255,521 Commits over 3,990 Days - 2.67cph!
Hates returning a handle with template
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
CommentToBind cleanup, defines
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8
- Fixed weapon anchor error
ak47 ironsight target tweaks
fixed some issues with the attachments being offset on the m249
Stat collections updated for all species (with human values, so expect stupid movement speeds)
Merge from stats_organisation
Fixed Difference stat linker operator
Managed config file cleanup
Managed config file cleanup
Fixed stack overflow due to scribscribing to the wrong stat value event ;x~
Updated debug view to show primary/secondary attributes and vitals
Fxied StatSettingsWrapper giving Vitals the wrong base value
StatLinkerOperations WIP
Added Vital stat Type
AttributeType now either Primary and Secondary
StatCollectionSettingsEditor updates
StatMeasurement refactor
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
SocketHandle for window bars, embrasures and shutters
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
Window shutter sockets work like doorway sockets (placement rotation)
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fixed most napalm extinguishing right after spawn from helicopter rockets