139,580 Commits over 4,505 Days - 1.29cph!

2 Days Ago
adding tripple transition train tunnel part
2 Days Ago
merge from main
2 Days Ago
2 Days Ago
Fix grass
2 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
2 Days Ago
adding small modular train tunnels
2 Days Ago
removing unused station blockouts
2 Days Ago
initial/wip
2 Days Ago
Merge from playermaintainedmonuments
Rin
2 Days Ago
merge from water_wheel_gibs
3 Days Ago
Unsaved changes to animator
3 Days Ago
Add master key to icon generator manifest Update master key icon
3 Days Ago
Update manifest
3 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
3 Days Ago
Merge from main
3 Days Ago
Add dev only terrain depth prepass convar for testing
3 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
3 Days Ago
Fixes after converting ItemManager.Items static -> instance
3 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
3 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
3 Days Ago
Fixed laggy left/right movement in the pool mountable
3 Days Ago
Fix having to re-rack a pool table to make the balls reappear
3 Days Ago
merge from main -> masterkey
3 Days Ago
Fixed loot satellite clan event
3 Days Ago
Setup pool components on modular vehicles too
3 Days Ago
master key sounds
3 Days Ago
Setup pooling on all seats
3 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Pool smaller vehicles
3 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
3 Days Ago
Poolable: siege weapons
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Add poolable component to kayak/bike/rowboat/horse
3 Days Ago
Merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from powergrid_demo_fix
3 Days Ago
Codegen, compile fix
3 Days Ago
Code audio changes for fuse audio state
3 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
3 Days Ago
merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
3 Days Ago
Finalized WTP conditional lighting & fx.
3 Days Ago
Fixed water tank sounds playing multiple times
3 Days Ago
merge from sculptures
3 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
3 Days Ago
juggled new tool icons a bit
3 Days Ago
merge from clipcurve