144,492 Commits over 4,413 Days - 1.36cph!

44 Days Ago
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44 Days Ago
rentable shop be interior split
44 Days Ago
merge from main
44 Days Ago
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45 Days Ago
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46 Days Ago
merge from /main/hackweek_techtree_multi_unlock
46 Days Ago
merge from main
46 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
46 Days Ago
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46 Days Ago
Minor cleanups Rework CCachedRenderData bounds checking * Is now a warning + more checks Fix armor UI element being slightly longer than HP UI element HP and Armor HUD expands to fit 4 digits when necessary Slightly adjust ammo HUD to fit 9999s comfortably Default HUD supports showing Clip2 if weapon uses that * it also supports cursed combinations like secondary and primary without clips at the same time, primary without clips and secondary with, etc Try to fix ammo counter being red/orange when having ammo
46 Days Ago
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46 Days Ago
Merge from 3p_spectator_improvements
46 Days Ago
Merge from main
46 Days Ago
merge from camera_fog_fix
46 Days Ago
further reduce fogging in cameras
46 Days Ago
set crypt building skin to 10472 and set up steam item and temp icon
46 Days Ago
industrial shelving texture pass updates
46 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
46 Days Ago
merge from main
46 Days Ago
Set up inputs for new RRP compatible standard shader
46 Days Ago
Missing rooftop objects
46 Days Ago
part3
46 Days Ago
Part2
46 Days Ago
Apartment complex b fixes Split the roof into multiple objects
46 Days Ago
setting up crossbow bowless vm prefab and anims
46 Days Ago
Probably fixed Linux build error Mention sv_nomap_timeout in "no map" warning (once) CS:GO missing map icons Reject invalid Water shader combos
46 Days Ago
merge from render_pipeline_testing
46 Days Ago
remove unused uniform
46 Days Ago
fix vfog density map not using configured shore distance falloff
46 Days Ago
Merge from viewmodel_early_disable_fix
46 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
46 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
46 Days Ago
Various fixes.