159,925 Commits over 4,566 Days - 1.46cph!

Today
merge from vine_null_invoke_fix
Today
merge from tv_error_spam_fix
Today
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
Today
Fixed the neon being overly red and blobby.
Today
Fix TravellingVendor.IsPlayerIgnored NRE spam
Today
Fixed some old effects that were blanket receiving every external force on all layers.
Today
scrap king - all gibs
Today
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Today
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
Today
merge from io_optims
Today
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Today
merge from battery_vfx_fix
Today
merge from repairbench_charms_fix
Today
merge from tutorialvideos_fix
Today
merge from menuchat_blur_fix
Today
merge from stairs_los_improvements
Today
merge from safezone_warningpopup_fix
pt_boat_scientists_ignoreplayer -> main
Today
merge from f7dialog_title_fix
Today
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Swap over Check.cs methods to be extensions
Pt boat scientists respect Convar.AI.ignoreplayers
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
country_ui_empty_list_fix -> main
Today
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Today
Decal pass for tiny 3x3 randomised rooms
Today
Converted the 32 tutorial mp4 videos to webm
Today
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Today
Merge from render_pipeline_testing
Yesterday
Added the cinematic presets for contact shadows
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
merge from analytics_apartment_breakin -> main
Yesterday
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
Yesterday
Fixed safe zone warning persisting on the main menu, also fixed missing title
Yesterday
Added contact shadow presets
Yesterday
Updated texture sizes for seagullflock textures
Yesterday
merge from main -> base_occlusion
Yesterday
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Yesterday
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
Yesterday
Move upkeep value label 4px down after centering it
Yesterday
Merge from lighthouse_deep_sea
Yesterday
Fix mortar's snapping after a shot instead of playing the firing animation
Yesterday
merge from mortar_firing_fix
Yesterday
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
Yesterday
merge from leading_boostui_fix
Yesterday
Revert my temp proc map changes
Yesterday
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Yesterday
Merge From Main