144,199 Commits over 4,413 Days - 1.36cph!

3 Days Ago
Merge from workbench_upgrades
3 Days Ago
merge from main
3 Days Ago
Make entityComponent.baseEntity work in OnEnable
3 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
3 Days Ago
Fix
3 Days Ago
merge from mortar_prototype
3 Days Ago
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3 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
3 Days Ago
Readd navmesh agent to realmed remove
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Movember moustache partial fix
3 Days Ago
Added allocation free encryption
3 Days Ago
Fixed DigitalClockAlarm pooling issue
3 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
3 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
3 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
3 Days Ago
Test result stacktraces are now populated correctly with captured errors
3 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
3 Days Ago
Fix new scientists hovering slightly above ghostship floor
3 Days Ago
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3 Days Ago
Fixed editor performance after merging child animator system
3 Days Ago
merge from dont_bake_on_load
3 Days Ago
merge from custom_item_fixes
3 Days Ago
Fix items not stacking together after they've been part of a copypaste
3 Days Ago
merge from main
3 Days Ago
Santa beard partial fix
3 Days Ago
merge from mortar_prototype
3 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
3 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
3 Days Ago
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3 Days Ago
Add model component to mortar, should stop scaled impact effects
3 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
3 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
3 Days Ago
merge from automated_testing/raid_recorder
3 Days Ago
Added some new raiding tests
3 Days Ago
Merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
merge from main
3 Days Ago
merge from selectionhistorywindow_optims (editor only)
3 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
3 Days Ago
Merge from main
3 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
3 Days Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
3 Days Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
3 Days Ago
merge from mortar_prototype
3 Days Ago
Added electric furnace to render scene
3 Days Ago
merge from main
3 Days Ago
merge from steaminventory_newitem_fix