userTony Fergusoncancel

4,145 Commits over 884 Days - 0.20cph!

37 Days Ago
Solve main menu equipment visibility This code still sucks
37 Days Ago
Fixes - de_refinery compile day time!!!!!
42 Days Ago
Add EditorUtility.RestartEditor, RestartEditorPrompt
42 Days Ago
Add editor prompt which restarts the editor when changing parent game / target game
43 Days Ago
Use LFS for .vpk's, migrate existing vpks to LFS
45 Days Ago
Fixed input settings not being applied in subsequent games (d'oh)
45 Days Ago
Add JsonUpgrader support to ConfigData - will be using this for Input config updates
45 Days Ago
Split out InputSettings into Input.config - backwards compatible
49 Days Ago
API update
49 Days Ago
Rotation can parse from serialized Angles, resolves Facepunch/sbox-issues#6085
49 Days Ago
Editor: add ability to define launch arguments for new game instances, resolves Facepunch/sbox-issues#6095
49 Days Ago
Resolve Facepunch/sbox-issues#5844 - Input.ReleaseAction/Actions should work across contexts
49 Days Ago
RMR toggles gasblock, fixed some logic to make this work
49 Days Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
49 Days Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
49 Days Ago
Refactor
50 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
50 Days Ago
Resetting bodygroup only applies to effected bodygroups
50 Days Ago
Add another optic, underbarrel configuration for M4
50 Days Ago
Add zoom controls
50 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
50 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
50 Days Ago
Implement attachment point UI, button press selects a random eligible attachment
50 Days Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
51 Days Ago
Add lights to the motor that change when a battery is inserted
51 Days Ago
Push player through to interactable actions, insert battery, sync state, play a sound
51 Days Ago
Properly call OnPickupAction
51 Days Ago
Hook up battery pickup
51 Days Ago
Add PlayerInventory to hold batteries, add display to HUD
51 Days Ago
Simple menu flow, just so it's there
51 Days Ago
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
51 Days Ago
Motor plays some sounds when pressing/releasing
51 Days Ago
Rename player prefab Player interaction using IPressable events Add Interactable
51 Days Ago
Motor has a line to the scene's exit gate https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
51 Days Ago
Update battery_pickup
51 Days Ago
Create gates and motors, testbed scene, prefabs
51 Days Ago
Start pushing some stubs / general data prep for the gunsmith
51 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
51 Days Ago
Don't ignore vpks, we don't want everyone having to build our maps
51 Days Ago
Fixed a few asset source reference paths from moving repo
51 Days Ago
Update .gitignore
52 Days Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
52 Days Ago
Update README.md
52 Days Ago
Clean refs
52 Days Ago
Clean refs
52 Days Ago
Initial commit
52 Days Ago
Obsolete fixes
52 Days Ago
API update
53 Days Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
55 Days Ago
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504 https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png