140,206 Commits over 4,505 Days - 1.30cph!

8 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
8 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
8 Days Ago
fixed snapping in 3p hatchet aiming anim
8 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
8 Days Ago
fix stupid auto inserted using
8 Days Ago
merge from main
8 Days Ago
merge from hackweek_parented_ddraw
8 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
8 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
Powerplant new loot fixes
8 Days Ago
merge from main
Rin
8 Days Ago
Increased Stone Sculpture protection properties
8 Days Ago
merge from main
8 Days Ago
Stone sculpture store page media
8 Days Ago
Allow player to alt look around while unlocking the door
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from airfield_maintainabled_features
8 Days Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
8 Days Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
S2P launchsite again
8 Days Ago
merge from main
8 Days Ago
merge from balance
8 Days Ago
Phrase update
8 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
8 Days Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
8 Days Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
Show that the clan system is disabled when trying to interact with a clan table
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
8 Days Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
8 Days Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
8 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
8 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
8 Days Ago
Missed guide mesh fix
8 Days Ago
merge from airfield_maintainable_features
8 Days Ago
switch airfield indicator lights back to green from feedback
8 Days Ago
Updated halloween garland gibs
8 Days Ago
merge from fix_workshop_list_height
8 Days Ago
fixed workshop list not auto-expanding height
8 Days Ago
Skull Wall Torch - manifest
8 Days Ago
merge from game_room_dlc
8 Days Ago
merge from darts_game
8 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
8 Days Ago
single shot gun trap world model + lods hooked up to .item