255,307 Commits over 3,990 Days - 2.67cph!
- Setup menu items for creating Collect missions
- Added collect mission scriptable object types
- Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level
- Started getting collection missions working
models/LODs/COL/Gibs for wood shutters
Fixed GameManager loading another zone when playing from a zone scene in editor
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
gates.external.high refactoring attempt
YAMfM (or Yet Another Merge from Main)
Workspace max's into their own folder.
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
LoadGameFromSubscene fix
MusicManager improvements
WeightedObject refactor, added IWeightedObject<T>
Added WeightedAudio
Added AudioMixerEx
Fixed warnings
Make server shutdown less freezy (and diagnose)
- Doubled max level generation attempts to 40
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
- Slightly changed the mission generation screen to show mission title and mission text
- Setup mission scriptable objects with Buck's text for booze tap and boss missions
Fixed warnings when shutting down
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF
FOR FUCK SAKE shader to renderproperly reflection
FOR FUCK SAKE boss room static reflection probe
FOR FUCK SAKE particle star material, switched to shader forge particle shader
FOR FUCK SAKE adding back pipe socket to dungen
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
- Logging the chosen seed again
Reversed RealmedRemove error throwing bullshit
- Updated to DunGen beta 2.7
- LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
turret realm remove server contents set to 0
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
- Removed access to some old screens/features
Tool cupboard checks line of sight when attempting to authorize / clear
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throwables slowed down & do less damage
BeforeEditor buttons visible without an active tab
Owl character rig file & materials for game
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
Updates to Owl source anims
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Automated Windows Build #24
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox