256,321 Commits over 4,018 Days - 2.66cph!

9 Years Ago
update...
9 Years Ago
Mavis - smash body & stretch anims + clips ( wip) Cowboy - smash
9 Years Ago
- Troubleshooter updated for feedback build
9 Years Ago
Cowboy - smash update, character selected WIP Mavis - Smash body & stretch WIP
9 Years Ago
- Mission lenghts/rewards stuff
9 Years Ago
Fixing a group switch bug.
9 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
9 Years Ago
re-exported ww meshes
9 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
9 Years Ago
FOR FUCK SAKE player weapon source FOR FUCK SAKE speeditem prefab !A WIP speeditem model/texture/mat
9 Years Ago
- Your round uses pipes dungeon flow
9 Years Ago
scaledown m4 viewmodel character rigged
9 Years Ago
Condition data
9 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
9 Years Ago
Optimized the double buffering a bit.
9 Years Ago
Killed debug log in DecisionPlan.TickMomentum
9 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
9 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
9 Years Ago
Concrete wall fence textures and material
9 Years Ago
Locked off characters for now
9 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
9 Years Ago
Added variable height smash
9 Years Ago
deer graze animation tweak
9 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
9 Years Ago
Added missing TerrainBlendObject component to campfire
9 Years Ago
Nuked senses debug log
9 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
9 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
9 Years Ago
- Mission text
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
Merge from jenny's branch
9 Years Ago
- Mission locks
9 Years Ago
- Aclohol extractor stuff
9 Years Ago
Merge from main
9 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
9 Years Ago
Added weather clearing music
9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
- Reworded nuts waiting message and made it fit the panel better
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Added new incoming storm sound, deleted old stuff
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
bot
9 Years Ago
Automated Linux DS Build #175
bot
9 Years Ago
Automated Windows Build #175
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
bot
9 Years Ago
Automated OSX Build #175