136,180 Commits over 4,444 Days - 1.28cph!

3 Days Ago
Ensure we only add raid status provided we are in softcore
3 Days Ago
raid_window -> softcore_updates_jul_26
3 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
3 Days Ago
Glowing Wallpapers - texture updates
3 Days Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
3 Days Ago
Reduced Emissive texture size
3 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
3 Days Ago
Merge: from main
3 Days Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
3 Days Ago
Hook up motion blur settings to the volume component
3 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
3 Days Ago
Turn L shaped sofa into a mountable entity
3 Days Ago
Set sofa to large apartment
3 Days Ago
Emissive for Oven
3 Days Ago
Update view model animation blends
3 Days Ago
fixes after switching to charge-up IO
3 Days Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
3 Days Ago
merge from softcore_modal
3 Days Ago
Add chromatic aberration and grain to uberpass
3 Days Ago
Disabled hardcore tag button
3 Days Ago
Hardcore tag styling
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Codegen + phrases + test gen
3 Days Ago
Allow water motion vector pass to be culled
3 Days Ago
Refine motion vector pass dependencies
3 Days Ago
Use a preference list for motion vector texture formats
3 Days Ago
Apartment lighting prefab WIP.
3 Days Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
3 Days Ago
Softcore tag styling
3 Days Ago
Cast Iron Pan prop LOD0
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
tanker area sphere tank end
3 Days Ago
Fixed bad auto merge on HLMV changes
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
set raid windows on by default
3 Days Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
3 Days Ago
remove old model & textures, update icon and guide mesh
3 Days Ago
Seperate tc softcore stuff into its own file
3 Days Ago
fix manifest
3 Days Ago
medium apartment coliision fix so we can get to the locker
3 Days Ago
Apartment lighting layer testers.
3 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
3 Days Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
3 Days Ago
Cherrypick CS 155224 (elevator deploy NRE)
3 Days Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
3 Days Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes
3 Days Ago
Fix NRE when placing elevator
4 Days Ago
Remove WinXP targeting from launcher_main and chromium Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model) Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures
3 Days Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
3 Days Ago
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL