userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

7 Months Ago
Fixed laser shooting sound path
7 Months Ago
Use FP4 ships
7 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
7 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
7 Months Ago
Projectile collision event, projectile damage, health component
7 Months Ago
Paint highlight outline on players instead of tinting them
7 Months Ago
Folder restructure
7 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
7 Months Ago
Add shooting sound
7 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
7 Months Ago
Expose game controller count to public API
7 Months Ago
Add CameraManager script that tries to keep all active players on the screen
8 Months Ago
Add basic projectile, shooting component
8 Months Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
8 Months Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships
8 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
8 Months Ago
Add ability to force-start game Simple player movement
8 Months Ago
Edit main menu glyph
8 Months Ago
Ready up status UI adjustments
8 Months Ago
Clearly show how many players need to ready up before the game starts
8 Months Ago
Start work on local multiplayer twinstick shooter game Update .sbproj
8 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
8 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
8 Months Ago
Add worldinput scene and test
8 Months Ago
8 Months Ago
Fixed editor error w/ InputSettings.Actions
8 Months Ago
Footstep radius increased
8 Months Ago
Remove all my shitty HealthComponent/DamageInfo bullshit from gunfight, made AI move towards the player
8 Months Ago
Add a bunch of AI code from Opium Npcbase is an Agent Simple state machine for NPCs
8 Months Ago
Player.PlayerStats -> Actor.Stats, fixed player prefab to match
8 Months Ago
Start porting Actor stuff in prep for NPCs
8 Months Ago
Push menu inputs when we don't have an input config to read
8 Months Ago
Remove IGameInstance.InputSettings (not used)
8 Months Ago
Remove unused code
8 Months Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
8 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
8 Months Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
8 Months Ago
Add Application.IsFocused, returns if the main game window is in focus
8 Months Ago
Get rid of inspector filter LineEdit (doesn't do anything)
8 Months Ago
Docs for CitizenAnimationHelper
8 Months Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
8 Months Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
8 Months Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
8 Months Ago
Start button on gamepad behaves the same way as hitting ESC
8 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
8 Months Ago
Add ability to click a connection and edit its transition via actiongraph
8 Months Ago
Compile fix
8 Months Ago
Use "unknown" key instead of "any" key I was using in testing
8 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
8 Months Ago
Change scene title/desc