155,727 Commits over 4,536 Days - 1.43cph!

Yesterday
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Rin
Yesterday
Construction sockets Relaxed prevent building volumes for easier deployment
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Yesterday
Merge from playerboat_wheel_codelock_change
Yesterday
Added an option to change the steering wheel code lock for player boats
Yesterday
Added Lamb Meat Model and Textures Setup Lamb Cooked, Raw and Spoiled Meat Materials Setup Lamb Cooked, Raw and Spoiled Prefabs Updated Lamb Meat item names and descriptions
Yesterday
Merge glass AR motion blur fix
Yesterday
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Yesterday
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
Yesterday
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
Yesterday
- UI tweaks
Yesterday
Subtract the subtraction that nuked the navmesh doors
Yesterday
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
Yesterday
Airfield and Harbor 1 loot rooms
Yesterday
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
Yesterday
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Yesterday
Updated cow, bull and calf with new uv set and LODs.
Yesterday
Add support for initiating NPC conversations over telephones
Yesterday
Force a depth clear before rendering the GBuffer renderer list
Yesterday
Texture Update Bradley flatbed
Yesterday
Merge from directional_armour_changes
Yesterday
Fix a save/load bug I found at the same time
Yesterday
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Yesterday
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
Yesterday
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
Yesterday
Update Cow meat item names and descriptions
Yesterday
merge from misc_error_cleanup
Yesterday
Manifest Update
Yesterday
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
Yesterday
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
Yesterday
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
Yesterday
Remove "standard vis test" debug log when bradley targets non-players
Yesterday
merge from main
Yesterday
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
Yesterday
Add a pool attribute, fix some formatting
Yesterday
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
Yesterday
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Yesterday
Applying shelved heli/hav direction based armour changes
Yesterday
Brackets for pipes (room c)
Yesterday
merge from main
Yesterday
Fixed stag not responding to ai select/move commands
Yesterday
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Yesterday
Post merge manifests
Yesterday
merge from cookingworkbench_stopping_fix
Yesterday
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
Yesterday
Merge from animal_fencing_v2
Yesterday
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
Yesterday
Removed the UniversalPipeline tags from the blit shaders