147,230 Commits over 4,444 Days - 1.38cph!

Today
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Today
Merge from parent
Today
Merge from mount_cycle_fix
Today
Merge from main (some tricky PlayerModel.cs merges happening today)
Today
Merge from wanted_deep_sea_fix
Today
Merge from huntingtrophy_skins
Today
Merge from PlayerRigUpdate2
Today
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Today
Merge from torch_implementation_finish
Today
Merge from main
Today
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Today
Merge from cinematic_speed_fix
Today
Fixed some warnings being thrown when entering and exiting cinematic anims
Today
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Today
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Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
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Fix retry steam button not working
Today
Cobalt Statue - Helix textures, material and prefab LODs
Today
Possible threading fix for voice delay issue
Today
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Today
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Today
Merge from main
Today
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Today
merge from kickgms
Today
Item name and desc
Today
Item id, world model fixes
Yesterday
merge from main
Yesterday
merge from optimize_train_track_meshes -> main
Yesterday
Fix "Double invocation of a deferred action"
Yesterday
Fix null check using .Equals() instead of == null
Yesterday
Top floor progress Reverted some material overrides in the core and wing prefabs
Yesterday
Fix CLIENT compile errors
Yesterday
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
Yesterday
merge from main -> optimize_train_track_meshes
Yesterday
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Yesterday
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Yesterday
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