139,416 Commits over 4,474 Days - 1.30cph!
merge from fix_cliff_gaps
made gibs read write and set deploy and gib sound to wood
Tightened anchor setup for rock_formation_small_a
Merge from satellite_crash
Update: assign CraggyIsland terrain data in MonumentBenchmark
Was causing an NRE when trying to run that benchmark from bootstrap
Tests: benchmark MonumentBenchmark
Hooked up gas pumping sounds
merge from PlayerMaintainedMonuments
Tightened anchor setup for cliff_hills_mid_c
Merge from gas_pump_sounds :fuelpump:
Audio file settings change
Merge from satellite_crash
Enforce more distance between rivers so they block less space for monuments
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
rename_test_warning -> main
Show an minor inspector warning if an item has been renamed recently
Time the search in the debug commands too
Merge from PlayerMaintainedMonuments
merge from game_room_dlc to main
Merge from satellite_crash
Default site_check_physical_surface to true
jukebox
- updated localization
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest
This means the warning of possible incompatability will stay for the whole retention period
adding small and medium stations for testing
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
nre guard push collider adjustment
demo_compat_fix_2 -> main
dartboard and pooltable
- updated desc localization of darts and pool to indicate you can play single or two-player games.
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles.
Should handle demo compat not correctly finding loaded prefabs.
dartboard darts
- enabled gpu instancing for player 1 and player 2 dart materials
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
game_room_dlc -> new_pool_ui
gamesroom minifridge
- disabled shadows on last lod
- assigned ao map to glass material
tightened up sculpture placement sockets
gamesroom shotgun trap
- added missing last lod cull to lod chain, same distance as base item
jukebox
- minor polish to screen scroller
- display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky
- tweak cassette text display for matrix screen in prefab
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Improved gibs for water wheel
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build