157,339 Commits over 4,536 Days - 1.45cph!

Yesterday
Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother
Yesterday
merge from main
Yesterday
Tests
Yesterday
Fix incorrectly tagging release crashes as staging - will now upload crashes as "unknown" branch if they are untagged (aka old crashes) instead of tagging everything as staging - remove "release" tag that was passed through code, instead put the release / staging tag directly into the crash marker - fix failing to parse for the crash marker if timestamps are enabled in the logs - output crash marker earlier so early crashes can still be tagged correctly - fix userid / steamid not being set early enough either
Yesterday
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Yesterday
Assigned all frog sounds into the anims 🐸
Yesterday
don't render water or volumetric clouds when underground
Yesterday
Missing textures and gib additions from last checkin - oops.
Yesterday
Bradley Flatbed LOD material texture additions Gibs setup
Yesterday
Even more LOD texture optimizations
Yesterday
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
Yesterday
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
Yesterday
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
2 Days Ago
comment out unused frog interest
2 Days Ago
merge from Livestock_animals
2 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
2 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
2 Days Ago
disable cloud reprojection when rendering workshop icons/images
2 Days Ago
force update water reflection probe when dragging time slider in workshop editor
2 Days Ago
Halloween Wallpapers - texture updates
2 Days Ago
syncvar_parallel_save_fix -> main
2 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
2 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
2 Days Ago
Merge: from main
2 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
2 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from rrp_prop_rendering
2 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
2 Days Ago
merge from critter_animals
2 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
2 Days Ago
Part2
2 Days Ago
Part3
2 Days Ago
More LOD texture optimizations
2 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
2 Days Ago
2 Days Ago
add singular crab prefab (mostly for media capturing)
2 Days Ago
- eye centre fix
2 Days Ago
merge from critter_animals
2 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
2 Days Ago
Add stir lock convar
2 Days Ago
Better colliders
2 Days Ago
Re-export tests after merge from main
2 Days Ago
Part2
2 Days Ago
Part3
2 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces