139,367 Commits over 4,474 Days - 1.30cph!

3 Days Ago
merge from jukebox_scroll
3 Days Ago
compiler fix
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
3 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
3 Days Ago
UZI 9mm texture pass and LODs
3 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
3 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
3 Days Ago
Water Pipes audio changes and added stings
3 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
3 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
3 Days Ago
Merge from PMM
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
3 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
3 Days Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
3 Days Ago
Set the satellite remains to use the mesh as a collider for now
3 Days Ago
Merge from gameplay
3 Days Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
3 Days Ago
merge from terrain_anchor_tooling
3 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
3 Days Ago
merge from mission_screen_flicker_fix
3 Days Ago
Fixed compass clipping through shield when bracing
3 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
3 Days Ago
update from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
added more gibs to collapsed debris monument blocker
3 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
3 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
3 Days Ago
Increase descent time from 5 minutes to 10 minutes.
3 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
3 Days Ago
Merge: from main
3 Days Ago
added new jukebox lowpoly
4 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
4 Days Ago
merge from main
4 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
4 Days Ago
updates to new station blockouts
4 Days Ago
Bump thruster distance from 100 to 200
4 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
4 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
4 Days Ago
Merge from PMM
Rin
4 Days Ago
merge from main
4 Days Ago
Merge from gas_station_maintainables
4 Days Ago
Merge from rustnav_draw_fix
4 Days Ago
Fixed location of ids
4 Days Ago
Fix missing tile ids and dynamic navmesh support
4 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
4 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
4 Days Ago
Merge from terrain_renderer