userTony Fergusoncancel

4,181 Commits over 884 Days - 0.20cph!

2 Years Ago
Fade out crosshair while ADS Lowered tickrate
2 Years Ago
Pass player's speed into crosshair Remove code guns, they're not used now
2 Years Ago
Set up basics for generic crosshair types
2 Years Ago
Clip Size, Reload Time, Ammo Type all defined by resource
2 Years Ago
Add a chatbox hint for now when the player switches fire mode
2 Years Ago
Weapons can define supported firemodes, can cycle firemodes with Voice key
2 Years Ago
Re-hooked up shooting, gun sounds, added firemodes
2 Years Ago
Simplified inventory system, use defined weapon slots
2 Years Ago
Add 1911 weapon resource
2 Years Ago
ViewModel data cleanup
2 Years Ago
Work dump for resource-defined weapons
2 Years Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
2 Years Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
2 Years Ago
Don't ADS while sprinting, don't allow shooting while sprinting
2 Years Ago
Scale down avoidance significantly when ADS
2 Years Ago
Weapons can define their own object avoidance stats
2 Years Ago
Only apply crouch lerp if not aiming
2 Years Ago
Add PlayerController.IsAiming and WishSprinting Cleanup, hook up aim state
2 Years Ago
Renamed ShooterWeapon, adjusted MP5 and R870 stats
2 Years Ago
Add weapon asset files (incl. source)
2 Years Ago
Tweaked walkbob, fixed controller ref
2 Years Ago
Added ViewModel.CrouchAngleOffset https://files.facepunch.com/devultj/1b3111b1/sbox-dev_aE3dqIGxGp.mp4
2 Years Ago
Messy viewmodel prototyping
2 Years Ago
Add .gitignore, force remove cache
2 Years Ago
Renamed and used new weapon assets
2 Years Ago
Initial commit
2 Years Ago
Hide template list even if there's just one template. It'll be auto-selected anyway.
2 Years Ago
Hide project template list if there aren't any to use. Added a few comments.
2 Years Ago
Killed old C++ filter code, added Game.ShouldConnect - Gutted out network filter code in favor of controlling incoming connections in C#. - Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans` - probably a few more too. - Added `bool Game.ShouldConnect( long playerId )` - returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Bit of documentation, renamed INetworkServer.Connect to ShouldConnect
2 Years Ago
Remove unused NetworkClient.Connect
2 Years Ago
Renamed OnConnect to ShouldConnect
2 Years Ago
Gutted out network filter system in favor of controlling incoming connections in C#. Commands removed: `banid, banip, removeip, writeid, writeip, listip, removeip, sv_filterban, sv_banid_enabled, sv_banid_dev_enabled, sv_logbans`. Added `bool Game.OnConnect( long playerId );`, returning false here will reject the incoming connection before the client entity is created.
2 Years Ago
Fixed up pointer-events API change
2 Years Ago
Set random player color on player ctor, should fix strange color mismatching
2 Years Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
2 Years Ago
Only display damage / armor hints if the damage was inflicted
2 Years Ago
Fixed up friendly fire damage expression to also cover invalid attacker
2 Years Ago
Don't try to evaluate friendly fire if the attacker is us
2 Years Ago
Fix Enum.TryParse compiler error
2 Years Ago
Temporary way to sort by team in the scoreboard
2 Years Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard
2 Years Ago
Set Pawn before player.Respawn, fixed team balancer
2 Years Ago
Forgot to rename these
2 Years Ago
Set up player colors to match their team if applicable
2 Years Ago
Add Friendly Fire to lobby settings
2 Years Ago
Only check for friendly fire if team play is enabled
2 Years Ago
Add Friendly Fire convar, checks teams on damage
2 Years Ago
Gamemodes can define their own team sorting. This might not be needed.
2 Years Ago
Set up team where needed on client join / left, inform team component of team changes.