139,322 Commits over 4,474 Days - 1.30cph!

41 Days Ago
Basement corridor LODs and prefabs
41 Days Ago
merge from drone_keyboardlayout_fix
41 Days Ago
merge from workshop_inputs_fix
41 Days Ago
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41 Days Ago
Adding a couple more graffiti decals
41 Days Ago
merge from quarry_speed_fix
41 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
41 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
41 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
41 Days Ago
Fixed workshop file dialog still using the old input system
41 Days Ago
Fixed shadow caching server compile errors
41 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
41 Days Ago
Merge from shadow_map_caching
41 Days Ago
Code gen after merge
41 Days Ago
Fixed drone controls not being keyboard layout aware
41 Days Ago
Merge from main
41 Days Ago
Add volume component for motion blur (2)
41 Days Ago
Add volume component for motion blur
41 Days Ago
Tier is driven by the highest key card required Popup styling update
41 Days Ago
skinnable and obj mesh for workshop
41 Days Ago
updated small backpack mesh
41 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
41 Days Ago
Add support for real windows notifications
41 Days Ago
axisFromEdge lookup instead of computing it from the stride
41 Days Ago
Fix motion vectors from skinned meshes
41 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
41 Days Ago
Metas
41 Days Ago
Comment cleanup
41 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
41 Days Ago
array length correction
41 Days Ago
Same for SatelliteCrash
41 Days Ago
main -> game_room_dlc
41 Days Ago
Splitting to partials
41 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
41 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
41 Days Ago
Misc cleanup
41 Days Ago
Merge: from main
41 Days Ago
Merge from refactor
41 Days Ago
Merge from main
41 Days Ago
Monument info popup progress, polished the framing and buttons flow
41 Days Ago
smallbackpack WM setup
41 Days Ago
merge from main
41 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
41 Days Ago
apartment complex S2P
41 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
41 Days Ago
removing left over greybox from apartment core prefab
41 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
41 Days Ago
fixed statue collider import options
41 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
41 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab