157,317 Commits over 4,536 Days - 1.45cph!

Today
Merge: from main
Today
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
Today
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
Today
Merge: from main
Today
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
Today
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
Today
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Today
Merge from rrp_explosion_overlay_fix
Today
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Today
Batch update UI prefabs with RRP grabpass/blur setup
Rin
Today
subtract 165735
biofuel_generator -> main
Today
Emulate UI grabpasses on RRP with Canvas hooks using sort order
fix wacky hand rotation
Today
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
main -> biofuel_generator
Rin
Today
merge from footstep_ocean_level_fix
Today
Fixed footstep splash effects playing at original water level when water level has been lowered
Today
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Today
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Today
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
Yesterday
merge from fix_sentry_branch_upload -> main
Yesterday
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft
Yesterday
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
Yesterday
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Yesterday
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
Yesterday
- increase the tail log upload from 100KB -> 250KB - when uploading crashes without a user ID (super early crashes OR old crashes) then use the current steam id (it's almost certainly going to be the same as when the crash happened)
Yesterday
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
Yesterday
merge from main
Yesterday
Tests
Yesterday
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
Yesterday
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Yesterday
Assigned all frog sounds into the anims 🐸
Yesterday
don't render water or volumetric clouds when underground
Yesterday
Missing textures and gib additions from last checkin - oops.
Yesterday
Bradley Flatbed LOD material texture additions Gibs setup
Yesterday
Even more LOD texture optimizations
Yesterday
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Yesterday
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
Yesterday
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
Yesterday
comment out unused frog interest
Yesterday
merge from Livestock_animals
Yesterday
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
Yesterday
Merge: from main
Yesterday
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
Yesterday
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
Yesterday
disable cloud reprojection when rendering workshop icons/images
Yesterday
force update water reflection probe when dragging time slider in workshop editor
Yesterday
Halloween Wallpapers - texture updates