143,732 Commits over 4,413 Days - 1.36cph!

2 Days Ago
Add one shot handles, blend IK back in after firing mortar
2 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
2 Days Ago
Codegen
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed raiding tests CI filtering Test lists
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
2 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
2 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
2 Days Ago
merge from main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix compile error from non-existant namespace
2 Days Ago
merge from optimize_plant_lod_wind
2 Days Ago
Industrial Storage - tweaked gibs
2 Days Ago
Terrazo b texture set
2 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
2 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
2 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
2 Days Ago
- Grab geo location from hello - Initial setup
2 Days Ago
Mortar view model updates to fix up ammo syncing
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
Merge from final_code_cleanup
2 Days Ago
2 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Days Ago
updated textures part 2
2 Days Ago
merge from automated_testing
2 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Days Ago
Fixed CI testlist loading
2 Days Ago
set 3p card game anim to loop
2 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
2 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
2 Days Ago
industrial garage door - texture polish
2 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
2 Days Ago
edited 3p minicopter and generic sit idle anims
2 Days Ago
set 3p zipline anims to loop and anim edited
2 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
3 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
3 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
3 Days Ago
FX debug setup. Alt ammo prefabs.
3 Days Ago
Refactor to GetInstalledUpgradeMods.
3 Days Ago
merge from main
3 Days Ago
merge from mortar_prototype
3 Days Ago
merge from playerboat_testfix
3 Days Ago
Add placeholder sound effects to mortar shots
3 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
3 Days Ago
Unify naming conventions, everything is now called RustNav
3 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
3 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change