161,993 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Fix turn in place, warping on leg bones while sprinting
2 Days Ago
Create PanelsGameHost during bootstrap/gamesetup
2 Days Ago
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
2 Days Ago
Converted the player model to use generic animations
2 Days Ago
Let -nosteam keep a server's Steam off
2 Days Ago
Stop RustNav's tile builders when the application quits
2 Days Ago
Remove BaseNavigator's unused WindowsRuntime using
2 Days Ago
Marshal the navmesh save and load paths as UTF-8
2 Days Ago
Install ServerProfiler's native profiler only on Mono
2 Days Ago
Keep UniTask's pooled thread-pool runners off outside Mono
2 Days Ago
Give TextTable's string its own field offset
2 Days Ago
Fix worldmodel outline not working for 5 prefabs
2 Days Ago
Merge branch 'main' into automated_testing
2 Days Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
2 Days Ago
Don't set the GC mode when running on CoreCLR
2 Days Ago
Disable Discord in CoreCLR builds
2 Days Ago
Keep fields Unity can't serialise out of Unity's serialisation
2 Days Ago
Remove unused usings of namespaces .NET doesn't have
2 Days Ago
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
2 Days Ago
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
2 Days Ago
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
2 Days Ago
Mark runtime-only fields of serialisable types [NonSerialized]
2 Days Ago
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
2 Days Ago
Pinning macos build pipelines to runners
3 Days Ago
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3 Days Ago
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
3 Days Ago
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3 Days Ago
Better npczones experiment
3 Days Ago
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution
4 Days Ago
merge from ddraw_parent_fix
4 Days Ago
No longer draw ddraw objects when they attempt to parent on entities that aren't networked to the client yet
4 Days Ago
First rough pass on dogs, hacky throwable meat based on pies
4 Days Ago
merge from main
4 Days Ago
Fixed an NRE every FSM tick in Trans_IsNavmeshReady when an animal entered a state that was never given an owner
4 Days Ago
Merge from main
4 Days Ago
Watercraft changes for the modified ocean shading.
4 Days Ago
xmas wallpapers - wip textures, materials, skin files setup. localization, updated skins list
4 Days Ago
merge from distanceflaregammafix
4 Days Ago
merge from vendingmarkers_fix
4 Days Ago
merge from filestorage_cache_fix
4 Days Ago
Fixed Linux not compiling Add some networking related checks Apply fix for newproxy inside coroutines
4 Days Ago
merge from wearable_pooling_fixes
4 Days Ago
Added support for elongated distance flares. Fixes overly bright Floating City flares.
4 Days Ago
Fix FileStorage mistakenly caching null data when the file was not found in the DB
4 Days Ago
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
4 Days Ago
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4 Days Ago
Mesh patintables use box filtering so stencils don't look aliased and pixel-y
4 Days Ago
Make stencils menu scrollable
4 Days Ago
Bulk update of all 32 clothing prefabs items that contain skin to add the tattoo UV1
4 Days Ago
male/female body LOD updates with tattoo UVs