256,250 Commits over 4,018 Days - 2.66cph!
Actually fixed afformentioned editor bug re stat selection
Added a temporary hack to Unit sense code that considers a target visible when within a very small distance (currently 4 units)
Fixed Unit.SetMovementSpeed not working, now uses a StatModifier created internally
Automated Linux DS Build #170
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon
Prepare Prefabs
Manifest
Automated Windows Build #170
Fixed bug in StatConsiderationSettingsEditor that was causing selected stats to change
Automated Linux Build #170
* Bumped Steam.inf version
* Fixed model indices above 2048 not networking to clients properly
Updated FleeFromDanger, now finds a flee destination without using IM
Added ThreatLevel to PerceivedUnitData
Added GroupClass enum, expoed in GroupSettings and used in the Create method to create Group of the chosen type.
Added Herd and Pack Group types
Fixed starting position issue
FOR FUCK SAKE factory tileset scene
FOR FUCK SAKE rebuilt factory prefab
Added UnitAges and UnitGenders flagging to Item WearableParameters and ItemSettings.CreateWearable
Added island-0004 scene plus Arid biome and terrain config boilerplate
Renamed lots of spawn assets (sorry petur)
Removed BeholdR from default player cam prefab due to suspected lighting bug
FOR FUCK SAKE town scene
!A shop sign
FOR FUCK SAKE playership fix minimap layer culling
FOR FUCK SAKEtown, adding collision/diplay for minimap
Reverted GameManager changes that broke all the things
Deleted some old un-used/broken test scenes
building frame blocks icons
- Added current room name and level seed to F2 level stats menu
all building frame blocks working
Disabled DPL/DSE inheritance stuff in editor until it can be cleanly rewritten
Exposed ScoreForDM flag and considerations in Goal/GoalPlan node view GUIs
Fixed potential NRE in BehaviourChain.PickBehaviourTarget
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- Branched for gameobject tests
Added new stats : Bravery, Threat (attributes) and Morale (vital)
Added some basic Morale adjustment math to Unit+Senses, cleaned up some perception code
Added ThreatLevelConsideration which does similar calc to the new code in Senses, scoring target threat level against bravery stats
Added SetUnitSpeed Action and UnitMovementSpeeds enum, plus data in Species Physiology params for the different speeds
Added Exhausted Effects, triggers when Stamina hits 0
Added RemoveEffect Action
Added SpeciesDietTypes and data to species params plus the UnitConditionFilterSet
- Cappeds shield drop bonus chance to 20%
Moved Vital value initialization to Agent+Stats from StatCollection to ensure that all stat simulators can execute properly
Fixed bad rotation on player camera prefab (don't let BeholdR move the camera in sync with scene view!)_
Hunt goal DPL inheritence
BeholdR on player camera prefab
Vitals run their simulator after creation in StatCollection and set their current value to max.
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
Current linker usage ported to StatSimulators, used in Vital and Need, algorithims are stored in StatSimulators
Added core stats properties to Agent+Stats for caching
- Shields will no longer be collected if you're already at max shields
- BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
Added BeholdR (camera post in scene view cc frankieh)
Added some DSE content to the Self - Safety top level goal
Fixed some Effects and triggers with old/broken Stat refs
Fixed Needs starting at their max value, they now start at 0 as intended
Fixed all StatConsiderations not targetting the correct stats
Fixed StatCollection creating StatLinkers before finishing init
Fixed StatLinkers being created when no method name is set in data
Close options on pause toggle
StatCollectionSettingsEditor tweaks, now used for all children
Added Avoidance Attribute
CombatAlgorithms Damage formula implemented from Petur's spreadsheets~
Ported stats data from spreadsheets into stat collections
Removed CombatEffectTemplate and related bullshit that we don't need
Fix for multiple scene loads
FOR FUCK SAKE maya weapon source file
Automated Windows Build #169