157,739 Commits over 4,536 Days - 1.45cph!

Yesterday
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
Yesterday
Shears first pass animations and set up
Yesterday
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
Yesterday
Fix deploy anim when swapping from torch to building plan
Yesterday
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Yesterday
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
Yesterday
Yesterday
Allow items that give out <1 LGF each to accumulate leftover LGF too
Yesterday
Fix lead breaking easily, show sheep genes, fix tests
Yesterday
Fix some tests
Yesterday
Optimised sheep and lamb textures sizes
Yesterday
Added client side player movement blocker colliders to all livestock animals. They only collide with players
Yesterday
cherry pick 166226 fix
Yesterday
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
Yesterday
Fix sheep idle baa sounds not working, they became unlinked
Yesterday
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
Yesterday
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Yesterday
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
Yesterday
Allow consumables to override the calories provided to the biofuel generator
Yesterday
merge from Livestock_animals
Yesterday
exported updated nailgun refesh vm anims
Yesterday
Added sound events to viewmodel reload
Yesterday
Merge from airwolf_repairable_pad
Yesterday
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
Yesterday
set up new worldmodel prefab
Yesterday
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Yesterday
Adjust UI inventory blur to use new grabpasses
Yesterday
Merge from main
Yesterday
merge from analytics_signs -> main
Yesterday
Add "frame number" so we know which frame of a neon sign is being modified
Yesterday
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Yesterday
Harbor 2 - boarded up more windows that allowed to see into the loot room
Yesterday
Add analytics for signs being painted
Yesterday
merge from sentry_background_thread_errors -> main
Yesterday
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
Yesterday
merge from jungleanimals_spawn_fix
Yesterday
fix for cinematic idle prop rotation + sprint idle arm fix
Yesterday
Comments
Yesterday
merge from sentry_background_thread_errors -> main
Yesterday
Remove downsampling from explosion overlay
Yesterday
Merge from main
Yesterday
Merge from main
Rin
Yesterday
merge from terrain_hole_depth_fix
Yesterday
Client timeout 20m, server timeout 5m
Yesterday
Give background thread errors a larger time window so we can guard more against spam
Yesterday
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
Yesterday
Cleanup
Yesterday
Merge from main
Yesterday
Fix lamb wool
Yesterday
Tunnel materials