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74 Commits over 2,039 Days - 0.00cph!
Copy monuments_scene from mac build server (scene bundles are not cross platform, see maps.bundle)
Automatically mount shared drive on Mac
Server workspace name fix
Merge branch 'master' of JenkinsTools
Compile server executable before bundles so compile errors show up faster
Revert "Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)"
This reverts commit d0e5c1e457ba09d38adbffb42b6864c142c8b231.
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)
Fixed SeparateLinuxBuild in case we need to use it again in the future
Adding back buildTarget and standaloneBuildSubtarget Unity startup parameters, but call server build with "Player" subtarget in an attempt to fix the manifest build
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled
Add timestamping to signtool
Disabling Unity Accelerator (asset cache server)
More SeparateLinuxBuild bullshit
Added support to upload client and / or server to a second steam branch
Adding SeparateLinuxBuild flag for backwards compatibility
Adding buildTarget and standaloneBuildSubtarget startup parameters to Unity
Updating macOS shared volume mount name
Replacing rsync -rltgoDv with -rltDv
Replacing rsync -a with -rltgoDv
Updating macOS shared volume mount name
Back to calling robocopy directly with a drive letter because everything else gives some sort of error under some circumstances
Eliminating "net use" and replacing it with network name, since it fails when the drive letter is already in use
Call your own "net use" for shared drive
Merge branch 'master' of JenkinsTools
Replacing /Volumes/Shared with /Volumes/scratch
GetScmInfo now hides comments that start with !
EOS: Fixed certificate / key file names
Support to use different Unity versions for Mac and Win builds
Fixed robocopy exit code handling (wtf)
Use robocopy instead of xcopy
Since xcopy has a 254 character path length limit
Revert "Upload debug branch before default branch (as requested by Alistair)"
This reverts commit 18b0415f2e1e3c998a5010a4c7d1cbcc5f259566.
Upload debug branch before default branch (as requested by Alistair)
FailFast is false by default (seems to occasionally fuck up the Unity Library on 2019.3)
Merge branch 'master' of JenkinsTools
Revert "Support to optionally override the Unity version per-platform"
This reverts commit c9e67ebdc5bb742ab1f00778283743d7b4b196e0.
Support to optionally override the Unity version per-platform
Unity logfile artifact fix
Plastic log files no longer have identical names on different platforms
Removed -silent-crashes from UnityArgs since it is already set in Unity.groovy
Include our default args in UnityArgs so they can be overwritten