pixel distance factor already in use
Yesterday
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
Yesterday
merge from biofuel_generator
Yesterday
Merge from livestock_animals
Yesterday
Vendor typo fix
Yesterday
Merge from livestock_animals
Yesterday
Merge from livestock_hotfixes
Yesterday
Added item ownership for items purchased from livestock vendor
Yesterday
Fixed wrong text displayed if player drops wool mid conversation
Yesterday
biofuel_generator_optims -> main
Yesterday
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
Yesterday
- Add an animator LOD
Yesterday
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers