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226 Commits over 1,491 Days - 0.01cph!

2 Years Ago
Fixed highlight mesh rendering
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2 Years Ago
Added unlit cutout ASE template Fixed outline shader to work with transparency (BEF-464)
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2 Years Ago
Proper fix for decal color issues
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2 Years Ago
Attempt at fixing decal color issues
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2 Years Ago
Updated Amplify Impostors to 0.9.2r2; to fix shader serialization issues
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2 Years Ago
Updated ASE to 1.5.6r7; to fix template updating errors
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2 Years Ago
Fixed before foliage impostor shader version (ASE meta)
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2 Years Ago
Fixed tree/impostor shadows broken again on 2018.3.0b4 (BEF-569)
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2 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
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2 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
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2 Years Ago
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
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2 Years Ago
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node) Added foliage animation/sway to impostors and shadows
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2 Years Ago
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
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2 Years Ago
Moved foliage animation code to a shader function Updated before foliage shader
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2 Years Ago
Hack to fix tree/impostor shadows (2018.3 bug report pending)
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2 Years Ago
Recompiled impostor runtime shader
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2 Years Ago
Updated Amplify Impostors to v0.9.1
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2 Years Ago
Updated ASE to v1.5.6
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2 Years Ago
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2 Years Ago
Added Apply Layer masking option to standard decal shader
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2 Years Ago
Fixed NRE in DeferredDecalRenderer.OnDisable
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2 Years Ago
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
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2 Years Ago
Reworked, improved and cleaned up deferred decal renderer a bit Fixed decal lighting/GI
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2 Years Ago
Rebaked all other tree impostors and bushes
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2 Years Ago
Fixed bush_fern material losing diffuse map
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2 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
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2 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
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2 Years Ago
Updated Amplify Impostors to v0.9.0
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2 Years Ago
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern Reduced/adjusted shadow bias on all impostor shadows Disabled motion vectors on impostors
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2 Years Ago
Fixed impostor highlights for pine, birch, oak, sapling
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2 Years Ago
Highlighter override support for multiple overlay renderers
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2 Years Ago
Added ability to override highlighter renderer (for impostors)
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2 Years Ago
Merge from main
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2 Years Ago
Switched to impostor shadows on LOD1 Tweaked shadow bias on bush impostors
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2 Years Ago
Disabled animated cross fade
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2 Years Ago
Updated impostor shaders Updated some trunk materials Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
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2 Years Ago
Added impostor for tree_oak.prefab; updated views and biomedefs
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2 Years Ago
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
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2 Years Ago
Updated tree_pine_trunk
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2 Years Ago
Cleaned up biomedefs Updated foliage impostor bake preset
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2 Years Ago
Removed tree_pine impostor (on this branch) New single-pass impostor runtime + bake shaders Updated beforefoliage shader
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2 Years Ago
ASE fix
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2 Years Ago
Updated impostor shaders Added tree_pine impostors Added tree_pine impostor materials to biomedef
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2 Years Ago
Fixed ASE material copy-paste Updated Impostors to latest
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2 Years Ago
Added beforefoliage impostor bake and runtime shaders
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2 Years Ago
Changed color, hue variation and darken to instanced properties in BeforeFoliage
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2 Years Ago
Updated ASE to latest 1.5.4
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2 Years Ago
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