userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Remove lobby state stuff from chatbox, add history
1 Year Ago
When focusing on capture points, make their markers less intrusive
1 Year Ago
Adjusted Revolver aim position, the idle animation sucks though
1 Year Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
1 Year Ago
Scale mouse sensitivity down while aiming down sights
1 Year Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
1 Year Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
1 Year Ago
Need 4 people to start Conquest game. Refactor this soon
1 Year Ago
Removed spawnoverview border
1 Year Ago
Can only bash down doors if it's closed / closing
1 Year Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
1 Year Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
1 Year Ago
Upgrade Works to use NET 7 in an attempt to fix API Reference errors
1 Year Ago
Fixed ViewModel avoidance trace hitting world triggers
1 Year Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
1 Year Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
1 Year Ago
Change UpdateDotnet channel
1 Year Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
1 Year Ago
Use CSharp11 in our CodeGen tests
1 Year Ago
Fixed bounds calculation for GunfightSpawnVolume
1 Year Ago
Cleaned up loadout randomization
1 Year Ago
Fixed default match loadout never being set
1 Year Ago
Unfucked spawn volumes, fixed death cam
1 Year Ago
Can't deploy on Capturing / Contested spawn points
1 Year Ago
Oh, this is why loadouts weren't working on Conquest. They weren't being given to the player..
1 Year Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4 Disable the spawnpoint button entirely when hint is there Override dead state flow in Conquest Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass) Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume Spawn at random point within spawn volume Spawn volumes have a higher spawn priority (when picking from the spawn pool) Only allow to spawn at valid spawn points Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making Fix NRE Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true. Fixed style for non-primary buttons in spawnoverview
1 Year Ago
Fixed style for non-primary buttons in spawnoverview
1 Year Ago
Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true.
1 Year Ago
Fix NRE
1 Year Ago
Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making
1 Year Ago
Only allow to spawn at valid spawn points
1 Year Ago
Spawn volumes have a higher spawn priority (when picking from the spawn pool)
1 Year Ago
Spawn at random point within spawn volume
1 Year Ago
Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume
1 Year Ago
Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png
1 Year Ago
Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass)
1 Year Ago
Override dead state flow in Conquest
1 Year Ago
Disable the spawnpoint button entirely when hint is there
1 Year Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4
1 Year Ago
Added GunfightCamera.CameraOverride
1 Year Ago
UI2: Hook up "not-allowed" cursor type
1 Year Ago
Add quick and nasty hint display
1 Year Ago
Messed with AKM recoil some more Messed with MP5 recoil also Reduced TTK for most weapons (1911 Damage 18->25, AKM Damage 16->23, FAMAS Damage 12->18, MP5 Damage 13-17, Revolver 40->52)
1 Year Ago
Removed FireMode hint until I figure out a better way to show it
1 Year Ago
Proper style for "CAPTURED POINT" https://files.facepunch.com/devultj/1b2811b1/sbox-dev_HWwgn4lRZh.png
1 Year Ago
Let CapturePoints component know about flag captures, display it under the capture point list
1 Year Ago
Fixed shitty alignment for capturepoints
1 Year Ago
Add progress bar to capture points
1 Year Ago
When entering a capture point, set the player's location to it (for HUD visuals)
1 Year Ago
Add CapturePoint razor component