161,036 Commits over 4,597 Days - 1.46cph!

3 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
3 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
3 Days Ago
Various fixes & iterations
3 Days Ago
exported updated seagull takeoff and land anims
3 Days Ago
Quick craft focusable/usable in dpad navigation mode
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
3 Days Ago
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3 Days Ago
Gamepad UI useDragThreshold fix
3 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
3 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
3 Days Ago
medium underground train station update
3 Days Ago
Iterating
3 Days Ago
Replace deprecated BinaryFormatter with BinaryReader/Writer in WhatUsesThis
3 Days Ago
Horse canter control tweaks
3 Days Ago
merge from bird_critters
3 Days Ago
pick seeded spots for gull group positions from a spiral layout, to prevent some birds choosing the same spots gulls also cede way to other's paths, so they hopefully dont walk through each other (with math, no navmesh or physics) + minor performance improvement for audio tracking birds
3 Days Ago
Modified procgen world setup to move `Caves` above `Power Line Layout` to prevent floating powerlines over caves. Cave terrain blend was lowering terrain under already placed powerlines. This was previously fixed in cs82195 but later stomped in cs84963
3 Days Ago
Remove conflicting (and no longer needed) `FormerlySerializedAs` attribute
3 Days Ago
Merge from rust_reboot/main/lighthouse_deep_sea/
3 Days Ago
Use new Unity APIs for GetAssemblies()
3 Days Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
3 Days Ago
Add more serialisation attributes for Unity 6.7
3 Days Ago
Weapon addon points.
3 Days Ago
Handle 64-bit entity IDs in terrain editor
3 Days Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
3 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
3 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
3 Days Ago
codegen
3 Days Ago
FX PostIK tweak to facilitate very brief flashes.
3 Days Ago
FX improvements and fixes.
3 Days Ago
Replace renamed enum in TerrainTextureExporter
3 Days Ago
Fixed UI_Store formatting
3 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
3 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
3 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
3 Days Ago
Use newer LoadFromBytes API for Harmony
3 Days Ago
merge from store_notif_fix
3 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
3 Days Ago
Debug convar to reset the NEW notif
3 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
3 Days Ago
tattoo chair blockout
3 Days Ago
Tweaks to the seagull group sounds for take off and landing
3 Days Ago
Fixed store NEW notification when skins are released
3 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
3 Days Ago
Upgrade Hot Reload to 1.13.25
3 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
3 Days Ago
Replace APIs obsolete in Unity 6.7
3 Days Ago
Fixed Linu32 SRCDS not starting up