147,539 Commits over 4,444 Days - 1.38cph!

Today
merge from main
Today
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
Today
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
Today
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Merge from mfm_u6
Today
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Today
merge from skinviewer_turret
Today
Fixed auto turret missing cover in the skin viewer
Today
Merge from main
Today
Merge from main
Today
Merge from parent
Today
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
Today
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Lighting WIP
Today
Only allow one shop at a time
Today
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Today
Fixed currency not being deposited in vending machine inventory
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
Today
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Yesterday
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
Yesterday
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Cobalt Statue - Added cobwebs and foliage to the prefab
Yesterday
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
Yesterday
airfield scene to prefab - added mockup maintanables to monument for playtesting
Yesterday
merge from fix_compile_sim_parallel -> main
Yesterday
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
Yesterday
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Yesterday
fixes and improvements, created mockup prefab for playtesting
Yesterday
merge from videoplayer_fix
Yesterday
merge from fix_deepsea_terrain
Yesterday
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Yesterday
merge from fix_compile_sim_parallel -> main
Yesterday
Time how long it takes to fetch define constants
Yesterday
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Yesterday
Rename vent blocker entity for consistency Rebuild manifest
Yesterday
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Yesterday
Set correct motion vector shader in RRP settings
Yesterday
force runtime lookups to rebuild from the updated asset
Yesterday
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
Yesterday
delete leftover file from tropical 4, plastic somehow forgot it