147,810 Commits over 4,444 Days - 1.39cph!

Today
apartment complex S2P
Today
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
Today
removing left over greybox from apartment core prefab
Today
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
Today
fixed statue collider import options
Today
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Today
Auto fill monument info scriptables based on whats inside the monument prefab
Today
Merge from shield_disconnect_fix
Today
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
Today
Typo fix
Today
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
Today
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
Today
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Today
Added framework for blocking some items in rentable store inventory
Today
Merge from demo_cfg_frame_0
Today
Adjust timing so this runs after replicated vars are applied
Today
Merge from PlayerRigUpdate2
Today
Don't run the sprint sub system on npc's
Today
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
Today
Merge from melee_subsystem_weapons
Today
Some more mild sub system editor speed ups
Today
Bring in both arms on the attack state
Today
Fixed SetParameterLerpAnimatorBehaviour not working
Today
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
Today
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
Today
Merge from parent
Today
Removed on phone animator state and parameter (now handled by subsystems)
Today
Merge from main
Today
Merge from phone_handle_fix
Today
Fixed phonebooth handset position as well
Today
Add PNG sequence/MP4/Prores demo exporter
Today
Add linear/cubic spline camera math utils/jobs
Today
implement atmopshere volumes (bandit camp fog) in RRP
Today
Add demo controls UI
Today
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
Today
merge from prototype -> apartment_complex_monument
Yesterday
fix AnimalFur shader missing g-buffer stencil write
Yesterday
Fixed RustIconEditor text align buttons not working since the tmp update
Yesterday
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
Yesterday
Initial keyboard prefab setup + folder organisation - all very WIP
Yesterday
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Yesterday
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
Yesterday
merge from fix_deepsea_teleport_consistent -> main
Yesterday
small backpack prefab and material setup
Yesterday
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
Yesterday
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
Yesterday
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Yesterday
Update phrases
Yesterday
Change phrase name for apartment breaking in
Yesterday
FlexElements allow negative gaps