139,476 Commits over 4,474 Days - 1.30cph!

Yesterday
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
Yesterday
rotate on plane option in sculpting gui bound to duck while rotating
Yesterday
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
Yesterday
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
Yesterday
Cherrypick 159664
Yesterday
Merge from playermaintainedmonuments
Yesterday
S2P launch site
Yesterday
Merge from satellite_crash
Yesterday
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
Yesterday
Revert accidental mount position override on static version of computer - butt in chair.
Yesterday
merge from fix_cliff_gaps
Yesterday
made gibs read write and set deploy and gib sound to wood
Yesterday
Tightened anchor setup for rock_formation_small_a
Yesterday
Merge from satellite_crash
Yesterday
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
Yesterday
Hooked up gas pumping sounds
Yesterday
Code gen
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
More recycler fixes
Yesterday
Tightened anchor setup for cliff_hills_mid_c
Yesterday
Merge from gas_pump_sounds :fuelpump:
Yesterday
Soundclass audio changes
Yesterday
Audio file settings change
Yesterday
Merge from satellite_crash
Yesterday
Enforce more distance between rivers so they block less space for monuments
Yesterday
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
Yesterday
rename_test_warning -> main
Yesterday
Show an minor inspector warning if an item has been renamed recently
Yesterday
Time the search in the debug commands too
Yesterday
Codegen
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from game_room_dlc to main
Yesterday
Merge from satellite_crash
Yesterday
Rename
Yesterday
Remains physics mat fix
Yesterday
Default site_check_physical_surface to true
Yesterday
jukebox - updated localization
Yesterday
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Yesterday
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
Yesterday
adding small and medium stations for testing
Yesterday
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
Yesterday
merge from sculptures
Yesterday
nre guard push collider adjustment
Yesterday
demo_compat_fix_2 -> main
Yesterday
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
Yesterday
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
Yesterday
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
Yesterday
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
main -> game_room_dlc