256,563 Commits over 4,018 Days - 2.66cph!
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
space usurper - better mouse focus handling, tutorial levels, etc
- Increased the speed of game over fade
- Missile sound
Close rcon on exception
Fixed some server exception reports not grouping properly
- Added gates to rest of the rooms
- Gate sounds
- Added special collision to gates so enemie and projectiles can't pass through
Bug reporter fix (why didn't anyone report this!?!?!)
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE.
-little fix in GoalSettings Validate()
added dylans water riple and teleport effects
added dylan's new effects
UI fix for bug report window
Automated Linux DS Build #201
Automated Windows Build #201
Automated Linux Build #201
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Profiler hooks for Condition.Evaluate and Consideration.Score
Automated Linux DS Build #200
Automated Windows Build #200
Automated Linux Build #200
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Quality settings tweaked, max lod bias down to 1
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Automated Windows Build #199
Automated Linux DS Build #199
Automated Linux Build #199
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Caught an NRE in BehaviourChain
Gating grass graphics option toggle
Save graphics preset + quality level in player prefs
Fixed a bunch of issues with the option UI
Fixed water GraphicsOption not working
Added GraphicsOption.Grass
Fixed PrefabInstantiate culling itself in standalone builds (I think)
Fixed invisible static bushes
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
Automated Linux DS Build #198
- BreakApart script can now specify if the order should be random or not, and the order is now correct
Automated Windows Build #198
Automated Linux Build #198