userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

1 Year Ago
Use correct gamemode name
1 Year Ago
Proper flex wrap on MatchCard
1 Year Ago
MatchModal - Sort by teams https://files.facepunch.com/tony/1b2011b1/sbox-dev_7F90V5Sh36.png
1 Year Ago
Store player's team in match history
1 Year Ago
Add Match modal to inspect match scoreboard stats https://files.facepunch.com/tony/1b2011b1/sbox-dev_iBbJLRGxdc.mp4
1 Year Ago
Modals that can be used in gunfight menu and gamemenu
1 Year Ago
Add scrolling to leaderboard, up the entry count to 50
1 Year Ago
Leaderboard is global for a little bit, can view steam profiles from it
1 Year Ago
Fixed progression typo
1 Year Ago
Increment experience instead of setting Fix xp bar being cut off at higher levels Remove constant slide sounds
1 Year Ago
Fixed not being able to record match data, update stats page if history count changes
1 Year Ago
StatsPage; Add fallback text if we haven't played any matches
1 Year Ago
Add destructive reset XP in stats menu, when xp changes, update the leaderboard
1 Year Ago
Calculate fall damage based on distance as well as velocity
1 Year Ago
Remove test notification on landing page Add fall damage when landing heavily
1 Year Ago
Notification system for use in GameMenu and in-game
1 Year Ago
Fixed children of expand widgets not updating their content, in a kinda shitty way for now
1 Year Ago
Add quick leaderboard widget to main menu showing friends levels
1 Year Ago
Use Sandbox.Services.Stats for XP persistence
1 Year Ago
add MapIdent to match history Add MatchCard Add list of players to match card Minor style adjustments
1 Year Ago
Add accessor to grab match history GetAll creates new empty info if not found Add Stats Page to main menu, start scaffolding some data together
1 Year Ago
Record match history
1 Year Ago
Persistence refactor, expose GetAll<T>
1 Year Ago
Pass b_grounded to viewmodel
1 Year Ago
Stub out MatchHistory data
1 Year Ago
GameMenu: load FileSystem.Data/OrganizationData immediately, not just server join
1 Year Ago
Show player level in main menu
1 Year Ago
Show player level in chatbox
1 Year Ago
Xp tweaking, added xp bar to main hud
1 Year Ago
Add muzzle flash
1 Year Ago
Add event for when xp is changed, set default XP to something that isn't zero
1 Year Ago
Refactor levelling progression to be static, with a link to the component for displaying levels for others - so we can get this data in menu
1 Year Ago
Upped ADS recoil now
1 Year Ago
Refactor progression around a generic enough persistence system
1 Year Ago
Relax non-ironsight fire scale
1 Year Ago
Remove use of CancelWebAuthTicket in WebSocket.Connect, was crashing dedicated servers
1 Year Ago
Clear burst fire state if we run out of ammo while bursting
1 Year Ago
Ironsight changes
1 Year Ago
Set up ironsights through Max's anims
1 Year Ago
Subtract m_nMaxPlayers by m_nBotPlayers so servers show that they're full if they're occupied by bots + players
1 Year Ago
Editor: If "show start screen" is off, load last opened project automatically
1 Year Ago
Remove duplicate gamepad codes in common actions
1 Year Ago
Docs pass / MenuDll typo fix
1 Year Ago
Fix initial menu presence, as well as presence when disconnecting from a server
1 Year Ago
Implement ModalSystem.CloseAll, close all modals when killing game menu instance
1 Year Ago
Make rich presence say playing a game while in its game menu (update to say Menu later?)
1 Year Ago
When connecting to a server, open its gamemenu and immediately open the loading screen
1 Year Ago
Cache GameLobby.Data to prevent issues with grabbing lobby info after setting it. Invalidate on lobby data refresh Probably a better way to do this :anguished:
1 Year Ago
Remove WebAPI
1 Year Ago
If we've got no ammo, assume we can eliminate weapon recoil