147,719 Commits over 4,444 Days - 1.39cph!

Today
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
main -> game_room_dlc
Today
set of projected decals graffiti for the apartment complex interior areas
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
Today
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
Stop duplicate stats pages opening on top of each other
Today
Compile fix
convar_odd_lookup_behaviour -> main
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
Today
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
Today
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
Today
merge from main again?
Today
cleanup
Today
merge from main
Today
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
Today
micro-optims for triangle processing jobs
Today
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
Today
merge from main
Today
update from main
Today
Updating poker bandana to V4 skeleton
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Today
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
Today
Major refactor/cleanup wip
Today
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
Yesterday
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from attachment_charms
Yesterday
merge from induslight_boat_fix
Yesterday
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Yesterday
merge from heater_fix
Yesterday
Fixed heater heat shimmers showing up when off
Yesterday
Fixed heater lights not fading in when powered the first time
Yesterday
merge from main
Yesterday
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Yesterday
Fixed industrial lights not lighting the vehicle large layer (player boats)
Yesterday
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
Yesterday
merge from main
Yesterday
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Yesterday
merge from new_navmesh_fixes
Yesterday
merge from bun_hairstyle_clipping_fixes
Yesterday
merge from egg_suit_orientation_fix
Yesterday
merge from radtown_flare
Yesterday
merge from Spotlight fixes
Yesterday
merge from dlc_light_fix
Yesterday
merge from desert_military_base_silo_overlap_fix
Yesterday
merge from large_furnace_collision_fix
Yesterday
Merge from demo_cfg_frame_0