137,350 Commits over 4,474 Days - 1.28cph!

4 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
4 Days Ago
Founders Door - lowpoly and first texture iteration
4 Days Ago
Also fix MeshLOD spamming errors when first adding the component
4 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
4 Days Ago
Consistent icon sizing for animation buttons
4 Days Ago
Camera scroll zoom shift tooltip
4 Days Ago
Update(editor): occlusion hiz overlay - "auto-expose" depth overlay Original implementation made it very difficult to discern anything in enclosed spaces Tests: used it in apartments
4 Days Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
4 Days Ago
More reliable skin icon downloading. Skin menu styling fixes. Flash skin title text red/yellow during skin download for user feedback
4 Days Ago
Update blast door blocker to use RendererLOD
4 Days Ago
Fixed streetlight volumetrics hue not propagating. Pop fix. S2P.
4 Days Ago
Added sounds to charm equip/unequip and code tweaks
4 Days Ago
Merge from MonumentBlockers2
4 Days Ago
Filter skins by name
4 Days Ago
blast door blocker added
4 Days Ago
WIP stacked tables/desks monument blocker
4 Days Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
4 Days Ago
Bigger button style in scroll views
4 Days Ago
Final light tweaks & polish fixes. S2P.
4 Days Ago
Workshop skins now loading correctly with their icon
4 Days Ago
Market lighting tweaks for the changed layout.
4 Days Ago
Update(editor): use same color for lod level of occludee when rendering ss bounds - also added memoization of lod level Tests: none, trivial change
4 Days Ago
Fixed RidableHorse ProtectionProperties leak
4 Days Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
4 Days Ago
Prefab cleanup.
4 Days Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
4 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
4 Days Ago
More lighting polish.
4 Days Ago
Merge: from main
4 Days Ago
Button style changes
4 Days Ago
Piano v4 animation updates
4 Days Ago
Lighting prefab improvements.
4 Days Ago
merge from main
4 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
4 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
4 Days Ago
scene update
4 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
4 Days Ago
Remerge of before due to submit race
4 Days Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
4 Days Ago
bear desc update
4 Days Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
4 Days Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
4 Days Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
4 Days Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
4 Days Ago
Bunch of cleanup and refactor iterating,
4 Days Ago
merge from storepage_glowingwallpaper
4 Days Ago
Updated all media with individual shots for each wallpaper
4 Days Ago
Merge: from main
4 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
4 Days Ago
Added a visible number to rentable shops to align with computer terminal