139,808 Commits over 4,505 Days - 1.29cph!

Today
merge from main
Today
adjusted satellite crate lod transition distances so they dont cull too quickly
Today
merge from main
Today
Merge from satellite_crash
Today
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
Today
Merge from satellite_crash
Today
Add localization for the offline status text.
Today
Removed an old leftover horse debug log
Today
merge from PlayerMaintainedMonuments
Today
merge from water_treatment_plant_maintainables
Today
buff waterpipe water outflow rate 24->48
Today
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
Today
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Today
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
Today
smoothop optim
Today
Merge from satellite_crash
Today
Remove an invoke check
Today
first pass on an explicit smoothing tool
Today
merge from PlayerMaintainedMonuments
Today
merge from main
Today
Fix gas station advanced vehicle part spawns clipping into the ground
Today
merge from water_treatment_plant_maintainables
Today
apply changes to scene, S2P Water Treatment Plant
Today
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Today
Fire effect when too hot
Today
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
Today
Updating glass ak to set magazine spring position with code rather than animation poses
Today
halloween wreath WIP - model only
game_room_dlc -> main
pool_tweaks -> game_room_dlc
Stop hit animation playing a second time after hitting the ball
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
Today
merge from sails_culling_fix
Today
Increased culling distance of sails
Today
Machete Refresh viewmodel, worldmodel, textures, LODs
Today
merge from PlayerMaintainedMonuments
Today
merge from airfield_maintainable_features
Today
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
Yesterday
apply prefab to scene, S2P airfield
Yesterday
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Swap to using leg animator for ik support
Yesterday
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Yesterday
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Yesterday
Merge from satellite_crash
Yesterday
Threadsafe time
Yesterday
corrected hexagonal pyramid and cone shape guides not matching
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from main
Yesterday
Merge from satellite_crash