139,414 Commits over 4,474 Days - 1.30cph!

Yesterday
merge from main
Yesterday
Compile fixes
Yesterday
Remove WIP text on the pooltable
Yesterday
merge from main
Yesterday
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
Yesterday
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
Yesterday
merge from 2Bench2Fixed
Yesterday
merge from Softcore_T2T3bench
Yesterday
merge from fix_cliff_gaps
Yesterday
Merge from PMM
Yesterday
merge from main
Yesterday
Merge from sleeper_hardcore_fix
Yesterday
Fixed not being able to loot sleepers in safe zones in hardcore
Yesterday
Merge from powergrid
Yesterday
S2P dome
Yesterday
Added some pfx when the crude oil is pumping at dome
Yesterday
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Yesterday
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Yesterday
Merge from main
Yesterday
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
Yesterday
Reworked power pole visual emphasis. Cleaned up old FX.
2 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Days Ago
Replace entity ID randomization with a randomized offset
3 Days Ago
updated wording on some items
3 Days Ago
Make entityId required for consistency with app
3 Days Ago
Server side raycast jitter
4 Days Ago
Merge from rustplus_camera_fixes
4 Days Ago
Merge from main
4 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
4 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
4 Days Ago
merge from water_treatment_plant_maintainables
4 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
4 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
4 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
4 Days Ago
merge from main (gimme terrain_anchor_tooling)
4 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
4 Days Ago
Updated Jukebox mesh
4 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
4 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
4 Days Ago
Undo the code changes from MonumentBlockers, we starting again
4 Days Ago
Lamb model, textures and materials added
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Missed the added files
4 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
merge from jukebox_scroll
4 Days Ago
compiler fix
4 Days Ago
Merge from PlayerMaintainedMonuments