userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

9 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
9 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
9 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
9 Months Ago
Fixed jump not being IsLocallyControlled checked
9 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
9 Months Ago
Don't box select while trying to use orbit camera controls
9 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
9 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
9 Months Ago
Define max hp, max armor in code, fix some compiler warnings
9 Months Ago
When losing helmet, helmet gets detached off the player
9 Months Ago
Fix equipment holster NRE
9 Months Ago
Fix crosshair nre
9 Months Ago
Fixed usp sd
9 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
9 Months Ago
Clear scene's unsaved changes when clearing from editor session
9 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
9 Months Ago
Make sure to run base grenade stuff for decoy
9 Months Ago
Added decoy grenade
9 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
9 Months Ago
Add kill concmd
9 Months Ago
destroy HE grenade between rounds
9 Months Ago
Support bool setting entries, replace some url images with locally stored ones
9 Months Ago
Bit of map ui style changes
9 Months Ago
Drop shadow filter on the minimap image, add padding
9 Months Ago
fixed player balance being small, updated map callouts ui style
9 Months Ago
Fixed map callouts panel clipping when scoreboard is open
9 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
9 Months Ago
Get rid of this testing code
9 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
9 Months Ago
Don't uncrouch if we can't
9 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
9 Months Ago
Better JumpPosition logic
9 Months Ago
Ladders can be trigger volumes
9 Months Ago
Fix MapCallouts NRE
9 Months Ago
Hide xhair while dead or we don't have a viewer
9 Months Ago
Clear player body's interpolation when setting ragdoll state
9 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
9 Months Ago
Fixed masks not being applied to outfits
9 Months Ago
Fixed potential NRE in scoped weapon
9 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
9 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
9 Months Ago
Anarchists outfit adjustments
9 Months Ago
Add DiscardCategories, DiscardSubcategories
9 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
9 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
9 Months Ago
Redone how muzzle flashes work
9 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
9 Months Ago
Add muzzle attachment to both spaghelli models
9 Months Ago
Hook up muzzle flash to all the guns
9 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM