160,171 Commits over 4,566 Days - 1.46cph!

36 Days Ago
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36 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
36 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
36 Days Ago
Fix NaN values sometimes being generated for water level
36 Days Ago
Fixed workbench recipes not resetting between domain reloads
36 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
36 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
36 Days Ago
quick_join_fix -> main
36 Days Ago
Merge from decal_renderlod_collapsing
36 Days Ago
Merge from legacy_anim_deletes_oct_2026
36 Days Ago
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36 Days Ago
Remove paintball gun anims
36 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
36 Days Ago
Added subsystems to knives and one handed melee weapons
36 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
36 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
36 Days Ago
Codegen
36 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
36 Days Ago
Fix the quick join menu not showing any entries
36 Days Ago
ladder hatch updates
36 Days Ago
merge from reactivetarget_rcturret_fix
36 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
36 Days Ago
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36 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
36 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
36 Days Ago
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36 Days Ago
merge from Frog_Branch
36 Days Ago
merge from Jellyfish_branch
36 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
36 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Port some color conversion implementations from x86-64/csgo Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash
36 Days Ago
merge from machete refresh
36 Days Ago
merge from Livestock_animals
36 Days Ago
alien costume description
36 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
36 Days Ago
Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines
36 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
36 Days Ago
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw
36 Days Ago
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
36 Days Ago
protection setup on rocks and foundations
36 Days Ago
deformation protection - pre-baked static protection from topology and spawned rocks - entity-provided protection from foundations
36 Days Ago
Rollback format change to _rt_ResolvedFullFrameDepth * This is a temporary test
36 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
36 Days Ago
Merge from distance2d_fix
36 Days Ago
holster update
36 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
36 Days Ago
flexbox_outofrange_nre -> main
36 Days Ago
armoured ladder hatch gibs
36 Days Ago
Fix Flexbox Out of Range error
36 Days Ago
Port some color conversion implementations from x86-64/csgo