136,452 Commits over 4,444 Days - 1.28cph!

Today
Screen zoom, focus targeting location, viewpoer + mask
Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
Remove debug. Screen pos/scale tweaks
Today
World-space monitor UI experiments. Show targeting map and locations.
Today
Arrow prefab updates and poison arrow prefab setup
Yesterday
raid_window_fixes -> main
Yesterday
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
Yesterday
merge from main
Yesterday
Update sharpen_vignette, radiation, and cctv RRP volumes
Yesterday
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Yesterday
Fix tugboat doors or siegetower doors not being raidable outside raid window
Yesterday
Glowing wallpapers - texture update second try please unity
Yesterday
Glowing Wallpapers - texture and config updates
Yesterday
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Yesterday
Fixed softcore modal typos
Yesterday
raid_window_fixes -> main
Yesterday
Fixed a loophole allowing frame insert items to be damaged
Yesterday
merge from main
Yesterday
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Yesterday
Null guard raid status window
Yesterday
Show a toast when MLRS can't be fired (due to softcore)
Yesterday
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
Yesterday
WIP new 3p anims setup
Yesterday
hooked up steamid unlock
Yesterday
Change instantiate approach so the script can be removed from rack-mounted world models too
Yesterday
sprays
Yesterday
adding trolley monument blocker
Rin
Yesterday
merge from clan_bugfixes
Rin
Yesterday
merge from m16a2_bullet_eject
Yesterday
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Yesterday
merge rust_relay_server -> main
Yesterday
Add additional details to websocket connection url
Yesterday
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Yesterday
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Yesterday
Setup postprocess render scale and change passes to use scaled buffer size
Yesterday
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Yesterday
Exporting prototype turn animations
Yesterday
merge rust_relay_server -> main
Yesterday
removed duplicated startup logic
Yesterday
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Yesterday
Use lower network range on a bunch of apartment entities / furniture
Yesterday
Merge from main
Yesterday
re-add stomped audio prefabs
Yesterday
Fixed merge from pre-merge commit
Yesterday
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Yesterday
Fixed VMO errors on server restart
Yesterday
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Yesterday
merge from main/apartment_complex_monument
Yesterday
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)