161,016 Commits over 4,597 Days - 1.46cph!

2 Days Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
2 Days Ago
Use new Unity APIs for GetAssemblies()
2 Days Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
2 Days Ago
Add more serialisation attributes for Unity 6.7
2 Days Ago
Weapon addon points.
2 Days Ago
Handle 64-bit entity IDs in terrain editor
2 Days Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
2 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
2 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
2 Days Ago
codegen
2 Days Ago
FX PostIK tweak to facilitate very brief flashes.
2 Days Ago
FX improvements and fixes.
2 Days Ago
Replace renamed enum in TerrainTextureExporter
2 Days Ago
Fixed UI_Store formatting
2 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
2 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
2 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
2 Days Ago
Use newer LoadFromBytes API for Harmony
2 Days Ago
merge from store_notif_fix
2 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
2 Days Ago
Debug convar to reset the NEW notif
2 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
2 Days Ago
tattoo chair blockout
2 Days Ago
Tweaks to the seagull group sounds for take off and landing
2 Days Ago
Fixed store NEW notification when skins are released
2 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
2 Days Ago
Upgrade Hot Reload to 1.13.25
2 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
2 Days Ago
Replace APIs obsolete in Unity 6.7
2 Days Ago
Fixed Linu32 SRCDS not starting up
2 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
2 Days Ago
Add audio for demo export
2 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
2 Days Ago
Fix halloweenhunt pumpkin artifacting
2 Days Ago
Consistent map movement at any zoom level
2 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
2 Days Ago
Merge from UZI 9mm
2 Days Ago
Fix stock on the world model sometimes being in the wrong state
2 Days Ago
merge from main
2 Days Ago
Right stick can now activate the cursor
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
Changed back to having the light shadow strength control the kernel scale
2 Days Ago
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Snapping
2 Days Ago
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2 Days Ago
Merge from entity_id