161,988 Commits over 4,597 Days - 1.47cph!

Yesterday
Fixing server runtime tests
Yesterday
Added 40MM Incendiary Grenade Prototype
Yesterday
Added a Flashbang Ammo Indicator to the 40MM Flashbang Grenade
Yesterday
Merge branch 'main' into sleepingbag_stuck_respawn_fix
Yesterday
Merge branch 'UZI_9mm'
Yesterday
Codegen
Yesterday
Added 40MM Flashbang Grenade Icon
Yesterday
Merge branch 'main' into UZI_9mm
Yesterday
Merge branch 'storageadaptor_pooling_fix'
Yesterday
Fixed storage adaptor showing "Requires power to sort" when powered, pooling bug
Yesterday
Merge branch 'new_phone_conversations'
Yesterday
Unfuck merge
Yesterday
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
Yesterday
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
Yesterday
Merge branch 'main' into new_phone_conversations
Yesterday
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
Yesterday
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Yesterday
Merge branch 'animal_renaming'
Yesterday
Unfuck merge
Yesterday
Merge branch 'main' into animal_renaming
Yesterday
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
Yesterday
Merge branch 'apartments_roomcount_fix'
Yesterday
Merge branch 'wiretool_nre_fix'
Yesterday
Fixed WireTool.ShowSavedWire NRE
Yesterday
Unstucking editor tests in CI pipelines
Yesterday
Undo support in panel preview editor window
Yesterday
Codelock screen converted to panels
Yesterday
Put generated razor files in a Generated folder
Rin
Yesterday
Conditional hull shapes to make boats look more like boats
Yesterday
Wetness and rain drops on viewmodels, looks a bit jank
Yesterday
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Yesterday
Perf improvements
Yesterday
Panels preview window
Yesterday
Merge branch 'render_pipeline_testing'
Yesterday
Merge branch 'indirect_instancing'
Yesterday
Revert "Render shadows via BRG (Experimental)"
Yesterday
Merge branch 'entity_id'
Yesterday
Use lower LODs for foliage shadows
Yesterday
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Yesterday
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Yesterday
Add Steam inventory items 71400-71413 and update Halloween store categories
Yesterday
Create a new rain wetness feature on the standard rust shader
Yesterday
Merge from main
Yesterday
Updated PoseTools for generic compatibility
2 Days Ago
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
2 Days Ago
Fix turn in place, warping on leg bones while sprinting
2 Days Ago
Create PanelsGameHost during bootstrap/gamesetup
2 Days Ago
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
2 Days Ago
Converted the player model to use generic animations
2 Days Ago
Let -nosteam keep a server's Steam off