userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

1 Year Ago
Can't aim while holstering
1 Year Ago
Add holster angle offset, reduced time taken to switch to your sideram
1 Year Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
1 Year Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
1 Year Ago
Don't allow multiple attachments to be active if they're in the same category
1 Year Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
1 Year Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
1 Year Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
1 Year Ago
Add WeaponDefinition.EmptyReloadTime
1 Year Ago
Loading screen adjustments
1 Year Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
1 Year Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
1 Year Ago
Fixed loadout sys starting the player on their secondary weapon
1 Year Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
1 Year Ago
Fixed holster fucking up weapon deploy on next respawn
1 Year Ago
Reduced base menu UI scale
1 Year Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
1 Year Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
1 Year Ago
Add test NoclipMechanic
1 Year Ago
Make player loadout assignment safer
1 Year Ago
Set b_empty param properly on all weapons
1 Year Ago
Use two-handed USP anims
1 Year Ago
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
1 Year Ago
Improved button style & hover state of WeaponCard Show selected class clearly Class Modal style update
1 Year Ago
Update landing page and pause menu
1 Year Ago
Remove spammy bodygroup logs
1 Year Ago
Show create a class for everyone
1 Year Ago
Disable VaultMoveMechanic for now - too many exploits
1 Year Ago
Create a class list is horizontal instead ClassCard creates two WeaponViewers to show primary & secondary at a glance Moved Create New Class button to be separate from the class list
1 Year Ago
More UI position adjusting, xp bar width, opacity, blend-mode
1 Year Ago
Moved hints around so they don't clash with each other
1 Year Ago
Improved cover aim eye height
1 Year Ago
Refactor Ammo component to accept a weapon property. Remove unused actions, add SwitchWeapon action
1 Year Ago
Remove old loadout system, replace with custom classes, gamemodes can define default class
1 Year Ago
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
1 Year Ago
Adjust Steam Deck game scale, still high but not as insane as before
1 Year Ago
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
1 Year Ago
Restyle weapon hud https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
1 Year Ago
Create new class button adds new class and opens it instead of erroring out
1 Year Ago
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
1 Year Ago
Matchmaking map list sorts by most popular
1 Year Ago
Players can view Settings from Pause Menu, add blur if ingame
1 Year Ago
Changed main menu style, added settings page for rebinding inputs
1 Year Ago
Hide Create A Class behind the editor for now
1 Year Ago
NotificationManager supports parsing Input Hints using a pattern https://files.facepunch.com/tony/1b3011b1/sbox-dev_zC1LT7iTAi.png
1 Year Ago
Up MP5 holster time to match @MaxLebled's new anim
1 Year Ago
Reference weapon packages in sbproj, create a class can use proper models from WeaponDefinition again
1 Year Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
1 Year Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
1 Year Ago
Refactor attachment system so it's not tied to components Menu attachment toggle test Position WeaponViewer using model bounds, and can now edit attachments on either weapons Group attachments by category, give them friendly names