155,863 Commits over 4,536 Days - 1.43cph!

Yesterday
Disable RRP water additional lights for parity
Yesterday
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
Yesterday
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
Yesterday
Hacky compile fix to get builds working
Yesterday
Merge from main
Yesterday
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
Yesterday
- Setup biofuel generator ui - Takes in food, converts to low grade
Yesterday
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
Yesterday
Stripped interlocked usage, more cleanup
Yesterday
move convars around
Yesterday
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Yesterday
Merge from sep_2026_mesh_checks
Yesterday
Merge from main
Yesterday
Merge from icon_generator_rework
Yesterday
Alt dragging now rotates the light of the icon
Yesterday
Add in an event for the loading screen image shown
Yesterday
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
Yesterday
Merge from main
Yesterday
Merge from torch_hash_warning_fix
Yesterday
respect water layer toggle in RRP
Yesterday
Fix HttpContent being double disposed
Yesterday
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
Yesterday
merge from render_pipeline_testing
Yesterday
fix underwater bubbles not working in RRP
Yesterday
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
Yesterday
merge from main -> sentry_upload
Yesterday
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
2 Days Ago
- Basic script setup - Initial IO power input
2 Days Ago
▆▍█▊▇▉ ▌▅▄▍█▅█▌
2 Days Ago
Fix compile error
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
fix regression with water drop shader refraction in BRP
2 Days Ago
main -> grenade_client_prediction
2 Days Ago
main -> biofuel_generator
2 Days Ago
Hide the panels a little bit if you are orbiting around the character
2 Days Ago
Tests for new way of reading logfile
2 Days Ago
Fix wooden and bone arrow world model gibs
2 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
2 Days Ago
▉▍▋▉▉▄▋▇ ▋▍█▅▅ ▋ ▇▌▉▆▇▆▋ ▌▆▍▅▆▄ ▋▉▄▊█▄ ▇▆▋▄▅ █▊▌▇▆▅▌▌▌▊ ▇▆▆▅▍ ▉▍▋▋▋█▇ ▍▍▌▊▆ ▄▄▋█▊▌ ▇▋▊▇▇▉▅▅▇ ▇█▇▆▋▉█▉▇▉ ▍▆▋ ▅▋▌▉▉▌▋▌▅▅▋▇▍ ▇▆▆▉▅▊▊▅▍ ▉▊▉▌▋▉█▇▍▊▉▊▊ ▍█▌▍▇▇█▆▆ ▊▌▌▅▆▇▋▇▆ ▉▉▅▅▆▍▋▄ ▅▇▋▅▄
2 Days Ago
Disable per-object culling
2 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
2 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
2 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
2 Days Ago
merge from main
2 Days Ago
Merge SMAA with RRP
2 Days Ago
Rebase on main
2 Days Ago
merge from main
2 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
2 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
2 Days Ago
Implement SMAA 1x in RRP