userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Use low tickrate Add example usage of TVMessage/TVExpression in TestMinigame, fixed not displaying the correct message
1 Year Ago
Added a few basic expressions Add style for new expressions
1 Year Ago
Docs
1 Year Ago
Set up TV entity and WorldPanel Add minigame control for expression + message, fall back if there's no minigame (waiting for players?) remove unused using Use correct event to update TV
1 Year Ago
Delete active pawn when making new one Fixed minimum player count Spawn players on init, not start Pull the player up from their spawn a little, fixed client running some code it shouldn't, added some more logs
1 Year Ago
Create a testing roster of minigames when the game starts, flow between them
1 Year Ago
Handle minigame pawn creation, spawn location, event
1 Year Ago
Set up minigame countdown, minimum players start flow. Minigames can define a countdown override, and game length.
1 Year Ago
Work on player controls, added player markers Minigame logic entity Player markers differ if they're your own, or other people's, animate own marker
1 Year Ago
Initial commit
1 Year Ago
Pass weapon through projectile creation, so we can pass it in DamageInfo Add deathcam UI
1 Year Ago
Fixed scoreboard still accepting pointer events while it's closing
1 Year Ago
Fixed ammo pickups, fixed quick weapon switch for RL/Sniper/Lightning Gun
1 Year Ago
Make sure to update Info component when weapon switches, fixes weapon icon not updating
1 Year Ago
Fixed being able to infinitely fire while ammo is depleted Clear inputs on death
1 Year Ago
Re-add all weapons in prefab form
1 Year Ago
Remove overridden dev cam
1 Year Ago
Update .addon
1 Year Ago
Update deprecated code
1 Year Ago
Run ServerConfig.InitClient every time the game loop starts, as opposed to on bootstrap - when we kill stringtable pointers on shutdown, we unsubscribe any existing events, making input actions fall out of sync when joining another game. See #998
1 Year Ago
Run ServerConfig.InitClient on GameLoopStart instead of PostBootstrap - demonstrates issue #998
1 Year Ago
Can click scoreboard rows to open steam profile
1 Year Ago
Work on grabbing scoreboard from gunfight
1 Year Ago
Fixed shotgun fire buttons
1 Year Ago
Optimize Input.SetupManifestData Register analogs when creating groups, instead of iterating through after we've finished
1 Year Ago
Fix overlapping usage of right joystick button
1 Year Ago
Fix up obsolete event usage in Sandbox.Game Don't pass KeyboardModifiers in input actions related methods anymore ManifestGroups cleanup
1 Year Ago
Removed unused actions from project settings
1 Year Ago
Updated to Input Actions, update events
1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
1 Year Ago
Fixed analog actions NRE caused by a silly typo
1 Year Ago
Editor: Add option to render specific thumbnail in the clothing editor
1 Year Ago
Fixed player overriding devcam FOV
1 Year Ago
Shout at the user if we've got validation messages for Asset when thumbnail change fails. Not sure if we should be validating the whole asset here at all though.
1 Year Ago
Fix up some obsoletes
1 Year Ago
Convert CapturePanel to razor
1 Year Ago
Rip out gunfight mode
1 Year Ago
Recompile a bunch of assets
1 Year Ago
Decreased delay after sliding for when you can jump
1 Year Ago
Added actions for mount, firemode switch Set height of the player based on their real eye height - means mounting will adjust the player's height incrementally
1 Year Ago
Speculative fix for sound events ran in tools
1 Year Ago
Let us show tools that only show up in non-retail mode
1 Year Ago
Add job to validate GlobalLobby state and recreate it if the lobby is no longer valid
1 Year Ago
Update to use Input Actions
1 Year Ago
Fix NRE from crosshair when dead
1 Year Ago
Adjust mixgraph to fix muffled audio
1 Year Ago
Remove Steam Audio (#990) * Removed steamaudio from soundsystem, map builder, hammer * Obsolete ReverbScale / ReverbVolume