135,893 Commits over 4,444 Days - 1.27cph!

Today
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Today
Merge: from main
Today
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
Today
merge from clan_table_box
Rin
Today
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
Today
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
Today
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
Today
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
Today
merge from main
Today
Targeting flashes
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
Today
Recalculate bounds on the champagne firework `MortarChampagne`
Planter bench colliders Scene2prefab
Today
Recalculated bounds on medium battery
Today
Recalculated bounds on water barrel
Today
More map anim/behaviour tweaks
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
Today
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
Today
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
Today
Updating poker bandana skinning
Today
merge from optim_bonerenderer
Today
push codegen
Today
Add mesh.list_skinned to dump a csv of all active skinned meshes
Today
gas station interior changes adding separate car lift removing garage door gas station S2P
Today
Wooden Arrow Revamp
Today
Switch to delta
Today
Removed duplicate LOD material
Today
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
Today
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
Today
Port viewmodel motion vector pass to RRP
Battery fixes
snapping_fixes -> main
Today
merge from main
Today
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
Today
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
Today
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
Today
merge from batteringram_wheels_fix
Today
merge from wallpaper_fixes2
Today
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Today
Inventory idle animation updates
Today
pool table lods and materials prefab setup for RE-implementation setup colliders
Today
Added a toggle for shadow caching in the experimental settings
Today
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Today
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Apartments complex scene2prefab
Today
Fixed battering ram middle wheels rotating backwards
Today
merge from localizebindtoken_error_fix
Today
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
Today
Fixed InputSystem.Keyboard.get_Item error
Today
merge from silencer_loot_fix