137,833 Commits over 4,474 Days - 1.28cph!

42 Days Ago
Added keyboard controls to navigate in between items
42 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
42 Days Ago
merge from main
42 Days Ago
MagazineStateViewmodel compile fix
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from industiral_dlc
42 Days Ago
merge from bowless_crossbow
42 Days Ago
Merge: from main
42 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
42 Days Ago
Merge from main
42 Days Ago
Adjust deploy guide of wanted poster 1 again
42 Days Ago
Fixed LOD states in mannequin hide poncho
42 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
42 Days Ago
compile fix
42 Days Ago
Light consistency fixes.
42 Days Ago
merge from skinnables_icons_fix
42 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
42 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
42 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
42 Days Ago
Prop renderer legacy pose wip
42 Days Ago
merge from skinnables_icons_fix
42 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
42 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
42 Days Ago
Icon render pose prefab
42 Days Ago
Ponytail/Bun hair update
42 Days Ago
industrial torch sounds
42 Days Ago
Torch entity stuff
42 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
42 Days Ago
merge from premium_rebrand
42 Days Ago
Changed the wording, updated tag icon
42 Days Ago
industrial_conveyor_network_optimize -> main
42 Days Ago
Unbusy has to call the full update because we are .5s later
42 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
42 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
42 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
42 Days Ago
PlayerCopyTool copies base color brightness
42 Days Ago
network_analyser_rebuild -> main
42 Days Ago
more skinset balance
42 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
42 Days Ago
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42 Days Ago
Merge from props_usage
42 Days Ago
Try changing LZMA compression length calc again so its good on 64bit
42 Days Ago
Mat tweaks.
42 Days Ago
Light fix
42 Days Ago
Various torch related.
42 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
42 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
42 Days Ago
Fixed IconRender scene using the old UI input system module
42 Days Ago
merge from keyboard_layouts_fix