147,553 Commits over 4,444 Days - 1.38cph!

Yesterday
▆▅▍▋▉▉▆▋ ▅▌▄▉▊ ▋▇▋▋ ▅▉█ ▋▆▊█▆ ▅▆▆▊▆▉ ▇▇▆▇ ▇▍▊█▋▊▇ ▇▋▍▌▊▍ ▌▅▌▇ ▉▉▆▄██▉▇▇▍ ▅▍▆ ▊▅▇▇▄▌▅▋▌▌█▌▍█ ▇▉▇█ ██▆ ▌▋ ▍▇▌ █▄▄█▊▆ ██▇▋▆ ▉▌▇ ▊▊ ▊▋▌▅▉▍ ▆▌ ▄▉▊█▄▋ █▇▄
Yesterday
fixes and improvements, created mockup prefab for playtesting
Yesterday
merge from videoplayer_fix
Yesterday
merge from fix_deepsea_terrain
Yesterday
▌█▋▇▇ ▉▄▋▅ ▍▆▄▊█▅▋▄
Yesterday
merge from fix_compile_sim_parallel -> main
Yesterday
Time how long it takes to fetch define constants
Yesterday
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
Yesterday
Rename vent blocker entity for consistency Rebuild manifest
Yesterday
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Yesterday
Set correct motion vector shader in RRP settings
Yesterday
force runtime lookups to rebuild from the updated asset
Yesterday
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
Yesterday
delete leftover file from tropical 4, plastic somehow forgot it
Yesterday
▌ ▊▊█▍█▋ ▆▇█▆▄▌▉▄█
Yesterday
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
Yesterday
Cobalt Statue - Added colliders and modified prefab settings
Yesterday
▊ ▇▄▋▇█▆ ▆▇▉█▌▇▇█ █
Yesterday
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
Yesterday
▉ ▅▆▌▉▍█ ▆▌▄█▋▉▆▊▍ ▇▉ ▆▊▄ ▋▄▊▆▇▇▊ ▉▅▋▍
Yesterday
▉ ▉▌█▊▅▉ ▆▊▇▍▅▅▆▆▊ █▇▅▌▋ ▆▊▍ ▄▄▊ █▍▉ ▄█▄▌▌ ▄▄▉▇▊ ▍▊▄▋ ▄▆▉▄▊▅▊ █▍▋▊▇▍▍ █▉ ▉▄▆ ▄▇▉▅▆▇▆
Yesterday
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
Yesterday
Fixed the final bloom pass's render texture size
Yesterday
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
Yesterday
Yesterday
demo_compatability_layer -> main
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
2 Days Ago
Implement camera motion vectors
2 Days Ago
Empty compat file so it gets included in builds
2 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
2 Days Ago
▊ ▉▄▌▍▇ ▍▊▉▄ █▌█▇▇▄▇▋▊▇█▄▋▄▇▅▄▍▇▌▋▍▅█▍▆▍▍█▍▌▍▇▋
2 Days Ago
▅ ▆▇▊██ █▅▇▊▋▄ ▌▌▊█▍▅ ▊▍▇ ▋▊▊▆▉▅▇ ▄▄▇ ▊▋█▊▆▅▆▆█ ▄▊▋ ▊▉▇ █▋▍▋ ▉▇▍▄▄
2 Days Ago
Set fridge as powered by default inside apartments
2 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
2 Days Ago
merge from attachment_charms
2 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
2 Days Ago
vending_stats_text_fix -> main
2 Days Ago
Stop the text going blurry in the vending stats page
2 Days Ago
office light prefab & related files
2 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
2 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
2 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
2 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
2 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
2 Days Ago
Set up (empty) camera motion vector pass
2 Days Ago
Merge from satellite_crash
2 Days Ago
Enable map zooming on the targeting map. Codegen.
2 Days Ago
Fix per-object motion vector pass