140,145 Commits over 4,352 Days - 1.34cph!

34 Days Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
34 Days Ago
removed world model outline script that didnt work anyway
34 Days Ago
More player head seed work
34 Days Ago
Can use ball without tee remove a bunch of logs
34 Days Ago
Messy set of bug fixes so i can do one final check before builds
34 Days Ago
cobalt ball tint mask
34 Days Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
34 Days Ago
removed normal map from detail layer on golf balls
34 Days Ago
golf hole super rough textures
34 Days Ago
Added import/export buttons
34 Days Ago
Engineering workbench refresh, multiple tabs separating different item types, looks a bit cleaner than the current one. Added Garage door to engineering workbench
34 Days Ago
Swapped interaction icons to something better than crosses everywhere
34 Days Ago
Add random golf ball colours
34 Days Ago
merge from main
34 Days Ago
Fix bug when trying to tee off from the golf tee
34 Days Ago
Created a new coiled world model for data cable when on the ground, updated prefab.
34 Days Ago
added in new rock golf ball
34 Days Ago
- added more plant varieties, palms, cacti, monsteras etc - added plant pot options
34 Days Ago
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
34 Days Ago
shortened plant prefab names
34 Days Ago
folder reorganisation vol1
34 Days Ago
Golfcart visuals
34 Days Ago
Recommitting name changes to minigolf deployables
34 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
34 Days Ago
Data cable texture polish, updated texture meta
34 Days Ago
Forgot to commit code changes to deployables
34 Days Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
34 Days Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
34 Days Ago
Add blueprint skin to foundation & wall prefabs
34 Days Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
34 Days Ago
Craggy (unsure if I changed anything but commit it for hackweek)
34 Days Ago
Codegen
34 Days Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
34 Days Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
34 Days Ago
Prefabs created so far
34 Days Ago
New code added
34 Days Ago
Show the clan logo on the map marker too
34 Days Ago
CLIENT compile fixes
34 Days Ago
Compile fix - getting ready for aux3
34 Days Ago
Compile fixes
34 Days Ago
Fix golf tee nuking the ball under weird circumstances
34 Days Ago
Detect a winner and show a phrase when they win
34 Days Ago
Numerous bug fixes with the Golf UI
34 Days Ago
Ensure hole UI updates
34 Days Ago
Reserve the first two rows in the ui
34 Days Ago
Ensure golf ball home tee is set
34 Days Ago
Missing physics material files
34 Days Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
34 Days Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
34 Days Ago
Fixed bugs with numbering not changing under certain circumstances