139,392 Commits over 4,474 Days - 1.30cph!
Default site_check_physical_surface to true
jukebox
- updated localization
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest
This means the warning of possible incompatability will stay for the whole retention period
adding small and medium stations for testing
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
nre guard push collider adjustment
demo_compat_fix_2 -> main
dartboard and pooltable
- updated desc localization of darts and pool to indicate you can play single or two-player games.
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles.
Should handle demo compat not correctly finding loaded prefabs.
dartboard darts
- enabled gpu instancing for player 1 and player 2 dart materials
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
game_room_dlc -> new_pool_ui
gamesroom minifridge
- disabled shadows on last lod
- assigned ao map to glass material
tightened up sculpture placement sockets
gamesroom shotgun trap
- added missing last lod cull to lod chain, same distance as base item
jukebox
- minor polish to screen scroller
- display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky
- tweak cassette text display for matrix screen in prefab
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Improved gibs for water wheel
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Don't spawn canyons on maps below 4500 size
Merge from PlayerMaintainedMonuments/powergrid
Better green recycler convar fix
Merge from PlayerMaintainedMonuments
Subtract
159563 (will need to s2p to be safe)
Fix for green recycler efficiency convar
Fix recyclers not being in the correct power state on the client
Remove redundant flag
Merge from satellite_crash
Added small, high radiation area to satellite remains
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Fix regression with grading sliders, I broke them when I made grading convars usable again.
Cherry pick blur manager NRE fix
Add exposure slider to the effects tab, bump up max focus distance.
Merge from PlayerMaintainedMonuments
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
Satellite launch computer now requires stage 4 power
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
Whoops, that should be stage 3
Also applied to small oil rig
Oil rig now requires stage 2 power plant level (50%)
Remove satellite event chat log