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26 Commits over 1,583 Days - 0.00cph!

39 Days Ago
Additional world config features
2 Months Ago
Update HeightMap.cpp World config correctly affects "north" and "south" height map terrain features
2 Months Ago
Jenkinsfile fixes from ogg_encoding merge
2 Months Ago
World config support (also needs changes on C# side)
9 Months Ago
More landmass, less water / islands
9 Months Ago
Added rail / railside topologies Merge branch 'master' of Rust.Native
1 Year Ago
Removed old "inland" noise since it was causing some excessively steep slopes The new per-biome hill noises should be superior anyhow
1 Year Ago
All biomes now have a unique heightmap noise type for better biome transitions / looks
1 Year Ago
More feature scale variety Reduced maximum hill frequency (looks more natural, less billowy)
1 Year Ago
Alt forests once again have forest splat instead of grass splat (requested by Damian, works better with the new foliage)
1 Year Ago
Got rid of cliff / rock splat in splat map first pass (added in post processing on the C# side)
1 Year Ago
HeightMap HDRP backport baseline
2 Years Ago
Exclude lakes from mainland topology generation
2 Years Ago
Better mainland topology generation
3 Years Ago
Revert "Linux build disable" This reverts commit b91e38bb1398b135fc117e3778513fb3cd96ec47.
3 Years Ago
Linux build disable
3 Years Ago
Added plains to terrain generation
4 Years Ago
Native implementation for monument biome transfer
4 Years Ago
Fix for transfer_monument_alpha transition corruption
4 Years Ago
Fix for 64 bit noise accuracy
4 Years Ago
Noise has both 32 and 64 bit versions (backwards compatibility)
4 Years Ago
Linux build fix
4 Years Ago
Removed -ansi flag on Linux and Mac
4 Years Ago
Windows build fixes
4 Years Ago
Windows build fixes
4 Years Ago
Native implementations for height map, biome map, topology map and splat map generation Native implementations for monument and mountain terrain data transfers Updated normal map encoding in texture utils