userTony Fergusoncancel

2,790 Commits over 700 Days - 0.17cph!

1 Year Ago
Hooked up bullet values to weapon defs
1 Year Ago
Add ViewModel recoil with separate scaling and recovery factor Fixed incorrectly calculated recoil
1 Year Ago
Synchronize recoil valus since they're predicted
1 Year Ago
Give 1911 some recoil
1 Year Ago
Simple, weapon-contained recoil steup
1 Year Ago
Fixed another NRE on death
1 Year Ago
Fixed NRE on death
1 Year Ago
Originate sounds from owner instead of the gun
1 Year Ago
Added knife weapon.. yes I know it shoots bullets.
1 Year Ago
Fade out crosshair while ADS Lowered tickrate
1 Year Ago
Pass player's speed into crosshair Remove code guns, they're not used now
1 Year Ago
Set up basics for generic crosshair types
1 Year Ago
Clip Size, Reload Time, Ammo Type all defined by resource
1 Year Ago
Add a chatbox hint for now when the player switches fire mode
1 Year Ago
Weapons can define supported firemodes, can cycle firemodes with Voice key
1 Year Ago
Re-hooked up shooting, gun sounds, added firemodes
1 Year Ago
Simplified inventory system, use defined weapon slots
1 Year Ago
Add 1911 weapon resource
1 Year Ago
ViewModel data cleanup
1 Year Ago
Work dump for resource-defined weapons
1 Year Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
1 Year Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
1 Year Ago
Don't ADS while sprinting, don't allow shooting while sprinting
1 Year Ago
Scale down avoidance significantly when ADS
1 Year Ago
Weapons can define their own object avoidance stats
1 Year Ago
Only apply crouch lerp if not aiming
1 Year Ago
Add PlayerController.IsAiming and WishSprinting Cleanup, hook up aim state
1 Year Ago
Renamed ShooterWeapon, adjusted MP5 and R870 stats
1 Year Ago
Add weapon asset files (incl. source)
1 Year Ago
Tweaked walkbob, fixed controller ref
1 Year Ago
Added ViewModel.CrouchAngleOffset https://files.facepunch.com/devultj/1b3111b1/sbox-dev_aE3dqIGxGp.mp4
1 Year Ago
Messy viewmodel prototyping
1 Year Ago
Add .gitignore, force remove cache
1 Year Ago
Renamed and used new weapon assets
1 Year Ago
Initial commit
1 Year Ago
Hide template list even if there's just one template. It'll be auto-selected anyway.
1 Year Ago
Hide project template list if there aren't any to use. Added a few comments.
1 Year Ago
Killed old C++ filter code, added Game.ShouldConnect - Gutted out network filter code in favor of controlling incoming connections in C#. - Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans` - probably a few more too. - Added `bool Game.ShouldConnect( long playerId )` - returning false here will reject the incoming connection before the client entity is created.
1 Year Ago
Bit of documentation, renamed INetworkServer.Connect to ShouldConnect
1 Year Ago
Remove unused NetworkClient.Connect
1 Year Ago
Renamed OnConnect to ShouldConnect
1 Year Ago
Gutted out network filter system in favor of controlling incoming connections in C#. Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans`. Added `bool Game.OnConnect( long playerId );`, returning false here will reject the incoming connection before the client entity is created.
1 Year Ago
Fixed up pointer-events API change
1 Year Ago
Set random player color on player ctor, should fix strange color mismatching
1 Year Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
1 Year Ago
Only display damage / armor hints if the damage was inflicted
1 Year Ago
Fixed up friendly fire damage expression to also cover invalid attacker
1 Year Ago
Don't try to evaluate friendly fire if the attacker is us
1 Year Ago
Fix Enum.TryParse compiler error
1 Year Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard