158,536 Commits over 4,566 Days - 1.45cph!

Today
We now take a screenshot when a client test fails
Today
Better tree tests
Today
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
Today
merge from render_pipeline_testing
Today
stop deploy guides from rendering into the lighting reflection probe in RRP
Today
Better gun tests
Today
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
Today
merge fix_mortar_anim
Today
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- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
Today
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Today
merge from vm_alloc_fix
Today
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
Today
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
Today
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Today
Description pass and cleanup
Today
Merge from render_pipeline_testing
Today
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
Today
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Today
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Today
merge from moo_tweaks
Today
Cows moo less: idle animations can now be weighted
Today
wip viewmodel anims, animator updates
Today
electronic chessboard; - textures updated - material updated
Today
More merge fixes
Today
Post merge fixes
Today
Some cleanup, converted some old tests
Today
merge from PlayerTurning_Animations
Today
fix gun jitter when turning anims are playing
Merge from main
Add clear anim events to flare
Today
merge from PlayerTurning_Animations
Today
enable tip by default again
Today
merge from main
Today
Fixed copypaste erroring when pasting invulnerable entities
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
biofuel_generator_pool_fix -> main
Fix biofuel generator pooling bug
Today
merge from horse_optims
Today
merge from main
Today
Compile fix
Today
merge from buildingplan_deploy_fix
Today
firecracker drop vm anim edited
Fix incorrect shot settings
Today
merge from wounded_sound_fix
Today
update softcore_tc_limit/map_icons
Minor shadow changes/fixes