157,158 Commits over 4,536 Days - 1.44cph!

Today
fix aiming not being accurate when using turn in place
Today
Merge from new_achievements_oct26
Today
merge from automated_testing
Today
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Today
Merge: from main
Merge from main
Merge from main
Mergee from heldentity_persist_anims_subsystems_fix
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
Today
merge from main
Today
Merge from main
Today
merge from main
Today
Merge from render_pipeline_testing
Today
Merge from /critter_animals
Today
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
Today
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Today
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Today
Merge from save289 - Staging wipe!
Today
Network++ Save++ persistance++
Today
redo crouch changes after merge
Today
merge from Livestock_animals
Today
barrel texture resize
Today
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
Today
merge from main
Today
fix hunched over spine issues when aiming down
Yesterday
Merge from main
Yesterday
Sheep sounds
Yesterday
Merge from swimming_dithering_fix
Yesterday
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
Yesterday
Merge from landmine_postfx_rrp_fix
Yesterday
Fix landmine RRP post effect lingering bug
Yesterday
S2P ferry terminal and radtown
Yesterday
Merge from main
Yesterday
Fix landmine RRP post effect lingering bug
Yesterday
mountable_weapon_zoo -> main
Yesterday
Add mounted weapon zoo to help test/create animations for player mounted weapons
Yesterday
merge from settings_dropdowns_fix2
Yesterday
Fixed settings menu color dropdown text not being marked as dynamic
Yesterday
Merge from main
Yesterday
Don't allow car lift to grab a car if any animals are mounted
Yesterday
merge from duped_keys_fix
Yesterday
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
Yesterday
Wool can now recycle into cloth, 5 each
Yesterday
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
Yesterday
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
Yesterday
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
Yesterday
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Yesterday
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Yesterday
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Yesterday
Changed "Chicken Food" label in inventory to "Livestock food"