userTony Fergusoncancel

2,694 Commits over 670 Days - 0.17cph!

1 Year Ago
Add Countdown, GameStatus info to hud, fixed game starting with too little people
1 Year Ago
Hook up proper sounds for guns
1 Year Ago
Remove aiming, add new guns, move players based on spawnpoint tags
1 Year Ago
Can scale drag
1 Year Ago
Add projectiles, give a default weapon to the pawn
1 Year Ago
Work on adding weapons
1 Year Ago
Use correct created data on asset home
1 Year Ago
Decrease speak timeout
1 Year Ago
Add Voice UI, show objective when you're unassigned
1 Year Ago
Fixed default weapon prefab path Add Objectives Restyled player list
1 Year Ago
Add post-processing, fixed duck level being stuck at ~0.2 while stood completely up
1 Year Ago
Skew hud
1 Year Ago
Only show crosshair dot when unarmed
1 Year Ago
Listen server host can use DevCam, hide most hud elements when in it
1 Year Ago
Only give a gun to guards, fixed animator not resetting holdtype when there's no gun
1 Year Ago
Support destroying screen shakes manually Add ScreenShake.Charge, create it clientside and map it to the pawn's speed
1 Year Ago
Nest Random under ScreenShake for discoverability
1 Year Ago
Add ScreenShake, ScreenShake.Random
1 Year Ago
Add basic fly spectator
1 Year Ago
Add team shuffling based on distribution
1 Year Ago
Basic gameplay loop
1 Year Ago
Add TeamComponent
1 Year Ago
Changed up the hud style
1 Year Ago
Refactor to use prefabs for weapons
1 Year Ago
Initial commit
1 Year Ago
Fixed component names not being serialized in prefab editor
1 Year Ago
Iterate through shoot components and add hints instead of doing shit manually
1 Year Ago
Fixed up shooting component, shotgun has two shoot components
1 Year Ago
Killed off WeaponData entirely
1 Year Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
1 Year Ago
Add ViewModelPath, set up ViewModel correctly
1 Year Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead
1 Year Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly
1 Year Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
1 Year Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
1 Year Ago
FriendPopup: Added ability to kick from party / game lobby
1 Year Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
1 Year Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
1 Year Ago
Grab server owner from client list, display their name instead
1 Year Ago
Disable current game title textentry if we're not the server owner
1 Year Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
1 Year Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
1 Year Ago
Restored Teleport Volumes, added Point Markers
1 Year Ago
Restored jump pads to their former glory
1 Year Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
1 Year Ago
Removed unused sounds, added another ball bounce sound
1 Year Ago
Goodbye Poppins, you had a good run
1 Year Ago
Updated Helpers to Razor, fixed all game warnings
1 Year Ago
Get rid of ClientPreferencesWidget's template, fixed incorrectly grabbing display title for PropertyDescription
1 Year Ago
Converted MenuWidget to Razor Added non-VR debugging methods to interact with MenuWidget / ClientPreferences