256,243 Commits over 4,018 Days - 2.66cph!
New Building frames prefabs setup WIP
Animations and additional files
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
Added ScaledValue as part of MaxValue.
Throw an exception if a stat is not of a type supported by Stat+Changable.
Stat+Changeable implemented.
Quickfix for Stat Modifiers.
CombatAlgorithms is now a static class not asset
Added StatChangeParameters, StatScaleParameters
Added IStatMinipulator interface implemeneted by params types
Added StatMinipulators enum
Removed all old Stat related interfaces
More work on StatModifiers, removed old order handling etc
- Added Room and RoomSpawner components to the current Ice Cave rooms
- Removed some junk from SpawnLocation
- Added Ice Cave enemy pack
- Started Ice Cube harvester gameplay code
- Rebuilt Ice Cave prefabs
Fixed NETRCV_ReadBytes returned false on suicide
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed keys.cfg overriding new keys added in keys_default.cfg
Moving stat type fileds around a bit
Added AttributeTypes back in, ext method for setting them via a stat array of primaries
Code is compiling after crazy Stat rewrite. Probably broke all data + probably some bugs left + tickables are gone and needs an Effect replacement.
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
Automated Windows Build #165
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
- Stopped basic blaster projectiles going through everything!!!!
Automated Linux DS Build #165
Automated Linux DS Build #164
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
- Reduced camera shake on starting weapon
Automated Windows Build #164
Automated Linux Build #164
* Fixed debugoverlay spamming dedicated server console to oblivion
* Added CNavLadder.Get/SetBottomArea( CNavArea )
* Added CNavLadder.Get/SetTopBehindArea( CNavArea )
* Added CNavLadder.Get/SetTopForwardArea( CNavArea )
* Added CNavLadder.Get/SetTopLeftArea( CNavArea )
* Added CNavLadder.Get/SetTopRightArea( CNavArea )
FOR FUCK SAKE bolt material
merge from main/soundpolish
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
fixed all weapon ikhold positions so they work with bonescaling.