129,381 Commits over 4,201 Days - 1.28cph!

27 Days Ago
medical barge, environment volumes polish
27 Days Ago
supplies barge, simplified environment volumes down to 3
27 Days Ago
Manifest
27 Days Ago
Code gen
27 Days Ago
Very initial setup for small engine deployable
27 Days Ago
RPG HV Ammo - Reduced max texture size to 1k
27 Days Ago
Revert change to EditorSettings
27 Days Ago
Adding extra joints to small engine rig
27 Days Ago
Merge from naval_update
27 Days Ago
merge from deployable_cannon
27 Days Ago
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27 Days Ago
string lights red and green materials bunch of lighting on barges and docks
27 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
27 Days Ago
pt_boat_gun_setup -> naval_update
27 Days Ago
Turret placement setup
27 Days Ago
merge from main
27 Days Ago
Merge from main
27 Days Ago
Update water bottle anims
27 Days Ago
adding cannon animator for world anims
27 Days Ago
Cannon and character animations - first pass
27 Days Ago
merge from main
27 Days Ago
Blueprint fragment despawn rareity set
27 Days Ago
garage door unskinned meshes for flavien
27 Days Ago
merge from print_topologies_command
27 Days Ago
merge from fix_map_mismatch
27 Days Ago
Subtract merge from outboard_motor
27 Days Ago
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27 Days Ago
merge from puzzle_reset_ignore_invis
27 Days Ago
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27 Days Ago
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27 Days Ago
Updated LOD settings for Charity plushies
27 Days Ago
trying reduced sail thrust 3000->2000
27 Days Ago
Added exit time to damaging attacks
27 Days Ago
27 Days Ago
merge from main
27 Days Ago
Charity_plushies -> main
27 Days Ago
Updated pookie bear volumes, no more pookie stacking
27 Days Ago
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27 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
27 Days Ago
boat stability work
27 Days Ago
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27 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
27 Days Ago
merge from codelock_entercode_cache
27 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
27 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
27 Days Ago
tweaks to culling distance to several prefabs
27 Days Ago
Merge from parent
27 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
27 Days Ago
anim updates for feedback notes