158,466 Commits over 4,566 Days - 1.45cph!

Today
merge from main to high_stakes_dlc
Today
corrected simulation space not being handled by held items
Today
don't gather colliders if collision is disabled
Today
Merge from audio_compression_oct_26
Today
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Today
Fix harbor bridge and cranes playing a sound on initial load
Today
electronic chessboard; - bc and em texture
Today
electronic chessboard; - updated model - material updates - add textures wip
Today
Merge from rrp_ore_flare_crash_fix
Today
Cherrypick 167055 Flare fix test 2
Today
Merge from main
Today
Merge from rccomputer_blur_fix
Yesterday
Fix rccomputer blurring screen
Yesterday
Merge from livestock_tea_recipes
Yesterday
Merge from fix_shield_footsteps
Yesterday
Merge from SpiralStaircaseDecay
Yesterday
Merge from auto_turret_pitch_cover_lods
Yesterday
Merge from terrain_config_load
Yesterday
Merge from audio_compression_oct_26
Yesterday
Marked some longer loops as streaming
Yesterday
Applied standard compression to 6410 audio clips
Yesterday
Deleted 26 unused animal audio clips
Yesterday
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Yesterday
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
Yesterday
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
Yesterday
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
Yesterday
merge from main
Yesterday
merge from entityflagtoggle_skipsounds
Yesterday
Compile fix
Yesterday
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
Yesterday
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
Yesterday
merge from laserbeam_jobs_2
Yesterday
merge from main
Yesterday
merge from entityflagtoggle_skipsounds
Yesterday
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
Yesterday
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
Yesterday
Merge from main
Yesterday
meger from main
Yesterday
Compile fix
Yesterday
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
Yesterday
merge from entityspawning_optims
Yesterday
Codegen
Yesterday
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
Yesterday
Pooled industrial conveyors switch their hum off when retired
Yesterday
merge from misc_alloc_cleanup
Yesterday
Localize the "s" and "m"
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Enable ALT+F4 closing the game Make Get/SetNetworkAngles exist serverside for consistency * Also made these functions check for reasonable values Apply that getmetatable() LuaJIT fix someone wanted Handle context menu errors when "originator" panel is removed Fixed engine.LightStyle only updating static props once (Community Cont) Remove some map compile tool parameters * `-novconfig` - was non functional basically * `-vproject` - same as `-game`, irrelevant for GMod * `-x360`, `-nox360` - never existed * `-xbox` - Same as `-nodrawtriggers` + one other pointless option * Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists) * VBSP's `-virtualdispphysics` - never worked/doesn't exist * Document some undocumented VBSP params (Already documented on VDC, so nothing new) Added -noTJuncsDetail to VBSP from TF2 Apply T-Junction limit softcap (Community Contribution) * Apparently is now in TF2, prevents the compiler from just stopping Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k) * The other changes are already in GMod Other map compile tool related changes * Remove redundant VRAD code + fix VRAD potentially adding new planes to the map * Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil) Make r_DrawBeams 2 affect sprite trails (to draw wireframe)