146,730 Commits over 4,444 Days - 1.38cph!

Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
Today
parallel censor application by-slice using concurrent NativeStream readers
Today
merge from main
Today
Rework thruster debug labels so they fit nicely.
Today
Fixed cart button drawn on top of friend list
Today
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
Today
Added support for lift, gamma, gain in RRP
merge from main
Today
merge from main
Today
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
Today
Fixed loadout save popup cancel button not working
Today
fixed toxic and keepout spray name/descriptions
Today
Notification urls open in browser instead of steam overlay
Today
merge from main
Today
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
Today
Added better null checking for safer failover
Today
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
Yesterday
merge from main
Yesterday
merge from june_hotfix1
Yesterday
merge from stringview_indexof_fix
Yesterday
fixed sculptures requesting and loading sculpt data twice on load
Yesterday
Fixed clipping of halterneck hide with underwear and swimwear. Updated .fbx and prefabs
Yesterday
Added the custom tone mapping calculations to the color LUT pass in RRP
Yesterday
set dressing progress in floor 3 and 4, basement somewhat complete
Yesterday
merge from main
Yesterday
merge from june_hotfix1
Yesterday
merge from SleepAnim_Fix
Yesterday
merge from female_holster_offset
Yesterday
merge from discord_plushie
Yesterday
merge from saveloadout_popup_fix
Yesterday
merge from keybindresetbutton_fix
Yesterday
merge from binds_fixes
Yesterday
merge from shiny_hair_lods_fix
Yesterday
merge from premiumtag_mask_fix
Yesterday
merge from glove_workshop_icon_fix
Yesterday
Merge from main
Yesterday
Merge from pttt
Yesterday
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
Yesterday
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
Yesterday
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
Yesterday
Don't apply lerp if we're slowing down
Yesterday
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
Yesterday
Merge from parent
Yesterday
Fixed speed not being applied when playing PlayCinematic
Yesterday
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
Yesterday
Fixed no right axis input in animator controller
Yesterday
Merge from parent
Yesterday
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
Yesterday
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
Yesterday
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map