145,313 Commits over 4,413 Days - 1.37cph!

skin/core optimisations
Today
Remove log
Today
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
Merge from industrial_dlc
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
Today
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Fix dual version resource in gmod_launcher
Today
Adjusting ghost sheet brust cloth settings
Merge from main
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
Today
add workshop toggle for AK in turret
Today
autoturret updated icon
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
Today
workshop bespoke auto turret prefab and icon generator manifest
Yesterday
Attempted fix for Hair.Get returned a NULL hair spam
Yesterday
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
Yesterday
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
Yesterday
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Yesterday
adding burst cloth to third person industrial torch
Yesterday
fixed renderer batch on medium apartment
Yesterday
Make Rust/Standard render correctly with BatchRendererGroup most of the time
Yesterday
Stop using material mapping
Yesterday
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
Yesterday
merge from autoturret_workshop
Yesterday
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
Yesterday
game_room_dlc_pool -> game_room_dlc
Yesterday
Merge: from main
Yesterday
compile errors
Yesterday
Merge: from main
Yesterday
fixed carpark_e LOD2 not displaying the right baked material/UVs
Yesterday
cassette recorder deploy animation timing update
Yesterday
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Yesterday
Remove "rustnav warp" log
Yesterday
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Yesterday
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
Yesterday
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
Yesterday
merge from main
Yesterday
merge from PlayerRigUpdate2
Yesterday
Fix mountable floating issues
Yesterday
Fix mortar demos being broken if you start demos while mounted on them.
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Merge from main
Yesterday
Tag HorseSaddle prefab as hiding breast censorship
Yesterday
updated attachment positions, added bespoke where needed
Yesterday
Fix dismounting at angled shots from forcing you to look at your feet
Yesterday
Enable legs renderer on pool table mountable
Yesterday
world model animations for industrial torch
Yesterday
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
Yesterday
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Yesterday
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.