256,417 Commits over 4,018 Days - 2.66cph!
added gravity, removed sub-d modifier
Concrete trim textures
Brick wall b textures
baby "item" attached to back slot
- Added a portal energy timer which counts down, gameover if it reaches 0 and the level exit portal closes before you reach it
- "Cash" from dead enemies now replenishes portal energy
- Room tweaks
If we detect a crash on startup, mark steam content as corrupt
new birds
new human child
latest unit assets
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
Roof conditional model adjustments
Don't need to copy pdbs now we have a symbol server
Cowboy - character selected anim
merge from branch I accidently made
birds; sparrow, crow and gull prefabs and flocks setup.
also made a low detail bird model that can be swapped to test with if we feel performance on big flocks is to much of a hit
Fixed "no configurations" error
Use premake 4 on linux + osx
Automated Windows Build #186
Automated Linux DS Build #186
Base gamemode's CheckPassword hook now uses default reason
In player load, only set username if it's not null (for mods)
Improved water. WIP secondary water effects.
More Behaviour break fixes
Condition and trigger for UnitMovementSpeeds
Improved item pickup animation callbacks
- Flattened out the depth chance curve of rooms
Automated Linux DS Build #185
Automated Windows Build #185
Automated Linux Build #185
Automated Linux DS Build #184
- Fixed another bug with flashing health
Fixed inconsistent angle networking on Linux servers