137,117 Commits over 4,474 Days - 1.28cph!

Yesterday
Missed files
Yesterday
- Codegen
Yesterday
pool -> game_room_dlc
Yesterday
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Yesterday
Use player id 0 to as an error fallback
Yesterday
Add substeps to the pool physics system for better performance at low fps
Yesterday
More compile fixes
Yesterday
Merge from apartment_complex_monument
Yesterday
Serializer fix
Yesterday
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Yesterday
Compile errors
Yesterday
Remove master key from bandit town vendor
Yesterday
Fixed door zfighting on Rentable Shop B
Yesterday
merge from apartment_complex_monument
Yesterday
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
Yesterday
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Yesterday
merge from darts_game -> game_room_dlc
Yesterday
fix proto after merge, codegen
Yesterday
Revert to an old version of deployable snapping that didn't break every two seconds
Yesterday
Fix raid window widget showing the wrong time
Yesterday
merge from game_room_dlc
Yesterday
Add gather rate and raid window details to the softcore changelog section
Yesterday
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
Yesterday
looser "is this player playing" checking, was overkill & causing edge case bugs
Yesterday
ui fix
Yesterday
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Yesterday
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
Yesterday
possible fix for clients needing to remount once after joining to throw darts
Yesterday
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
Yesterday
increased triangle count font size and made it left aligned
Yesterday
fix scoreboard crash
Yesterday
Merge from clan_bugfixes
Yesterday
Enable clan system by default, except in hardcore
Yesterday
More fixes. S2P.
Yesterday
merge from main
Yesterday
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
Yesterday
More fixes & polish. S2P.
Yesterday
Ensure demo compatability is false to start (ensures it prompts you everytime)
Yesterday
Volume polish
Yesterday
Mid floor corridor z-flickering fix
Yesterday
main -> game_room_dlc
Yesterday
removal of unused meshes and textures
Yesterday
satellite lods
Yesterday
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Yesterday
- More shot animation work - More debugging
Yesterday
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
Yesterday
Fix BuildActionResult NREs hopefully
Yesterday
Lighting on its own dedicated culling volumes instead of with furniture.
Yesterday
Fixed missing door in Rentable Shop B when it's not rented
Yesterday
Halloween Costume setup