142,239 Commits over 4,383 Days - 1.35cph!

4 Days Ago
merge from workshop_emission_intensity
4 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
5 Days Ago
merge from fix_cui_drabble_nre -> main
5 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
5 Days Ago
updated mortar animation idle pose
5 Days Ago
merge from fix_forceaddtoteam -> main
5 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
5 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
5 Days Ago
merge from fix_itemcontainer_take_leak -> main
5 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
5 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
5 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
5 Days Ago
Fix smoke grenade manager returns driving me crazy
5 Days Ago
transformchanged_cleanup -> main
5 Days Ago
Support food on corpses again
5 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
transformchanged_cleanup -> main
5 Days Ago
Space
5 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
5 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
5 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
5 Days Ago
Add mortar deployment guide prefab
5 Days Ago
merge from mortar_prototype
5 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
5 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
5 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
5 Days Ago
- Deselect support - Format changes
5 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
5 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
5 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
5 Days Ago
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5 Days Ago
this probably fixes it
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
industrial electric furnace - reduced AO to 512
5 Days Ago
io workbench visual point setup
5 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
5 Days Ago
Some setup on io.table.deployed
5 Days Ago
industrial electric furnace - rename material to on state
5 Days Ago
Fix bad merge
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
server_browser_row_fix -> main
5 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
5 Days Ago
Removed example charms from accessory manager
5 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
5 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
5 Days Ago
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5 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
5 Days Ago
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5 Days Ago
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