155,663 Commits over 4,536 Days - 1.43cph!

- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Today
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
Today
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Today
Updated cow, bull and calf with new uv set and LODs.
Add support for initiating NPC conversations over telephones
Today
Force a depth clear before rendering the GBuffer renderer list
Today
Texture Update Bradley flatbed
Today
Merge from directional_armour_changes
Today
Fix a save/load bug I found at the same time
Today
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Today
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Today
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
Today
Update Cow meat item names and descriptions
Today
merge from misc_error_cleanup
Today
Manifest Update
Today
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
Today
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
Today
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
Today
Remove "standard vis test" debug log when bradley targets non-players
Today
merge from main
Today
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
Today
Add a pool attribute, fix some formatting
Today
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
Today
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Today
Applying shelved heli/hav direction based armour changes
Today
Brackets for pipes (room c)
Today
merge from main
Today
Fixed stag not responding to ai select/move commands
Today
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Today
Post merge manifests
Today
merge from cookingworkbench_stopping_fix
Today
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
Today
Merge from animal_fencing_v2
Yesterday
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
Yesterday
Removed the UniversalPipeline tags from the blit shaders
Yesterday
merge from livestock_animals
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fix kick hazmat worldmodel outline
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Bradley Flatbed materials and textures. Model update
Yesterday
Add pillbox tranlsation strings. Add to icon generator manifest.
Yesterday
Merge from main
Rin
Yesterday
Reduced HQM collectable scale
Yesterday
Fix terrain compute uninitialised variable warnings
Yesterday
Merge from vehicle_panel_nre_fix
Yesterday
Hypothetical fix for NRE on VehicleEditingPanel
Rin
Yesterday
merge from bee_grenade_visual_fixes