userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Ceil armor value
1 Year Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
1 Year Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
1 Year Ago
Temporary display for teams on player list
1 Year Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
1 Year Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
1 Year Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
1 Year Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
1 Year Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
1 Year Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
1 Year Ago
Centered the chatbox for now
1 Year Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
1 Year Ago
Prepare TimeLeft / GameState labels for UI
1 Year Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
1 Year Ago
Add Deathmatch gamemode
1 Year Ago
Create TeamComponent, Player accessor
1 Year Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
1 Year Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
1 Year Ago
Glow.Material made into a property, get rid of the Error List warning
1 Year Ago
Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info
1 Year Ago
Don't grab convars all the time for ServerInformation - do it properly in NetworkServer.FillInfo, so it's included in our manifest
1 Year Ago
Add ServerInformation.MaxPlayers, fixed ServerInformation.ServerTitle being incorrect on client.
1 Year Ago
Menu: Ignore #local in GameIcon, since we cache favourited packages, they were all returning as non-remote packages, and weren't able to be clicked to open their game front.
1 Year Ago
Fix possible NRE on load
1 Year Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
1 Year Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
1 Year Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
1 Year Ago
Set up tags for the outfit so it's grabbed by ragdoll code
1 Year Ago
Give the player the old Boomer outfit
1 Year Ago
Add FOV CameraModifier, used w/ DashMechanic
1 Year Ago
Fixed tracers / impact trails hitting triggers
1 Year Ago
Pull impact trail away from its end position by one unit
1 Year Ago
Set impact trail particle's normal
1 Year Ago
Add ability to disable bullet impacts per-weapon
1 Year Ago
Make sure we're not duplicating the impact trail particle
1 Year Ago
Actually set the impact trail path for Lightning Gun
1 Year Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
1 Year Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
1 Year Ago
Sound compiles.. I'm starting to think there's something wrong with them
1 Year Ago
Add GameGlobals, Gravity ConVar
1 Year Ago
Fixed new jump behavior breaking bunny hopping
1 Year Ago
Jump Mechanic defines MaxJumps and tracks jump count. Add "walkmechanic.land" event
1 Year Ago
Can overlay firing sounds, fixed all weapon sounds to match previous game
1 Year Ago
More suitable location for this, fixes projectile weapons not consuming ammo
1 Year Ago
Fixed ammo not being consumed
1 Year Ago
Adjust sniper bob
1 Year Ago
BasePickup can define Model override definable in Hammer Add WeaponPickup with Resource picker
1 Year Ago
Fix AmmoPickup NRE
1 Year Ago
Enable/Disable weapon components when holster/deploying weapon
1 Year Ago
Rewritten shooting mechanic