256,476 Commits over 4,018 Days - 2.66cph!

9 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
9 Years Ago
- Door test stuff
9 Years Ago
PFX folder stuff. Scene file.
9 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Elvis - Forehand dive source update ( to use same system as other characters )
9 Years Ago
Going home. More hacky VM shit.
9 Years Ago
These mats shouldn't be pink.
9 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
9 Years Ago
- ItemDatabase fix
9 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
9 Years Ago
FOR FUCK SAKE rebuilt player prefab FOR FUCK SAKE update weapon switch anim for the new rig FOR FUCK SAKE player anim controller with the weapon switch anim
9 Years Ago
powerplant_backup
9 Years Ago
Updated LionEL controller - copied Igor shot stats and implemented new smash
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9 Years Ago
Automated Linux DS Build #192
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9 Years Ago
Automated Windows Build #192
9 Years Ago
FOR FUCK SAKE rebuilt playership prefab FOR FUCK SAKE cockpit animation controller with hit state !A cockpit hit anim
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9 Years Ago
Automated OSX Build #192
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9 Years Ago
Automated Linux Build #192
9 Years Ago
Clients prioritise mounting of the game that the current map belongs to
9 Years Ago
Sway is much better, now rotates around a set pivot.
9 Years Ago
Edited atmos music 22
9 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
9 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
9 Years Ago
New feedback buttons, new menu mockup, new font to try out.
9 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
9 Years Ago
committed fbxs..
9 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
9 Years Ago
Added remaining characters to select
9 Years Ago
Updated cowboy HUD anim controller with correct face anims
9 Years Ago
created shadow mesh for ww working on new meshes for dojo
9 Years Ago
FOR FUCK SAKE playership prefab, animation controler / setup the player with the animation and set it up so it doesn't look damaged FOR FUCK SAKE playership anim FOR FUCK SAKE playership texture/material !A cockpit animation controller+anim !A playership anim
9 Years Ago
Added atmospheric music 22
9 Years Ago
ADS much better. Sway pivot...
9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
plaster_a generic textures
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
- Spawned spikeys also have the new movement behaviour
9 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
9 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
9 Years Ago
9 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
9 Years Ago
optimized bear model LODs