145,102 Commits over 4,413 Days - 1.37cph!

Today
Fixed F1 copy paste tab scaling issues when using free aspect
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Updating m16 view model rig with new mesh
Yesterday
merge from iolines_shader_fix
Yesterday
Restored invisible wire material
Yesterday
Restored hose material colours
Yesterday
merge from main
Yesterday
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
Yesterday
merge from barrel_conveyor_fix
Yesterday
Fix barrels not showing up in conveyor filters since reskin support was added
Yesterday
tweaked central oak for better fit in market place near final splat painting
Yesterday
Merge from main
Yesterday
merge from optimize_deep_sea_texture -> main
Yesterday
Change deep sea height data from managed -> native array
Yesterday
Exterior lighting progress & related files
Yesterday
merge from iolines_shader_fix
Yesterday
Fixed remaining hose IO material still using the wire shader
Yesterday
merge from wallpaper_defaultskin_fix
Yesterday
Fixed wallpaper skin picker not showing the default skins, regression from last month
Yesterday
Russian roulette progress
Yesterday
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Yesterday
merge from optimize_generate_textures_alloc -> main
Yesterday
Fix VS putting the wrong class name
Yesterday
Add profiler samples
Yesterday
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Yesterday
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Yesterday
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Yesterday
lod baker: distinguish identical mesh names
Yesterday
merge from server_browser_description_loading_fix
Yesterday
Lighting prefabs
Yesterday
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Yesterday
Fixed scroll speed issues
Yesterday
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
Yesterday
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
Yesterday
updated 3p talking anim
Yesterday
cinematic animator updates
Yesterday
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
Yesterday
industrial garage door; - colliders fix
Yesterday
Glass AR - blockout mesh, initial prefab setup
Yesterday
Update skinnable fileIDs
Yesterday
merge from fix_steam_nickname_team_cache -> main
Yesterday
Codegen
Yesterday
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
Yesterday
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
Yesterday
stool A, B , C, D col shape improvements
Yesterday
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Yesterday
merge from fix_prevent_building_monument_scale -> main
Yesterday
Yesterday
exported updated 3p jump north animation