147,819 Commits over 4,444 Days - 1.39cph!

Today
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
Today
Misc cleanup
Today
Merge: from main
Today
Merge from refactor
Today
Merge from main
Today
Monument info popup progress, polished the framing and buttons flow
smallbackpack WM setup
Today
merge from main
Today
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
Today
apartment complex S2P
Today
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
Today
removing left over greybox from apartment core prefab
Today
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
Today
fixed statue collider import options
Today
Fixed subway town square collider Fixed terrain opacity map near subway entrance
Today
Auto fill monument info scriptables based on whats inside the monument prefab
Today
Merge from shield_disconnect_fix
Today
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
Today
Typo fix
Today
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
Today
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
Today
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Today
Added framework for blocking some items in rentable store inventory
Today
Merge from demo_cfg_frame_0
Today
Adjust timing so this runs after replicated vars are applied
Today
Merge from PlayerRigUpdate2
Today
Don't run the sprint sub system on npc's
Today
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
Today
Merge from melee_subsystem_weapons
Today
Some more mild sub system editor speed ups
Today
Bring in both arms on the attack state
Today
Fixed SetParameterLerpAnimatorBehaviour not working
Today
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
Today
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
Today
Merge from parent
Today
Removed on phone animator state and parameter (now handled by subsystems)
Today
Merge from main
Today
Merge from phone_handle_fix
Today
Fixed phonebooth handset position as well
Yesterday
Add PNG sequence/MP4/Prores demo exporter
Yesterday
Add linear/cubic spline camera math utils/jobs
Yesterday
implement atmopshere volumes (bandit camp fog) in RRP
Yesterday
Add demo controls UI
Yesterday
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
fix AnimalFur shader missing g-buffer stencil write
Yesterday
Fixed RustIconEditor text align buttons not working since the tmp update
Yesterday
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
Yesterday
Initial keyboard prefab setup + folder organisation - all very WIP
Yesterday
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