256,582 Commits over 4,018 Days - 2.66cph!
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
pre-release branch uses 5.4
Fixed corpse ragdolls snapping to world origin
Reintroduced Stat Linkers as strictly Stat Ratio Linkers.
- type fix on splash screen
- removed some text from level start screen
Automated Linux DS Build #203
Automated Windows Build #203
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Automated Linux Build #203
IsPathSafe() only outputs warnings with fs_tellmeyoursecrets set high
Forced player simulation set to 2 fps minimum rather than a ConVar
GitSync
FOR FUCK SAKE burner prefab, tweak hit animation
FOR FUCK SAKE bouncer prefab, relink entity animator
FOR FUCK SAKE bouncer prefab/controller, re rig and tweaked all the anim
!A bouncer roll anim
- Reduced explosion cam shake some more
- AIRandomMovement now has a chance to stop moving
- Removed random offset for cocktail launcher
- Increased blast radius of cocktail launcher and increased damage, enabled player damage
- Reduced loading time of level start/level up screen
- Other bits
Fixed extra shiny player model.
Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more
- Switch XP / room bonus bars around
- Number of level ups is now stored and XP can rollover
- Added level up text to bar when levelups pending
- Refactored earlier XP test code
- Rebuilt player prefab
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Updated Elvis controller / config with new dives and smash
WIP on anim state changes
added new test court trees
added new trees to test court (need to combine materials)
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Unfucked entity creation / destruction events
Made entity destruction a lot faster (or that's what the editor wants me to believe)