256,234 Commits over 4,018 Days - 2.66cph!
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
Automated Linux DS Build #151
Increased water SSR cutoff slightly for perf tradeoff
Automated Windows Build #151
Fixed water reflections on OSX
Automated Linux Build #151
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
* Addon extration is now properly displayed on the workshop downloader
* Updated language files
* Update Bootil to fix that one problem with addon folders locking up
* GitSync
SphereEntity protobuf reference
Switching over iron sights.
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets
-added IM considerations to abilities and interactions, where fitting
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144)
Unit tick profiler hooks
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
textured temple inner court stones and exported. moved court grass and exported
Reflection probes enabled in Low quality settings
Fire FX sprite tweaks
-broken assets unbroken
-cavepeople refuse to collect sticks from under wolves.
Water2: quality control exposed in inspector
Water2: added force enable fallback normals to material params
- Mortar can now attach/detach entities to it
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
- Fixed a bug with Entities taking damage when they're disabled
Made the goals and abilities list drawers in AgentSettingsEditor unique
- Mortar launcher now controls height and speed of it's mortars
NRE error log in BehaviourCain where interaction target is null
ActionChain UnityEvents replacing System.Action
Unit+Combat effect stuff
Female textures and cleanup
-new InfluenceMapConsideration type, added in PickUp ability
- More mortar/launchers testing
FOR FUCK SAKE town scene/planet
Fixed combine normals override shader
- DangerMarker can create a ring mesh of any radius and thickness, with any number of sides.
- Added marker prefab and material
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos
Added "Before\VertexLit Blended" for particle fog/scattering support
Misc shader work
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
- Updated appid
- WIP danger markers
Added Minhs M4 into game. Round1
New blog images for Dreadora.
Patched particle fog to prevent future issues