157,416 Commits over 4,536 Days - 1.45cph!

3 Days Ago
merge from Livestock_animals
3 Days Ago
merge from main
3 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
3 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
3 Days Ago
Codegen
3 Days Ago
fix after merge conflict
3 Days Ago
merge from Livestock_animals
3 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
3 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
3 Days Ago
add crabs audio integration
3 Days Ago
Merge from Render Pipeline Testing
3 Days Ago
compiler fix
3 Days Ago
Merge: from main
3 Days Ago
Updated Rabbit lods
3 Days Ago
Compile fix
3 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
3 Days Ago
fix tilted player rotation when exiting mounts
3 Days Ago
Halloween Wallpapers - texture updates
3 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
3 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
3 Days Ago
Update rust native libs for all platforms
3 Days Ago
Merge from critter_animals_sounds
3 Days Ago
Adding shears rig
3 Days Ago
adding missing files for m92 anim update
3 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
3 Days Ago
Adjusted LOD distances for sheep
3 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
3 Days Ago
Critter animals audio tweaks and added crab sounds
3 Days Ago
Add in livestock analytics
3 Days Ago
merge from critter_animals
3 Days Ago
Compile fixes
3 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
3 Days Ago
m92 3p anim updates and weapon rig anims
3 Days Ago
Fix server errors
3 Days Ago
Fix inbred cows looking wrong
3 Days Ago
Merge conflicts
3 Days Ago
Merge from critter_animals
3 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
3 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
3 Days Ago
Merge from sandbag_barricade_sounds
3 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
3 Days Ago
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3 Days Ago
Merge conflicts
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
3 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
merge from Crossbow_Arrow_Fix