158,024 Commits over 4,566 Days - 1.44cph!

3 Days Ago
cherrypicking 165250
3 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
3 Days Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
Rin
3 Days Ago
cherrypicking 166617, 166623
3 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
3 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
3 Days Ago
Halloween Wallpapers - texture updates
3 Days Ago
deleteEntitiesByShortname autocompletes entity names
3 Days Ago
Fix livestock tests
3 Days Ago
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
3 Days Ago
Display name and short names are matched for items Some alloc optims
3 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
3 Days Ago
Line return fixes for some UI prefabs
3 Days Ago
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
3 Days Ago
updating skinning for viewmodel arms
3 Days Ago
smoke grenade 3p anims updated with drop anim
3 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Don't allow staging clients to join release servers
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Shears world model animation updates
Rin
3 Days Ago
merge from waterjug_recycling_fix
Rin
3 Days Ago
merge from quick_join_not_updating_fix
Rin
3 Days Ago
merge from LegacyShelterCollision
Rin
3 Days Ago
merge from biofuel_reactor_snapping_fix
Rin
3 Days Ago
merge from MilkyHealthteafix
Rin
3 Days Ago
merge from +forward_warning_fix
Rin
3 Days Ago
merge from calf_purchase_dialogue_fix
Rin
3 Days Ago
merge from countryselect_mask_fix
Rin
3 Days Ago
merge from Livestock_Texture_Optimisations
Rin
3 Days Ago
merge from livestock_vendor_spawn_fix
Rin
3 Days Ago
merge from rrp_skinviewer_fix
Rin
3 Days Ago
merge from pump_countdown_timer
3 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
3 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
4 Days Ago
Collectible tests converted
4 Days Ago
Changed test list format
4 Days Ago
Added wood armor gloves to the render scene
4 Days Ago
- Lock system - Use idle_breathe when zoomed in close rather than idleLoop - Only have eye contact with the player when zoomed in pretty close
4 Days Ago
merge from main
4 Days Ago
Realmed test list, dropped null fields
4 Days Ago
Dont move any of the panels around when in rotate/orbit mode - just fade out
4 Days Ago
Ensure we can access the character customiser without a /demos folder
4 Days Ago
CLIENT editor can export the test list, will append the client tests
4 Days Ago
Namespaced TestRunner 2
4 Days Ago
Namespaced TestRunner