147,435 Commits over 4,444 Days - 1.38cph!

Today
merge from automated_test_entity_bounds_fixes
Today
Refresh test list for merge
Today
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
Today
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
Today
Merge from main
Play a sound when you toggle the flash mode on the camera
Today
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
Today
Configured bloom settings for all RRP volumes
Today
merge from fix_baseentity_query_nre -> main
Today
monument blocker vent - renamed collision meshes, removed non-entity object
Today
Added support for BRP bloom in RRP
When taking a picture show a black screen if you're not using flash and a white screen if you are
Fixed camera flash being off to the right
Today
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
Today
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Today
initial folder setup
Today
merge from sprinting_footsteps_update
Today
merge from player_corpse_no_buoyancy_assigned_fix
Today
merge from bowless_crossbow
Today
merge from parent_projectile_validation_on_default
Today
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
Today
merge from clothing_mannequin_wearable_fix
Today
merge from vending_purchase_clamping_fix
Today
merge from demo_window_auto_refresh
Today
merge from pool_analyzer_non_caching_methods
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
Today
merge from attachment_charms
Today
Fixed Attachment.UpdateVisibility NRE
Today
merge from main
Today
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
Today
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
Today
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
Today
Subtracted 154204
Today
Merge from satellite_crash
Today
Compile fix
Today
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
Today
Merge from main
Today
Merge from satellite_crash
Today
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Today
Add control computer to launch site.
Today
monument blocker - vent - updated manifest
Today
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
Today
Add control computer static variant. Immortal, no monument info, no pickup, etc.
Today
Fix compile error
Today
Make sure path is reset / agent position is reprojected even when we are removing a null entry from the pausingSources, fix the warp not working when on a moving navmesh
Today
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
Today
Merge from satellite_crash
Today
Merge from main