userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Ceil health on tooltip
1 Year Ago
Show player dash count on tooltip too
1 Year Ago
Add player upgrades to player tooltip so you can view other people's upgrades
1 Year Ago
Hold reference to currently open tooltip - close it if we open a new one
1 Year Ago
Test tooltip for units, need to make it pretty later
1 Year Ago
UnitTooltip -> ThingTooltip, use existing interface to filter through usable tooltips. IThing inherits IValid
1 Year Ago
Add tooltips to hud, hide until hovered Use collision bounds to center align the tooltip box a bit better
1 Year Ago
Add boilerplate for interactable unit tooltips
1 Year Ago
Translate crosshair based on velocity, don't do it if we're sliding
1 Year Ago
Moved Use to F Don't use obsolete code for player controller, fixed being able to get stuck when uncrouching Updated HudHints Upped duck movement speed
1 Year Ago
Have to press jump to vault - was causing unintended behavior when dropping down holes
1 Year Ago
Improved viewmodel visual fidelity while sliding
1 Year Ago
Adjust 1911 + MP5 materials
1 Year Ago
Disable gunfight trios as a gamemode choice for now Apply camera fov offset when ads Added door slam sound, buffed heavy land recovery speed Fixed Gamemode.AllowMovement not applying to input direction Store person who last killed you, add payback award (w/ announcer sound)
1 Year Ago
Add support for declaring BindComponent properties that include disabled components w/ `[BindComponent( IncludeDisabled = true )]`
1 Year Ago
Editor: When adding a project from file, open editor preferences addon location
1 Year Ago
Adjust right offset in thirdperson Fixed "object" showing up on usable hint, adjusted glow colors
1 Year Ago
Adjust alignment on scoreboard UI Refactor crosshair system - removed unused code
1 Year Ago
Kill Confirmed: Added pickup sound when confirming a kill Fixed shotgun loadout
1 Year Ago
Updated .addon tags
1 Year Ago
Fixed player hudmarkers being in player's feet Re-add R870 Shotgun, fixed R870 world model physics being wonky
1 Year Ago
Fixed 1911 ADS Fixed MP5 recoil being ridiculously high
1 Year Ago
Don't assign view angles if input stopped processing earlier (dev cam)
1 Year Ago
Re-integrate holdtypes
1 Year Ago
Hooked up weapon switching again
1 Year Ago
Forgot to clamp ViewAngles when refactoring the player controller https://files.facepunch.com/devultj/1b0911b1/sbox-dev_5io9BnomHB.mp4
1 Year Ago
Play skidding animation when slide is active
1 Year Ago
Fixed NRE caused by aiming when you have no weapon
1 Year Ago
Fixed Ammo NRE
1 Year Ago
Fixed NRE on death
1 Year Ago
Simulate eyes using real eye height
1 Year Ago
Convert Ammo UI to razor
1 Year Ago
Remove tactical sprint - made sprint hold, instead of toggle
1 Year Ago
Don't look for unique loadout in War gamemode
1 Year Ago
Re-add MP5, adjust base ViewModel FOV
1 Year Ago
Don't crash the game because we didn't a valid loadout
1 Year Ago
Configure 1911 Remove screwed up walkbob code
1 Year Ago
Convert HudHints to razor
1 Year Ago
Remove a camera's RenderHooks when it's destroyed - fixes effects lingering in other games
1 Year Ago
When breaking a prop, play breaksound from the root physics body if we have one https://files.facepunch.com/devultj/1b0511b1/sbox_N8dwUF251P.mp4
1 Year Ago
Bind SlotPrev/SlotNext
1 Year Ago
UsingController reports correct info again. remove LastInputWasController
1 Year Ago
Make obsolete ClearButtons clear actions for now
1 Year Ago
Hold references to particles that we want to delete on game restart Remove useless camera code
1 Year Ago
Minor cleanup
1 Year Ago
Add BaseWindow.OnWindowClosed event Update action when edit window gets closed, add border to actions with no button defined
1 Year Ago
Missed another method here
1 Year Ago
Re-add ClearButtons but mark it as obsolete so we don't break current packages
1 Year Ago
Separate Left/Right menu switches, add support for "Menu" legacy action
1 Year Ago
Let's see what happens when we forward all InputButtons to use Actions - this doesn't include generating a default action set yet Fixed menu not compiling Pack input actions into InputActionSettings class, add UseDefaultActions Proof of concept of creating default input actions for games. I think it's too magic though. We should just add all of the common inputs when you open the editor window. Remove TryCreateDefaultActions, just create default actions in Editor InputPage if we have no actions Refactor, register common actions if we don't have any defined in a project Add missing "View" common input Add support for Left/Right joystick clicks as actions Set Run/View gamepad codes since it's supported now Don't bother matching modifiers if there aren't any on the current action