userTony Fergusoncancel

4,156 Commits over 884 Days - 0.20cph!

3 Months Ago
Made some style changes to RoundState
3 Months Ago
New font
3 Months Ago
Moved minimap, chat back to where they were before hack week
3 Months Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
3 Months Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
3 Months Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
3 Months Ago
Default respawn state is delayed
3 Months Ago
Removed some main menu lines
3 Months Ago
Use M700 worldmodel correctly
3 Months Ago
Made some changes to how we're loading remote packages from map file references, do it on project startup instead of when opening map, removed AssetResolverWindow as it's not needed anymore. Will keep an eye on this This should resolve issues when using remote packages in hammer maps - Everything would be an error until you opened the map in hammer - On restart, a big majority of the assets would get cleared out and you'd have to re-open in hammer again - Hammer should open maps with lots of references faster (Construct 3 mins to 20 seconds, HC1 Refinery 2 mins to 15 seconds)
3 Months Ago
Update a couple of weapon prefabs
3 Months Ago
Use LineBBox in Zone, so much less noise in the Scene view
3 Months Ago
Fix toggle global space shortcut type
3 Months Ago
Removed sprint dampening when moving diagonally
3 Months Ago
Add main menu loop
3 Months Ago
Adjustments, disable Oman for now (just disabled mapdef)
3 Months Ago
Include riot guy in CT model pool
3 Months Ago
Add riot guy to main menu scene
3 Months Ago
Animate main menu camera with a shitty script, and some transitions
3 Months Ago
Turn off ACES in Refinery for now
3 Months Ago
Human outfitter can accept a list of models to pick from, instead of just 1
3 Months Ago
Don't normalize WishMove
3 Months Ago
Can click items in the inventory to see info about them
3 Months Ago
Add Requirements to DoorInteract, check backpack for an item with specific data on it
3 Months Ago
New inventory system WIP, removed some unused stuff
3 Months Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
3 Months Ago
Fixed sweeper
3 Months Ago
More protection around BlockPlacer. Added a better Inventory.HasItem method that doesn't have us making a new inventory item instance every time
3 Months Ago
Bunch of assorted error fixing
3 Months Ago
this'll probably still happen, so putting IsValid here
3 Months Ago
Adjust cubemap fog
3 Months Ago
Adjust bothy frequency
3 Months Ago
Introduce a few metal nodes to the worldgen
3 Months Ago
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
3 Months Ago
Reduced duck detection height a lot
3 Months Ago
Redo bothy feature, spawn a prefab with a flattening area
3 Months Ago
Add farmhouse_02 feature
3 Months Ago
Update .sbproj
3 Months Ago
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
3 Months Ago
Adjust imported drone vmdl, fixed drone size/orientation
3 Months Ago
Fixed text size in settings, worlds page
3 Months Ago
Add custom cursor
3 Months Ago
Validate against a null biome?
3 Months Ago
Update MaxPlayers
3 Months Ago
Fix somehow having multiple players for one connection
3 Months Ago
Disconnect from server when quitting to main menu
3 Months Ago
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
3 Months Ago
Fixed first spawn error
3 Months Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
3 Months Ago
Sword can't gather wood