138,183 Commits over 4,474 Days - 1.29cph!
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
Initial barstool setup test with sitting subsystem
Update(tests): patch HackableLockedCrate
Tests: TestMTSave(HackableLockedCrate) passes
Update(tests): patch GrowableEntity
- also skip TOD queries in testing mode
Tests: TestMTSave(GrowableEntity) passes
Update: patch FreeableLootContainer and LootContainer
Tests: TestMTSave(FreeableLootContainer) passes
Update(tests): patch ElevatorLiftStatic
Tests: TestMTSave(ElevatorLiftStatic) - passes
Update(tests): patch ElevatorLift
Tests: TestMTSave(ElevatorLift) - passes
Update(tests): patch ElectricWaterWheel
Tests: TestMTSave(ElectrictWaterWheel) - passes
Update(tests): TestServer now sets up empty topomap
Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Update(tests): patch DPV
Tests: TestMTSave(DiverPropulsionVehicle) - passes
add water treatment pipes procgen spawner to World Setup prefab
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests
Tests: TestMTSave(DigitalClock) passes
Update(tests): patch DeployableBoomBox
Tests: TestMTSave(DepoyableBoomBox) passes
main -> obfuscation_analyser
Update(tests): patch ComputerStation
Tests: TestMTSave(ComputerStation) - passes
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP.
- Updated the TerrainQuality script to no longer rely on the shaderLod convar.
- Code gen
Update(tests): patch BoatBuildingStation
Tests: TestMTSave(BoatBuildingStation) - passes
Merge from satellite_crash
Bump final_descent_seconds from 8 to 20
Update(tests): patch BuildingBlock
- also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests)
Tests: TestMTSave(BoatBuildingBlock) - passes
Fixed bootstrap Translate server NRE
Update(tests): Patch BlackjackMachine
- skip sub entity spawning in testing mode
Tests: TestMTSave(BlackjackMachine) - passes
Update(tests): patch Bike
- also implemented TestFuelSystem.GetFuelAmount and Capacity
Tests: TestMTSave(Bike) - fails on transform access
Swap out Source Generator analyser for Code Analyzer version
Update(tests): patch BaseSiegeWeapon and BatteringRam
- implemented TestFuelSystem.GetFuelFraction
Tests: TestMTSave(BatteringRam) - now fails on transform access
Update(tests): patch BaseSubmarine
Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
gamesroom shotgun trap
- LODs added
- game model updated
- prefab updated
- enabled gpu instancing for its material
Added the missing blit from the DoF pass and updated the way the copy texture is set up
Update(tests): patch BasePlayer
Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Update(tests): patch BaseBoat
Tests: TestMTSave(BaseBoat), now fails on TimeSince
Update(tests): patch AutoTurret
Tests: TestMTSave(AutoTurret) passes
Update(tests): patch PlayerHelicopter for TestMTSave
- added IFuelSystem.TestFuelSystem, mostly duds
Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus)
- also skip spawning marker for CH47 in unit test mode
Tests: TestMTSave(TwitchBus) passes
Merge from satellite_crash
Merge from countdown_monitor
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave
Tests: TestMTSave(CargoShip) passes
Add a hatched effect to targeting circle.
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave
Tests: TestMTSave(OreHopper) passes
Generate higher res targeting circles with consistent width borders.
Double thickness of connecting line.
Fix mounting the computer chair backwards like a cool kid.
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup
Tests: ran TestMTSave tests, 343 -> 298 failures
merge from cui_multi_destroyui