156,533 Commits over 4,536 Days - 1.44cph!

3 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
3 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
3 Days Ago
Merge from new_recipes
3 Days Ago
Added temp icons
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
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3 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
3 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
3 Days Ago
Fix NaN values sometimes being generated for water level
3 Days Ago
Fixed workbench recipes not resetting between domain reloads
3 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
3 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
3 Days Ago
quick_join_fix -> main
3 Days Ago
Merge from decal_renderlod_collapsing
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
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3 Days Ago
Remove paintball gun anims
3 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
3 Days Ago
Added subsystems to knives and one handed melee weapons
3 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
3 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
3 Days Ago
Codegen
3 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
3 Days Ago
Fix the quick join menu not showing any entries
3 Days Ago
ladder hatch updates
3 Days Ago
merge from reactivetarget_rcturret_fix
3 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
3 Days Ago
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3 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
3 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
3 Days Ago
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3 Days Ago
merge from Frog_Branch
3 Days Ago
merge from Jellyfish_branch
3 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
3 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Port some color conversion implementations from x86-64/csgo Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash
3 Days Ago
alien costume description
3 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
3 Days Ago
Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines
3 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
3 Days Ago
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw
3 Days Ago
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
3 Days Ago
protection setup on rocks and foundations
3 Days Ago
deformation protection - pre-baked static protection from topology and spawned rocks - entity-provided protection from foundations
3 Days Ago
Rollback format change to _rt_ResolvedFullFrameDepth * This is a temporary test
3 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
3 Days Ago
Merge from distance2d_fix
3 Days Ago
holster update
3 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
3 Days Ago
flexbox_outofrange_nre -> main