138,673 Commits over 4,474 Days - 1.29cph!

Today
Descent save fix
Today
Update: initialize every SaveInfo with ThreadSafeTime.TakeSnapshot - also removed some jobs 2 code I missed previously Tests: on craggy rode a horse, built a base, checked decay timer was updating as I added/removed resources
Today
Deploy animation added to pool set
Today
updated sculpting menu items
Today
merge from main
Today
merge from main
Today
Bugfix: avoid multiple BuildingPrivilege.CalculateProtectedMinutes calls in a frame for 1 entity Atomic latch wasn't correctly checking if it was updating from an old value only, so we could CompareExchange(1,1,1) and pass Tests: none
Today
merge from menuwarmup_editor_optims
Today
assign new pedestal for gui
Today
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
Today
Merge from satellite_crash
Today
Manifest
Today
Fixed home's hero video init issue when using no menu warmup mode
Today
Added Disable Game UI editor pref, disables the game ui (don't need it sometimes when working on main menu stuff) Saves around a sec
Today
reduced block size to fit pedestal better
Today
Merge from playermaintainedmonuments
Today
Added Disable Dev Tools Warmup editor pref, skips the dev tools tabs warmup until first opened Saves ~0.3s when entering playmode
Today
Disable menu ui warmup editor pref now skips instantiation of the menu pages completely, they get created on first navigation instead Saves ~2.5 seconds when entering playmode, without disabling the menu ui completely (at the expense of stalls when opening the menu tabs for the first time)
Today
world model for masterkey, LODs and collision
Today
merge from main
Today
Adding master key viewmodel rig
Today
Merge from reyclebin_storage
Today
Static check
Today
Pool table view model turn animation updates + adding extra idle poses and stepping anims
Today
merge from main
Today
Removed the shader level setting under the graphics settings as it is no longer in use
Today
merge from main
Today
Fix more compile errors
Today
Fix server compile issues and bad shader merge
Today
Fix TerrainAlphaScanner compile error
Today
Merge from main
Today
Remove shader debug pragma
Today
Fix holes rendering an extra instance
Today
Merge from main
Today
Merge from vm_attachment_swap_fix
Today
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
Today
Setup holes on foundations just for testing
Today
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
Today
Terrain sample optimisations and toggles for testing, use vertex sampling for biome and normals, cull layer samples more aggresively, and use max layer only for parallax
Today
Add compatibility with old Terrain_AlphaMap, switch back to old alpha map for now
Yesterday
Satellite stuff WIP
Yesterday
game_room_dlc -> main
Yesterday
Compile fixes
Yesterday
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
Yesterday
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
Yesterday
pool: - sound effect on mounting
Yesterday
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
Yesterday
Merge from attachment_fx_fix_2
Yesterday
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
Yesterday
merge from server_inventorydeserializing_optims