140,692 Commits over 4,505 Days - 1.30cph!

Today
merge from tutorialmodal_fix
Today
Fix cargo scientists not moving
Today
Fixed tutorial modal size, removed unsused bg asset
Today
fixed pooled strings
Today
restore child transforms too
Today
merge from medical_honey_bandage (again)
Today
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
Today
Fix old scientists trying to steer instead of turning instantly
Today
merge from supermarketceiling_lowobjectquality_fix
Today
merge from medical_honey_bandage
Today
merge from sculpt_admingui_fix/better_panel
Today
Localized the tutorial modal
Today
merge from 3p_hatchet_aiming_anim_fix
Today
Fix honey bandage effects not firing (for real this time)
Today
Unfucked the menu tutorial modal
Today
merge from NettingImpactFX
Today
capture component states in init (needs more testing)
Today
merge from autoturrets_LODcomponent_fix
Today
Fix Scientist2 on Oilrig crouchwalks upstairs at a weird angle
Today
merge from foundation_guide_fix
Today
merge from sunglasses_lens_material_fix
Today
merge from blueberry_med_LOD_fix
Today
merge from minifridge_emissiveleak_fix
Today
merge from sculptures_blurry_textures_fix
Today
merge from convar_rounding_fix
Today
merge from rentableshop_deepseamanager_pool_fix
Today
merge from iconfonts_optims
Today
Confirmation popup before starting the scan when updating the icon fonts
Today
Machete animation updates for weapon refresh
Today
Fix scientists not spawning on cargo, underwater lab and military base
Today
Missing codegen from earlier
Today
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
Today
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
Today
merge from main
Today
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
Today
Fix scientists not spawning in underwater labs and cargo ships
Today
Codegen
Today
Merge from main
More misc code cleanup
Today
merge salvaged hammer refresh
Today
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
Today
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
editor_multiplayer -> main
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
Today
fixed 3p being offset from players hand
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
Today
proto fix after merge