159,848 Commits over 4,566 Days - 1.46cph!

Yesterday
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Yesterday
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Yesterday
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
Yesterday
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
Yesterday
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
Yesterday
Booltil/FreeImage/SQLite build for Linux64 Fixed Linux not building with recent changes due to AWESOMIUM * Can't get rid of it soon enough LuaJIT builds for Linux64
Yesterday
Fix frankenstein pet ignoring shields
Yesterday
Always use brackets after "if" or "for", remove usless comments
Yesterday
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
Yesterday
merge from main
Yesterday
Merge from prefab_hierarchy_flatten
Yesterday
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
Yesterday
Reserialize TC loot panel prefab first so we can have a clean diff
Yesterday
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
Yesterday
Merge from main
Yesterday
merge from corpse_lootable_fix
Yesterday
Formatting
Yesterday
Fix npc corpses being unlootable after a server restart
Yesterday
merge from main
Yesterday
Separate Linux Client and SCRDS build scripts Try to add classname to CUtlRBTree overflow message Fixed some regressions when entity search, incl Barnacles Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially
Yesterday
Alien costume protection changed to bone armour Occupation slots match bone armour
Yesterday
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
Yesterday
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
Yesterday
Also flatten entities nested within prefabs for consistency
Yesterday
merge from ddraw_parent_fix
Yesterday
Don't attempt to clear parents if the client has no active parented ddraws
Yesterday
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
Yesterday
Codegen
Yesterday
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
Yesterday
Privilege cache enabled by default (client and server)
Yesterday
Buildfix: configure unity_installer_url for fpbuild Tests: none
Yesterday
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
Yesterday
merge from menuhero_fix
Yesterday
Fixed home's store hero playing and rolling its videos with the menu closed
Yesterday
merge from 3p_idle_throw_grenades_fix
Yesterday
merge from Halloween_2026_update
Yesterday
Merge: from main
Yesterday
merge from halloween2026DLC
Yesterday
merge from guide_mesh_optimisations
Yesterday
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Yesterday
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Yesterday
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
Yesterday
merge from net_group_null_log_fix
Yesterday
merge from ongui_allocs_fix
Yesterday
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor