146,370 Commits over 4,444 Days - 1.37cph!

Today
Industrial Storage - closed gaps under barrels and adjusted distance to floor
Today
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Today
More fixes to viewmodel mag & shell visibility
Today
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
Today
Cleanup, remove legacy IO code of already converted entities
Today
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Today
Converted NeonSign to the new IO system
Merge from m16a2
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
Today
merged from tovector3_parse_format_fix
Today
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
Today
Deploy animation updates
Today
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merge from additional_hairstyles
Tied back capmask fixes
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Today
Client compile fix.
Today
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
Hair colour balance pass
Today
merge from industrial_dlc
Use HasGreatlyChanged() for temp and comfort
Today
Removed the legacy electricity IO queue
Charity Plushie setup
Today
Adjusted auburn crewcut material
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
Today
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
Update vm attachment prefab to use complete new FBX asset
Today
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
Today
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.meta files
Merge from M16A2
Update manifest
Today
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Today
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Today
plywood painted tile fix
Today
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
Merge from main
Set parent history projectile validation default to true
Today
merge from wiretool_cave_fix
Today
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
Today
hanging tarp polycount reduction
merge from crew_cut_setup
Merge from main
Today
split the rail off the holo sight to a separate mesh
Today
Merge: from main
Today
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Today
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
Today
manifest
Today
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.