146,812 Commits over 4,444 Days - 1.38cph!

Yesterday
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
Yesterday
Added RRP volumes for every BRP post process volume that was missing one
Yesterday
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Yesterday
industrial barricades - test prefab setup, temp gibs for testing, mani update
Yesterday
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
Yesterday
Updating smoke grenade rigs with updated mesh
Yesterday
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
Yesterday
merge from main
Yesterday
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
Yesterday
Clean: Get rid of all manual BaseEntity.ServerRPC calls, rely on codegen instead - rewriten some calls to not rely on generic ServerRPC - Rust.SourceGenerator.Rpc from 9db9e963 (not merged to main yet) - has support for all NetWrite.Write types Tests: compiles
Yesterday
replaced crc RPC-synced value with SyncVar, much cleaner
Yesterday
set dressing progress in floor 3 and 4
Yesterday
crew/pixie lod2 conditional setup
Yesterday
fixed charm placement on semi auto pistol and m92 so they now move with the slide
Yesterday
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Yesterday
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Yesterday
monument blocker-collapse: added lods
Yesterday
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
Yesterday
Update clipping issues on passenger seat left for modular cars
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix errors with server restoring save after restart
Yesterday
added dartboard new model, lods and gibs added icon
Yesterday
merge from main
Yesterday
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
Yesterday
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
Yesterday
Updated Supply Signal and Smoke Grenade View Model and World Model to have correct scaling
Yesterday
Protos CodeGen
Yesterday
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
Yesterday
Added some new debug convars
Yesterday
Focus map on final targeting position when locking in.
Yesterday
merge from decorative plants
Yesterday
set dressing progress in floor 3 and 4
Yesterday
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
Yesterday
parallel censor application by-slice using concurrent NativeStream readers
Yesterday
merge from main
2 Days Ago
Rework thruster debug labels so they fit nicely.
2 Days Ago
Fixed cart button drawn on top of friend list
2 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
2 Days Ago
Added support for lift, gamma, gain in RRP
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
2 Days Ago
Fixed loadout save popup cancel button not working
2 Days Ago
fixed toxic and keepout spray name/descriptions
2 Days Ago
Notification urls open in browser instead of steam overlay
2 Days Ago
merge from main
2 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
2 Days Ago
Added better null checking for safer failover
2 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
2 Days Ago
merge from main