140,003 Commits over 4,505 Days - 1.29cph!
- worldmodel, static and projectile prefabs now updated with new model
- override controller updated to use throw anim
- removed old model from .weapon prefab
- removed erroneous worldmodel prefab
fix stupid auto inserted using
merge from hackweek_parented_ddraw
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen)
- avoid redundant localToWorld calculation in the same frame for each deferred decal
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Powerplant new loot fixes
Increased Stone Sculpture protection properties
Stone sculpture store page media
Allow player to alt look around while unlocking the door
merge from PlayerMaintainedMonuments
merge from airfield_maintainabled_features
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments
Ingore drop timeout timer when airfield call is active and unassigned
New Darts UI:
- New setup for controls, leaderboard etc
- New instruction setup
(still to add leaderboard entries)
merge from PlayerMaintainedMonuments
Another fix for keys being held up to unoccupied doors
Fix changed serialized field name losing reference in master key prefab
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
Satellite control computer no longer requires tech trash to power up, only aiming module
Satellite cooldown set to 18 ingame hours (1 real hour)
Launch site S2P
Show that the clan system is disabled when trying to interact with a clan table
added drag handling to the expanded image so you can inspect the sculptures easier
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
Crude production rate 9 > 6, collection interval 10s > 20s, works out to:
Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps
Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps
S2P Dome
Fixed the two wallpaper kick drops not being marked as drops
Fixed repair bench panel not updating when moving items in and out your backpack
Fixed a pool leak too in DisplayCostItems
merge from airfield_maintainable_features
switch airfield indicator lights back to green from feedback
Updated halloween garland gibs
merge from fix_workshop_list_height
fixed workshop list not auto-expanding height
Skull Wall Torch - manifest
darts fixes
- fix timed out board not wiping scorecards
- fix leaderboard flickering to incorrect values from other nearby boards
- fix scorecard playername issue when re-joining game
- fix multiplayer occasional 2 dart turn due to race condition
- fix canvas LODS not being dyamic (breaks on boats)
- change material on text to use depth offset shader for better lighting settings
- removed lighting material from how to play stickynote (its black text, doesnt need it)
- further reduced artificial tilt
- fix scorecards not turning back on after leaving view distance
single shot gun trap world model + lods
hooked up to .item
Add chat, vitals and voice chat notifiers to pool ui
Halloween door wreath setup, icon, testing etc. Manifest update.
Texture update Machete Refresh