129,095 Commits over 4,201 Days - 1.28cph!

16 Days Ago
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16 Days Ago
Remove debugs and extra print statements
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
PT Boat Deepsea now driven properly by AI
16 Days Ago
Tropical2 prefab setup
16 Days Ago
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Initial boat ladder item and prefab setup.
16 Days Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
16 Days Ago
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Added a tooltip on the deep sea map marker
16 Days Ago
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Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
16 Days Ago
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Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
16 Days Ago
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merge from naval_update/deep_sea
16 Days Ago
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16 Days Ago
More casino progress
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16 Days Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
16 Days Ago
casino signs
16 Days Ago
Floating City 3 progress
16 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
16 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
16 Days Ago
Casino dressing exterior dressing progress
16 Days Ago
Disabled pooling on ghostship for now
16 Days Ago
Fixed NRE when wiping the deep sea
16 Days Ago
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16 Days Ago
xmas floorpapers wip, minor tweaks
16 Days Ago
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16 Days Ago
xmas floorpapers wip
16 Days Ago
pt_boat_gameplay_pass -> naval_update
16 Days Ago
Fix 50 call turret attachment points after the model changes
16 Days Ago
merge from more_cannon_fixes to naval_update
16 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
16 Days Ago
codegen
16 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
16 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
16 Days Ago
Limit cannon deploying only to construction
16 Days Ago
naval_update -> pt_boat_gameplay_pass
16 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
16 Days Ago
PT Front Turret changes