255,422 Commits over 3,990 Days - 2.67cph!
dungeons_greybox carried over
scene files
working on ground stones in temple court.
Added blog folder in art database with blog images
added updated ground stones to unity temple court
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned.
- Added prefabs for floor turrets
- Rebuilt prefabs
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks
fixed spear repeat delay
buffed arrow headshot multiplier
PerformanceReport - uptime, averagefps
slightly reduced bullet damage
- More old prefab purging
added dylan's new special effects to project
Refactoring Machines
- Machine processes can now be dependant on other processes
- Added ItemOutput MachineProcess
- Added Cook Meat process, cooked meat assets
- Burn Fuel process on the Campfire now supports different durations for any given input entity
Fix for RUST-167 - Embrasure LODs not behaving
FOR FUCK SAKE revert to unity 5.2.2
FOR FUCK SAKE bunch or WIP background work
FOR FUCK SAKE asteroid prefab fix
shelves have way higher health + proper physics material
- Merged save rework back to main. Seems ok?
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
Making guid is empty is an error
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Clear the bust flag on doors on first run, incase it was saved
Fixed doors stuck as busy after server restart
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
Images for blog and new concept sketches.
Fixed shutters taking slash damage
Updated loot table (missing pork)
Fixed NestedEditorDrawer errors
added deuce_level_select_screens folder with images
Metal and stone foundation.steps hollow
Updates to bone club vm source anims
Added throw source
Extended idle re-named as rare idle
Satellite Dish prefab update
changed the spear animations so they strike the target sooner.