129,076 Commits over 4,201 Days - 1.28cph!

17 Days Ago
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes Remove main menu's reliance on RUNLUA: hack Reduce MAX_LIGHTMAP_DIM to 128 Bumpmapped materials allocate 4x the size, so we have to account for that. Bump "target max" size for entdata to 4MB (from 394KB) No real functionality change, just less OVERFLOW!!111 warnings on map compile Added `spawnmenu_toggle`, defaults to 0 This setting is available in Utilities => User => Sandbox Give better max values for Utilities => Sandbox limit sliders Switch debugoverlay functions to better optional argument checking * Potential breakage point: If given invalid type for optional argument, no longer do nothing but throw an error, but should be a tiny bit faster now Added Player:SetFlashlightColor (clientside only, but works on others) Minor cleanup: Remove GetPlayerEntIndex from headers Fixed Player:Flashlight playing sounds when nothing changes Use `gmod_flashlight` attachment for flashlight if it exists This works for player models, world models and view models Spawnicon resize menu: work around the weird offset with icons Added ability to select what weapon Creator Tool spawns NPCs with Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks Consistent mat_monitorgamma convar flags Adjust formatting of VRAD usage info * Give more context to -SunSamplesAreaLight Fixed Menu Lua errors when creating presets * Due to recent changes to main menu internals Fixed crashes to do with a certain broken demo file Improve invalid model detection Make `gm_spawn` only work for .mdl files util.IsValidModel returns false if extension is not .mdl Better warning for "Unknown read error 38"
17 Days Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
18 Days Ago
Swap all of the raycasting to run on jobs via RaycastCommands
18 Days Ago
Implement boat sinking for destroyed player boats
18 Days Ago
Enabled r/w on renderer batch of floating walkways
18 Days Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
18 Days Ago
Include world layer in groundwatch
18 Days Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
18 Days Ago
Portal marker works with any direction Higher res deep sea icon
18 Days Ago
merge from main
18 Days Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
18 Days Ago
Bone knife and variation updated
18 Days Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
18 Days Ago
merge from volcano_stuff - was merged to release but not main
18 Days Ago
Club animation updates
18 Days Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
18 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
18 Days Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
18 Days Ago
remove red keycard from silo monument s2p
18 Days Ago
Hatchet variations set up
18 Days Ago
player update 3p mingun anims exported
18 Days Ago
First pass of map marker for the entrance portal
18 Days Ago
Prevent boat building stations from being placed overlapping.
18 Days Ago
Mannequin parts
18 Days Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
18 Days Ago
Add component to floating city prefab and deep sea island prefab
18 Days Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
18 Days Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
18 Days Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
18 Days Ago
naval_update/gun_turret -> naval_update
18 Days Ago
Manifest Codegen
18 Days Ago
naval_update -> gun_turret
18 Days Ago
Apply changes to default prefab
18 Days Ago
Make turret entity invinsible Position changes
18 Days Ago
Rename internall turret seat Move aim position Manifest
18 Days Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
18 Days Ago
Fix cannon rotation being independent of the boat when turning.
18 Days Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
18 Days Ago
Fix wrong gibs on cannon
18 Days Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
18 Days Ago
Fix more rotation issues, offset the parent correctly
18 Days Ago
Point guns in the correct direction
18 Days Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
18 Days Ago
floating city4
18 Days Ago
Merge from monument_notification_sounds
18 Days Ago
Merge from main
18 Days Ago
Fix issues with oil rig sound notification prefab
18 Days Ago
fix flexelement issues with screen resizing
18 Days Ago
Add floating city to "Scenes/Monuments/" menu in editor
18 Days Ago
merge from disable_island_parenting -> deep_sea