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electrical shock code for code locks, no more bruteforce
Edited all atmospheric pieces, removed 1 & 7
Workshop download diagnosis code
Automated Linux DS Build #196
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
Added command "clear" (clears console)
Added command "copy" (copies console content to clipboard)
Automated Windows Build #196
Automated Linux Build #196
Virtual directory for mounted Workshop addons, lets us control the mount order
Moved CreateClientConVar implementation to Lua
UserInfo ConVars which are their default value now get networked to the server
GMA files that a server makes you mount now get unmounted on disconnect
Action.AttackUnit now handles combat ability choice and Unit movement internally
Projectile bullshit
Some item pickup/entity physics fixes
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
Building block prefab updates
Conditional models run on both client and server
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anim source
Owl - Fixed hand flipping on forehand anim source
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims
Owl - Fixed hand flipping on forehand anim
FOR FUCK SAKE bouncer prefab/rig
!A animation controller, idle anim
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
Added consideration for aggressive targets
AnimatorParameterAttribute/Drawer
Some tweaks to Unit / OnOtherUnitRemoved logic
Added detail spec/gloss to skin shader; made SSS blur stronger
Trying something different out with building editor.
fixed incorrect material display on brickwall LODs
FOR FUCK SAKE bouncer prefab/model, remade the rig
plaster rendered brick walls variations prefabs
powerplant dressing update
Added skin variation lookup
Flipped selection colours
concrete piles models, LODs, COLs, ready to place prefabs, textures
powerplant dressing update
Moving combat abilitty files
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y)
-Unit+Combat: pedantically made sure that more than 1 target can be removed at once
Removed hand popping into view on all hatchet vms
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FOR FUCK SAKE burner prefab
FOR FUCK SAKE burner rig/skin/controller
!A burner hit/shoot animation