137,126 Commits over 4,474 Days - 1.28cph!

Today
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
Today
Fix foliage impostors on RRP
Today
merge from apartment_complex_monument
Today
merge from demo_compat_convar_default
Today
merge from raid_window_map_widget_fix
Today
merge from softcore_bed_corpse_respawn
Today
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
Today
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
Today
Unoccupied occupied shop texts
Today
monument blocker - trolley - materials
Today
Reduce allocations in navmesh save/load
Today
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
Today
merge from terrain_ignore_fixes
Today
apartments complex s2p
Today
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
Today
over-fitting basement terrain ignore volumes
Today
Only validate on load, no need to validate repeatedly
Today
Fix bear and chicken not working on tutorial island
Today
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Today
Add score event for using a red keycard (5 points)
Today
Add score event for destroying the patrol helicopter (50 points)
Today
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
Additional checks
Today
adding a interactive wheel version for the WTP monument with explicit gear control on the model
Show pool power bar on the ui
New, decently cleaned up test pool ui
Today
Added rentable shops to apartment complex computer (wip)
Today
merge from main
Today
Fixed the low framerate shadow issues with shadow caching enabled
Yesterday
Disable wielding items on swings/roundabout
Rin
Yesterday
phrases part2
Rin
Yesterday
phrases
Yesterday
exported updated crouch anims
Yesterday
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
Yesterday
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
Yesterday
Fixed zfighting vent in large apartment, ran s2p
Yesterday
Scaled down the Darts Mat to fit inside a 1x1 foundation
Yesterday
First pass animation set for smoke signal refresh
Yesterday
Fixed colliders on penthouse mezzanine to smooth movement on stairs
Yesterday
Fixed the tooltip for the experimental shadow caching setting
Yesterday
glowing wallpaper pack final store icon - still need to plug in rest of media
Yesterday
player maintained water holes - added a spigot coming up from the pipes
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Rebuild phrases
Yesterday
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
Yesterday
Merge from main
Yesterday
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
Yesterday
Added LODs and WM to the halloween costume
Yesterday
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
Yesterday
merge from main