141,605 Commits over 4,505 Days - 1.31cph!

Rin
Today
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
Today
merge from heavy_helmet_crafting
Today
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Added support for Deferred+ lighting on Core type materials
Today
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Today
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
Today
merge from main
Today
merge from main
Today
merge from automated_testing
Today
merge from texture optimisations
Today
Fixed the test list CI ordering issues
Today
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Today
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Today
merge from gibs_fix
Today
Scale blockout and prefab setup
Yesterday
merge from main
Yesterday
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Yesterday
Gib improvements
Yesterday
Codegen, test list
Yesterday
Yesterday
merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Gib setup
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Setup threshold toggles
Yesterday
Remove the client colliders, not needed
Yesterday
merge from submarine_looting_fix
Yesterday
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
Yesterday
WIP code
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from livestockanimals
Yesterday
Merge From Main
Yesterday
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
Yesterday
Merge from attackheli_armour_damage
Yesterday
Collider r/w fixes
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from medical_honey_bandage
Yesterday
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
Yesterday
Batch add stencil block to common shaders
Yesterday
Merge from main
Yesterday
merge from improved_event_saveloading
Yesterday
Proto
Yesterday
merge from main
Yesterday
Make sure to still restart oil rig radiation on server restart if the force reset fails