155,863 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Disable RRP water additional lights for parity
2 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
2 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
2 Days Ago
Hacky compile fix to get builds working
2 Days Ago
Merge from main
2 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
2 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
2 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
2 Days Ago
Stripped interlocked usage, more cleanup
2 Days Ago
move convars around
2 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
2 Days Ago
Merge from sep_2026_mesh_checks
2 Days Ago
Merge from main
2 Days Ago
Merge from icon_generator_rework
2 Days Ago
Alt dragging now rotates the light of the icon
2 Days Ago
Add in an event for the loading screen image shown
2 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
2 Days Ago
Merge from main
2 Days Ago
Merge from torch_hash_warning_fix
3 Days Ago
respect water layer toggle in RRP
3 Days Ago
Fix HttpContent being double disposed
3 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
fix underwater bubbles not working in RRP
3 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
3 Days Ago
merge from main -> sentry_upload
3 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
3 Days Ago
- Basic script setup - Initial IO power input
3 Days Ago
▆▍█▊▇▉ ▌▅▄▍█▅█▌
3 Days Ago
Fix compile error
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
fix regression with water drop shader refraction in BRP
3 Days Ago
main -> grenade_client_prediction
3 Days Ago
main -> biofuel_generator
3 Days Ago
Hide the panels a little bit if you are orbiting around the character
3 Days Ago
Tests for new way of reading logfile
3 Days Ago
Fix wooden and bone arrow world model gibs
3 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
3 Days Ago
▉▍▋▉▉▄▋▇ ▋▍█▅▅ ▋ ▇▌▉▆▇▆▋ ▌▆▍▅▆▄ ▋▉▄▊█▄ ▇▆▋▄▅ █▊▌▇▆▅▌▌▌▊ ▇▆▆▅▍ ▉▍▋▋▋█▇ ▍▍▌▊▆ ▄▄▋█▊▌ ▇▋▊▇▇▉▅▅▇ ▇█▇▆▋▉█▉▇▉ ▍▆▋ ▅▋▌▉▉▌▋▌▅▅▋▇▍ ▇▆▆▉▅▊▊▅▍ ▉▊▉▌▋▉█▇▍▊▉▊▊ ▍█▌▍▇▇█▆▆ ▊▌▌▅▆▇▋▇▆ ▉▉▅▅▆▍▋▄ ▅▇▋▅▄
3 Days Ago
Disable per-object culling
3 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
3 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
3 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
3 Days Ago
merge from main
3 Days Ago
Merge SMAA with RRP
3 Days Ago
Rebase on main
3 Days Ago
merge from main
3 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
3 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
3 Days Ago
Implement SMAA 1x in RRP