140,517 Commits over 4,505 Days - 1.30cph!

Today
Added fence mesh for deployable and a fence gate mesh for testing.
Today
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
Merge from PlayerMaintainedMonuments
Merge from main
Today
Added a missing stencil block to the Generic shader's deferred pass
Merge from pole_entity_delete
Manifest Commit meta files from new recycler variant prefabs
Today
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
Delete powerline pole entity Add comment component to powerline_pole_a
Today
merge from creative_indicator_fix
Today
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
Today
Merge from command_buffer_names
Today
update from main
Today
merge from main
Prevent pool table debug logs from spamming constantly
Today
merge from static_chair_variant
Today
Reapply gas station chair fileID change
Merge from powergrid/tentative_recycler_fix
Today
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
Today
merge from espcanvas_autosize_clan_fix
Today
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
Today
merge from main stomp gas station
Today
merge from train_tracks_not_connecting_fix
Today
merge from automated_testing
Today
merge from misc_fixes_aug_26
Today
merge from fix_spectate_chat
Today
Merge: from main
Today
merge from kickwallpaper_drop_fix
Today
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
Today
merge from main
Today
Fix noise texture uv in volumetric light beam
Today
merge from kickwallpaper_drop_fix
Today
merge from repairbench_backpack_fix
Today
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
Today
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
Today
Merge from main
Today
Merge from main
Today
Zigg Tank Large mesh collider update and primitive collision removal.
Today
merge from main -> base_occlusion
Today
Codegen
Today
Tests to confirm the interior walls are fixed
Today
Fixes to make edge case of interior walls not be hidden
Today
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
Today
Add more tests
Today
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
Today
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
Today
Merge from nexus_fixes
Today
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
Today
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
Today
merge from industrialTorch_SFX_fix