137,549 Commits over 4,324 Days - 1.33cph!

Yesterday
merge from main
Yesterday
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
Yesterday
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Yesterday
Component Ammo Box - Updated corpse mesh and prefab
Yesterday
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Yesterday
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Yesterday
merge from hackweek_more_tests/fixes
Yesterday
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
Yesterday
Apartment complex greybox update
Yesterday
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
Yesterday
append clothing box and charcoal box to the storage adaptor allow collision group.
Yesterday
Merge from main Conflict on building_planner.entity, auto resolved
Yesterday
ran manifest, localization, icon manifest
Yesterday
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
Yesterday
hamster water wheel blockout
Yesterday
Clearer feedback in editor when using the deepsea.enabled convar
Yesterday
Better fix for the portal map marker nre Compile fixes
Yesterday
Merge from vine_rotation_error_fix
Yesterday
Merge from scientist2_trophy_fix
Yesterday
Fix groundwatch issues for 8 deployables
Yesterday
Remove collision and push force from divesite buoys
Yesterday
Fix missing phys impact sounds for 6 items
Yesterday
Fix missing io arrows for 5 items
Yesterday
Merge from pm_equip_tool
Yesterday
Compile fix
Yesterday
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
Yesterday
Merge from main
Yesterday
Merge from demo_improvements_feb_2026
Yesterday
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Yesterday
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Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Yesterday
merge nre_fix back to main
Yesterday
Merge: from main
Yesterday
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Yesterday
Merge from main
Yesterday
door closer hackweek files
Yesterday
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Yesterday
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Yesterday
Added layer to the scene for props testing
Yesterday
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Yesterday
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
Yesterday
Fix airdrops not becoming lootable when landing on playerboats
Yesterday
Some new nodes and optims wip
Yesterday
Fixed UIDeepSeaPortalMarker NRE
Yesterday
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Yesterday
merge from main
Yesterday
Added deployed sfx when placing a windturbine
Yesterday
Fixed drone deploy guide to face the correct way when clear to place.