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4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Added pinging system for Wardens https://files.facepunch.com/devultj/1b0911b1/sbox-dev_czYToKLxZN.mp4
1 Year Ago
Grabbed @kurozael's radial menu and retrofitted it for Warden instructions https://files.facepunch.com/devultj/1b0911b1/sbox-dev_I3GITmyf0d.jpg Made Hud a Razor RootPanel, create it clientside
1 Year Ago
Show voice speaker under player's name while they're speaking
1 Year Ago
Add HudMarkers for players https://files.facepunch.com/devultj/1b0911b1/sbox-dev_FH78gc9qn8.jpg
1 Year Ago
Add completion states for when players are killed
1 Year Ago
Add fonts to resources
1 Year Ago
Update .addon, set tick rate
1 Year Ago
Fixed knives being able to penerate walls, fixed issue where you'd still penetrate non-surfaces
1 Year Ago
Tweaked weapon stats
1 Year Ago
Players can tap the same weapon slot to have no active weapon - remove viewmodels properly Random chance to spawn with a knife as a Prisoner
1 Year Ago
Give the warden a symbol on the scoreboard too
1 Year Ago
Refactor game loop, add rounds, if players die in the middle of a round, respawn them as a spectator
1 Year Ago
Show Warden on hud
1 Year Ago
Pick a random warden
1 Year Ago
Fix TypeLibrary error, give prisoner jumpsuits to unassigned players as well
1 Year Ago
Look into the weirdness when landing
1 Year Ago
Changed movement feel
1 Year Ago
Toggle specific clothing items onto players based on their role, so we keep their local preferences where possible https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ykh2iG36YD.png
1 Year Ago
Add Countdown, GameStatus info to hud, fixed game starting with too little people
1 Year Ago
Hook up proper sounds for guns
1 Year Ago
Remove aiming, add new guns, move players based on spawnpoint tags
1 Year Ago
Can scale drag
1 Year Ago
Add projectiles, give a default weapon to the pawn
1 Year Ago
Work on adding weapons
1 Year Ago
Use correct created data on asset home
1 Year Ago
Decrease speak timeout
1 Year Ago
Add Voice UI, show objective when you're unassigned
1 Year Ago
Fixed default weapon prefab path Add Objectives Restyled player list
1 Year Ago
Add post-processing, fixed duck level being stuck at ~0.2 while stood completely up
1 Year Ago
Skew hud
1 Year Ago
Only show crosshair dot when unarmed
1 Year Ago
Listen server host can use DevCam, hide most hud elements when in it
1 Year Ago
Only give a gun to guards, fixed animator not resetting holdtype when there's no gun
1 Year Ago
Support destroying screen shakes manually Add ScreenShake.Charge, create it clientside and map it to the pawn's speed
1 Year Ago
Nest Random under ScreenShake for discoverability
1 Year Ago
Add ScreenShake, ScreenShake.Random
1 Year Ago
Add basic fly spectator
1 Year Ago
Add team shuffling based on distribution
1 Year Ago
Basic gameplay loop
1 Year Ago
Add TeamComponent
1 Year Ago
Changed up the hud style
1 Year Ago
Refactor to use prefabs for weapons
1 Year Ago
Initial commit
1 Year Ago
Fixed component names not being serialized in prefab editor
1 Year Ago
Iterate through shoot components and add hints instead of doing shit manually
1 Year Ago
Fixed up shooting component, shotgun has two shoot components
1 Year Ago
Killed off WeaponData entirely
1 Year Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
1 Year Ago
Add ViewModelPath, set up ViewModel correctly
1 Year Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead