140,724 Commits over 4,352 Days - 1.35cph!

Yesterday
wip
Yesterday
don't overly downsample shadow map for vfog
Yesterday
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Yesterday
merge from world_serialization_high_compression
Yesterday
Fixed flickering being broken.
Yesterday
merge from Armored_ladder_hatch
Yesterday
fix name collision in maintaining backwards compat
Yesterday
Fix deep sea icon not assigned to sleeping bag button prefab
Yesterday
B, C, D and E consistency pass.
Yesterday
Scene backup
Yesterday
Hooked up fishing anims in main player animator
Yesterday
More fluors.
Yesterday
Bowless Crossbow - first viewmodel iteration
Yesterday
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
Yesterday
setting up salvaged hammer refresh viewmodel prefabs/animations
Yesterday
merge rust_relay_server -> main
Yesterday
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
Yesterday
merge main -> rust_relay_server
Yesterday
Merge from improved_network_groups
Yesterday
Add additional logging for websocket connection
Yesterday
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Yesterday
Buildfix(tests): all modes compile Tests: clicked through all modes
Yesterday
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
Yesterday
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Yesterday
Audio file changes and added inventory sounds
Yesterday
merge from new_console-ui
Yesterday
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Yesterday
Scene backup. Related light materials tweaks.
Yesterday
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Yesterday
Merge from worldpositiongenerator_optimise_2
Yesterday
Rename timewarning sample name
Yesterday
Merge: from main
Yesterday
merge from new_console-ui
Yesterday
Console entries can have 8192 characters max
Yesterday
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Yesterday
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
Yesterday
generate icon
Yesterday
Clean: one more unnecessary playerCache passing Tests: compiles
Yesterday
merge from wakeaiz_tickrate_optim
Yesterday
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Yesterday
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Yesterday
Merge from main
Yesterday
Cleanup stuff used for testing. Seems okay.
Yesterday
Handle missing LastGroundedPosition in cache add/removal
Yesterday
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
Yesterday
Old fluors.
Yesterday
BC - handle null root chain entries and chains that have no nodes
Yesterday
merge from bc_null_chain_fix
Yesterday
merge from waterwheel_deployable
Yesterday
remove debugging ddraw, compiler issue