255,901 Commits over 3,990 Days - 2.67cph!

bot
9 Years Ago
Automated Linux DS Build #83
bot
9 Years Ago
Automated Windows Build #83
bot
9 Years Ago
Automated OSX Build #83
9 Years Ago
Cowboy run north & clips
bot
9 Years Ago
Automated Linux Build #83
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Updated Cowboy rig, run north, added serve WIP
9 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Steal special can be disabled
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Added steal effect over player
9 Years Ago
latest human anims
9 Years Ago
latest human anims
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
- Game over screen now works with mouse/keyboard
9 Years Ago
Fixed visual settings issue when just viewing court Disabled loader when no longer needed
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
bot
9 Years Ago
Automated Linux DS Build #82
bot
9 Years Ago
Automated OSX Build #82
9 Years Ago
Fixed external gates collapsing
bot
9 Years Ago
Automated Linux Build #82
bot
9 Years Ago
Automated Windows Build #82
9 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
9 Years Ago
Steam VR plugin
9 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test
9 Years Ago
latest source file, changed feet controllers, added new anim, removed a rogue deform tag on the non deforming skeleton which was semi breaking the rig in unity
9 Years Ago
Latest human anims
9 Years Ago
City init is now much cleaner.
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
backup
9 Years Ago
cleanup/missing files
9 Years Ago
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve FOR FUCK SAKE cloud material FOR FUCK SAKE asteroid material
9 Years Ago
beachside and underwater rocks backup
9 Years Ago
Optimised lights in temple / test scenes
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
underwater rocks do not use terrain projection
9 Years Ago
Fixed detail texture scaling for the new rocks
9 Years Ago
HumanView+IK LookAt tweaks
9 Years Ago
Dungeons rock LOD setup update
9 Years Ago
cowboy run intro/outro
9 Years Ago
added new outer floor texture to unity, testing grass skirting
9 Years Ago
painting outer floor texture and adding bits to grass mesh
9 Years Ago
procgen rock swapping backup
9 Years Ago
Rocks LODs