161,920 Commits over 4,597 Days - 1.47cph!
Make the television a proper placeable item
Add the built RustVideo plugin for 64-bit Windows
Encode video camera recordings with VP8
Play video tapes through Unity's video player
Store video tapes as VP8 frames behind a format header
Record video at 30 frames a second
Fit the television picture to its glass
Add generated code and strings for the video camera, tape and television
Add television that plays a video tape
Add video camera that records on to a video tape
Add video tape item that stores a recording
Only stop doors at walls and foundations
Resave wall and foundation prefabs
Show seamless neighbor islands as terrain HLODs
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
Prevent server from sending delete message to client after transferring
Put items into partial stacks before using empty slots in the first box
Add tests for a box in front of furnaces & test for nearly full box
Fix stack of 20 aks instead of 20x aks
Record each conveyor movement so we can visualize the movements of the industrial system step by step
Merge branch 'main' into water_light_sources
Bake missing sprite import metadata (first Unity import on fresh git clone)
Added some noise and speed variance to pfx and wall/floor effects
* https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
Rain drops pick up lighting around them
* https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4
https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4
Make the rain particles themselves a bit longer and more visible
Ability to pull latest skins was connected to plastic so this just connects it to github
Skip the boot when reopening a station within 3 minutes
Sit down straight into the last viewed camera
Restyle computer station camera menu
Add Cobalt boot sequence to the computer station
Resave computer station menu prefabs
Add sound option to record tool
Play door open end sound when the leaf stops
Only stop doors that opt in
V2 progress
*Moved crosshair settings to its own tab
Color palette picker for more colors
Moved hit marker to shader, added hit marker customization (scale, color, headshot color, outline)
More new options, v2 crosshair codes (101 bits currently), old codes get converted properly
Fix settings dropdowns re-opening when closing them (existing issue)
Fix all of our tooltips appearing at an offset depending on FPS (existing issue)
- Add very important feature
- The feature is very important
- Remove the very important feature
- It turns out it wasn't as important
- This is a test
- Sorry
Can play and tweak UI animations in the panel viewer editor window
Pie menu converted to panels
Added functionality to customise nock colour. Added view model version of arrow skins, they keep their customisation too
Merge origin/main into Hackweek_40mm_Grenade_Types
Fix conveyors not resuming their scan when transferring items over multiple ticks
Speed up conveyor ticks when outputs are almost full
Add benchmarks for worst case of old code