138,198 Commits over 4,474 Days - 1.29cph!

Today
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Today
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
Today
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
Today
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Today
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
Today
merge from main
Today
Merge from satellite_crash
Today
Merge from countdown_monitor
Today
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Today
Add a hatched effect to targeting circle.
Today
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Today
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Today
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
Today
merge from cui_multi_destroyui
Today
Compile fix
Today
storage room block outs
Today
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
Today
merge from hackweek_creativemode_ui
Today
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
Today
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
Today
Translation strings.
Today
Continued texture polish on stacked tables
Today
Further tweaks: text strings, layout
Today
tunnel medium b blockout
Today
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
Today
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
Today
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
Today
merge from cui_multi_destroyui
Today
Added SendDestroyUIs (mainly for ServerRPC overload generation)
Today
Countdown monitor turns on display with the other one. Display tweak.
Today
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
Today
merge from main
Today
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
Today
screen setup/placement.
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
Today
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
Today
Add and setup screen prefab
Today
merge from main
Today
Add support for a second world-space monitor screen display, showing the countdown timer.
Today
merge from games room branch
Today
merge from allplayerlist_dupe_fix
Today
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Today
Merge from satellite_crash
Today
merge from playermaintainedmonuments
Today
UV and model polish on terminals/tables blockers
Today
Merge from main
Today
codegen
Today
merge from UpkeepTerminal_TextNSound
Today
merge from pool_fixes_july_26
Today
merge from pool_fixes_july_26