139,341 Commits over 4,474 Days - 1.30cph!

Today
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Today
create mip-filtered refraction texture before transparent geometry pass
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
Today
add override water blend slider and toggle
Today
Merge from align
Today
Merge from demos
Today
More, and related refactor.
Today
WTP Spinner uses a proper base material, to fix waves and opacity.
Merge from PlayerMaintainedMonuments/powergrid
Today
Fix satellite crates physics material and block player input
Run powerplant S2P again
Merge from PlayerMaintainedMonuments
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
Today
Bunch more
Today
merge from darts_game
Today
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
Today
Added soundsa and audio support for powerline electrical boxes
Today
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
Today
Bunch of fixes for potential demo issues
Today
Merge from fx_rework1
Today
Phase 2 resume fix
Today
merge from sculptures
Today
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
Today
merge from main
Today
Codegen
Today
merge from nameplate_dialog_fix
Today
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
Today
Move all the descent code to a partial while I'm at it
Today
Refactor, moving the new flight curve calc/build to its own class.
Today
More cleanup
Today
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
Today
Comment cleanup
Today
merge from game_room_dlc -> darts_game
Today
merge from main
Today
Descent phase time defaults
Today
merge from water_treatment_plant_maintainables
Today
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
Today
merge from main -> waterwell_stock_decrease
Today
Merge from scale
Today
merge from PlayerMaintainedMonuments
Today
merge from gas_station_maintainables
Today
save changes to scene + gas station S2P
Today
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
Today
merge from nameplate_dialog_fix
Today
Improved performance when checking for open painting / sculpting dialogs
Today
Fixed nameplates showing up on the painting / sculpting dialogs
Today
Added new sounds and audio support for gearbox
Today
train tunnel small rooms update