userTony Fergusoncancel

4,571 Commits over 945 Days - 0.20cph!

54 Days Ago
Depth of field, animated avatar circle
54 Days Ago
Add cursor to UI buttons Collision rules for sounds vs players
54 Days Ago
Adjust UI style a bit Waiting screen UI changes
54 Days Ago
Some more logs dotted about
54 Days Ago
Update round_loop.prefab
54 Days Ago
Missed another spot
54 Days Ago
Adjust blocker bounds for arena 3
54 Days Ago
Nav mesh for arena 3, nav blocker
54 Days Ago
Add upper limit for how many pickups can be active at once
54 Days Ago
Fixed pickup spam Mark pickups so they clean up between rounds Don't spawn pickups unless we're in combat phase Networking Move the pickups up a bit
54 Days Ago
Missed a couple of spots
54 Days Ago
Arena two blockers
54 Days Ago
WIP pickup spawner
54 Days Ago
Networked pickup
54 Days Ago
Remove extra fluff Card pickups logic
54 Days Ago
Don't show a few card props in the editor
54 Days Ago
Should have solved issue with winning state
54 Days Ago
add Player.HasCard( name )
54 Days Ago
Fixed NRE for PlayerCorpse
54 Days Ago
Make stat type strictly typed instead of string, add CardModifier that can just add as many stats as you desire https://files.facepunch.com/tony/1b0511b1/sbox-dev_MIE6WdkSTq.png
54 Days Ago
Cleanup Improve stats to hold a collection of stat modifiers, recalculate final networked value - support fraction values (isPercent), so we can still do stuff like -25% health, add stat.Priority
54 Days Ago
Ragdolls get cleaned up between rounds
55 Days Ago
Tentative fix for networking mine damage
55 Days Ago
Work on fixing non-host stats Get rid of Stat class, StatsCollection is just a Component
55 Days Ago
Card world panel testing
55 Days Ago
Automatic reload
55 Days Ago
Add nav blocker to arena in prep for card pickups
55 Days Ago
Switched Card.Target to Ids
55 Days Ago
Fixed some stats being wrong
55 Days Ago
Error fixes
55 Days Ago
Refactor scoring a bit, should resolve scoring issues
55 Days Ago
Use Guid here
55 Days Ago
Show stats debug
55 Days Ago
Fixed broken damage FX
55 Days Ago
Death camera
55 Days Ago
Enhanced mine https://files.facepunch.com/tony/1b0411b1/sbox-dev_tBUWj7kgIu.mp4
55 Days Ago
Fix mine damage NRE
55 Days Ago
Don't allow double activating/deactivating cards Comments / cleanup
55 Days Ago
Change glass cannon card stats a bit These shouldn't be properties
55 Days Ago
Lowest HP stat possible is 1
55 Days Ago
Fix for abilities
56 Days Ago
Can quickly open the prefab from CardRow
56 Days Ago
Fixed Thick Skin card
56 Days Ago
WIP Card Explorer editor window
56 Days Ago
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
56 Days Ago
Don't use bebas for the chat font it was driving me absolutely insane
56 Days Ago
Don't count spectators in Readying system
56 Days Ago
Super simple spectator camera controls
56 Days Ago
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
56 Days Ago
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)