157,963 Commits over 4,566 Days - 1.44cph!

39 Days Ago
Added support for Deferred+ lighting
40 Days Ago
Repair bench fix
40 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Rin
40 Days Ago
merge from swamp_tree_buff
Rin
40 Days Ago
Increase all swamp tree wood harvest from 300 to 1000
40 Days Ago
Random includes the default skin now too
40 Days Ago
Cached skin id fix
40 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
40 Days Ago
40 Days Ago
Refactor
40 Days Ago
merge from main, fix proto conflict
40 Days Ago
Market terminal now needs charge from the powerplant to function Can store 100 charge points, generates 0.15/s with a single heavy fuse and 1/s with a fully loaded power plant Each transaction costs 10 charge Marketplace terminal UI shows current charge
40 Days Ago
Merge from main
40 Days Ago
Apply aim sway scaled by movement speed when aiming held weapons in the passenger seat of the attack helicopter
40 Days Ago
Merge from render_pipeline_testing
40 Days Ago
Apply UnityPixelLightIntensityCorrection for billboardlight-RRP to fix particle lighting
40 Days Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake
40 Days Ago
Added functionality for a TC to modify upkeep rate based on how many players are authed Based on a tier system, we can set three group sizes and what percentage a player adds to the TC within that group Setup with some very placeholder values for now for testing Tier 0 - first 4 players add 0% to upkeep Tier 1 - next 6 players add 2% upkeep each Tier 2 - any further players add 4% upkeep each This means a TC with 6 players authed will have +4% upkeep, a TC with 12 players will have +20% upkeep When a player deauths from a TC it takes 24 hours in real time before that player is removed from the tax calculation, so authing, building and deauthing won't bypass the extra upkeep Very, very WIP, for internal evaluation for now
40 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
40 Days Ago
Merge from new_navmesh_fixes
40 Days Ago
Merge from cactus_impact_effects
40 Days Ago
Merge from FoundationMeleeLOS_fix
40 Days Ago
Merge from high_external_wallgate_COL
40 Days Ago
Merge from MarketTerminal_Names
40 Days Ago
Merge from AugustLowCraftBuffs
40 Days Ago
Merge from heavy_helmet_audio
40 Days Ago
Add audioMuffleAmount to ItemModWearable, allows us to muffle game audio based on specific clothing Muffled game audio when wearing heavy plate helmet
40 Days Ago
Merge from main
40 Days Ago
Declare hair shader stencil block
40 Days Ago
Merge from render_pipeline_testing
40 Days Ago
Merge from main
40 Days Ago
Merge from dome_fuel_cap
40 Days Ago
Capped fuel pump crude storage amount at dome to 1000 (per pump) S2P dome
40 Days Ago
Merge from deepsea_terrain_everywhere
40 Days Ago
Fix merge issue
40 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
Merge from deepsea_terrain_everywhere
40 Days Ago
Added deepsea.terrain_everywhere replicated convar, enables the deep sea terrain splats everywhere when enabled
40 Days Ago
update manifest
40 Days Ago
added new cactus decals by repurposing the wood decals looks much better https://files.facepunch.com/pilgrim/2026/August/23_22-55-SomeCicada.mp4
40 Days Ago
Minor feedback tweaks
40 Days Ago
merge from automated_testing
40 Days Ago
S2P oilrigs, excavator and gas station
40 Days Ago
Add convar to toggle navmesh optis on and off
40 Days Ago
Replace libraries
40 Days Ago
Merge from main
40 Days Ago
▌▄▅▇▆▌▆ ▋▍▄█▍▍▉▉▍▆ ▅▆▌▊▍▌▍▊▉ ▋▊▄ ▌▌▌▋█ ▉▄▅ ▇▉▄▄▋█ ▉▍▄██▍▄█ ▍▆▅▄▌▅ ▅▊ ▋▅▉ ▊▅▆▊ ▆█▄█▌▌▉ ▅▋▍▉▇▄▊▄ ▆▋▄ ▇▍▉ ▊▇▊▌▍▊ ▌▍ █▄▇▇▇▌ ▍██ ▅▊▇▅ ▇▅▇▌▅ ▄▋▌ ▋▊▌▆▄
40 Days Ago
Gate per tile interlocked add needed for logging when logging is off
40 Days Ago
Fix ghostship A having no navmesh