135,896 Commits over 4,293 Days - 1.32cph!

60 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
60 Days Ago
Swimwear 01 and all variations reposed
60 Days Ago
box ore - tweak display anchor location
60 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
60 Days Ago
network++
60 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
60 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
60 Days Ago
box explosives - updated texture settings
60 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
60 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
60 Days Ago
more splat work ferry terminal
60 Days Ago
Merge from netting_placement_rework
60 Days Ago
Merge from main
60 Days Ago
Merge from parent
60 Days Ago
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60 Days Ago
more splat on the right of ferry terminal
60 Days Ago
Boat planner can go into tc tool slots
60 Days Ago
naval_update -> main
2 Months Ago
glass surface types for airfield hangars
2 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
2 Months Ago
deleted stray foundation piece water_well_b
2 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
2 Months Ago
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2 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
2 Months Ago
merge from fix_boat_teleport_checks -> naval_update
2 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
2 Months Ago
Set tropical terrain material decal layers 0 & 1
2 Months Ago
Merge from tropical_shore
2 Months Ago
Adjust shore and underwater values
2 Months Ago
Merge from naval_update
2 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
2 Months Ago
Merge from parent
2 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
2 Months Ago
reduce cannon fire mech sound volume slightly
2 Months Ago
assign UI handling sounds to boat deployables
2 Months Ago
Null check in TerrainPath:FindClosest
2 Months Ago
RHIB storage sounds
2 Months Ago
Add PT Boats to deep sea vehicle whitelist
2 Months Ago
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2 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
2 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
2 Months Ago
space lr300 sounds
2 Months Ago
Fix tropical1 terrain size, and add earlier assert
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
2 Months Ago
RC (not s2p'd)
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
2 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]