userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

10 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
10 Months Ago
Don't show health bar if at max
10 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
10 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
10 Months Ago
Add player damage FX, health bar
10 Months Ago
Add TryUnstuck to Player movement
10 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
10 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
10 Months Ago
Add GameStateManager.PlayerCount for debug
10 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
10 Months Ago
Extend projectile lifetime when a shield deflects
10 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
10 Months Ago
Refactor shields to be directional, 90 degree angle coverage
10 Months Ago
Add shooting hint Add input hints for all mechanics
10 Months Ago
Scope to active controller when looking for glyph vendor
10 Months Ago
Add player name panel
10 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
10 Months Ago
Minor fixes, can't shoot while shield is up
10 Months Ago
.sbproj cleanup
10 Months Ago
Fix menu glyph/input
10 Months Ago
Add ability to toggle between twinstick movement and face-velocity movement
10 Months Ago
Don't start the game automatically when everyone's ready, let them press a button
10 Months Ago
Add boost thrusters to player
10 Months Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
10 Months Ago
Add shield effects
10 Months Ago
Add particle to bullet projectile & player exhausts
10 Months Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
10 Months Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
10 Months Ago
Add some Actions to ShieldComponent
10 Months Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
10 Months Ago
Fixed left trigger actions never being found
10 Months Ago
AI stops when they hit a certain distance from the player
10 Months Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
10 Months Ago
AI: Clean up chase state, prep attack state
10 Months Ago
AI: remove stimulus system, look for closest player and navigate to them
10 Months Ago
Type updates on demo_02_level
10 Months Ago
Fixed editor compile
10 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
10 Months Ago
Fixed laser shooting sound path
10 Months Ago
Use FP4 ships
10 Months Ago
Control player colors from PlayerManager instead of multiple times in multiple places
10 Months Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
10 Months Ago
Projectile collision event, projectile damage, health component
10 Months Ago
Paint highlight outline on players instead of tinting them
10 Months Ago
Folder restructure
10 Months Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
10 Months Ago
Add shooting sound
10 Months Ago
Set player color based on player id, ready up will only scope input up to the max controller count
10 Months Ago
Expose game controller count to public API
10 Months Ago
Add CameraManager script that tries to keep all active players on the screen