138,998 Commits over 4,474 Days - 1.29cph!

Yesterday
fixed missing attribute on event methods breaking undo/redo in build
Yesterday
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
Yesterday
masterkey anim updates
Yesterday
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
Yesterday
WIP industrial crafter support
Yesterday
merge from demo ui 2
Yesterday
Fix demo ui 2 rendering over pause menu.
Yesterday
Merge from main
Yesterday
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
Yesterday
Rework satellite loot setup to be inspector driven
Yesterday
merge from game_room_dlc
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
S2P launch site
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
Yesterday
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
Yesterday
Compile fix
Yesterday
Merge from PlayerMaintainedMonuments/blockerssubtract
Yesterday
Subtractive merge from changeset 155689 Merge from MonumentBlockers
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Rin
Yesterday
network++
Yesterday
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
Yesterday
Adjust walk speed and accel/deccel
2 Days Ago
Fix old AIs not fleeing when player is unreachable
2 Days Ago
Fix old AIs not fleeing when the player is unreachable
2 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
2 Days Ago
Fix old AIs being slower when new navmesh is enabled
2 Days Ago
Merge from WolfHeaddress_Workbench
2 Days Ago
Merge from satellite_crash
2 Days Ago
S2P launch site to get control computer changes
2 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
2 Days Ago
Enable saving on static control computer
2 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
2 Days Ago
Bugfix: remove duplicate transformHandle property Prevents error in editor about duplicate serialization. Though the member is private and shouldn't serialize anyway? Tests: tried opening & saving the rpefab, but couldn't cause original error
2 Days Ago
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
2 Days Ago
Merge from PMM
2 Days Ago
merge from main
2 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
2 Days Ago
Merge: from main
2 Days Ago
M92 refresh animation polish
2 Days Ago
Unsaved
2 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
2 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
2 Days Ago
Merge from main
2 Days Ago
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
3 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
3 Days Ago
merge from hackweek_sv_pie_menu
3 Days Ago
Close the pie menu when running the next / prev action (if command is provided)