136,627 Commits over 4,444 Days - 1.28cph!

Today
merge from apartment_complex_monument
Today
3p dart throw direction animations added with blend tree
Today
better init state for baseplate
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
Today
S2P apartment complex
Today
merge from apartment_complex_monument/terminal_ui
Today
Missed one
Yesterday
Minor layout fixes
Yesterday
Improved the intro sequence
Yesterday
Test save loading fixes I just used for testing/profiling on a real save
Yesterday
Override player's eye pos when checking camera so LODs are loading
Yesterday
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
Yesterday
Merge from shadowlod_fix
Yesterday
implement swings
Yesterday
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
Yesterday
Test list
Yesterday
setup baseplate render (toggelable) inside sculpting gui
Yesterday
Added CCTV cameras in small medium and large apartment prefabs
Yesterday
Clicking on a rented room shows a cctv feed of inside the room
Yesterday
main -> game_room_dlc
Yesterday
fixed typo in apartment NPC vendor room upgrade text
Yesterday
Converted roadsigns into harvestable versions
Yesterday
softcore_tc_stack_fix -> main
Yesterday
fixed incorrect grab / drop SFX for ballistic leg armor
Yesterday
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
Yesterday
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
Yesterday
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
Yesterday
Split the roundabout and swing models
Yesterday
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
Yesterday
Apartment complex zones audio weaks
Yesterday
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
Yesterday
Merge from conversation_disconnect_fix
Yesterday
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
Yesterday
Merge from apartment_complex_monument
Yesterday
S2P apartments to make sure sign changes get picked up
Yesterday
demo_comptatbility_editor_fix -> main
Yesterday
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
Yesterday
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
Yesterday
Removed sockets and deploy volumes from rentable shop signs Manifest
Yesterday
Demo compat manifest!
Yesterday
merge from main
Yesterday
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
Yesterday
Disable shadows on LOD2/3 of the rentable shop signs
Yesterday
Fixed shop D not using sitting NPC Apartments S2P
Yesterday
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
Yesterday
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
Yesterday
Fixed not being able to delete sell orders
Yesterday
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
Yesterday
merge from main
Yesterday
gamesroom minifridge - textures updated