255,044 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Can skip intro Switched HUD controller
9 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
9 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
9 Years Ago
Enabled Hunting again on Hunting branch.
9 Years Ago
Merged latest from Main yet again.
9 Years Ago
Disabled hunting on main.
9 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
9 Years Ago
Merged from main again.
9 Years Ago
Merged from main. Some manual plastering after conflicts. Tweaks and optimizations.
9 Years Ago
added wip flow map to court surface
9 Years Ago
FOR FUCK SAKE attempt to force update the material
9 Years Ago
9 Years Ago
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9 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
9 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
9 Years Ago
Jack O Lanterns icons
9 Years Ago
Graphics options / UI tweaks
9 Years Ago
- More mission gen work
9 Years Ago
Fixed camera lerp
9 Years Ago
Jack O Lanterns gibs
9 Years Ago
Fixed sound class having serialized properties in #if CLIENT
9 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
9 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
9 Years Ago
Switched off annoying spaceship Reduced the deuce level health limit Reduced deuce reward to 15%
9 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
9 Years Ago
Fixed game score counter
9 Years Ago
- Increased player speed from 250 to 300
9 Years Ago
Fixed backing out from character select issue
9 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
9 Years Ago
Island and road snapping.
9 Years Ago
- More OSI cleanup
9 Years Ago
- Half-way through bastardizing offscreen indicator pack
9 Years Ago
FOR FUCK SAKE shaderforge
9 Years Ago
FOR FUCK SAKE town with test planet style world !A planet script
9 Years Ago
More options tinkering
9 Years Ago
Slightly less crap
9 Years Ago
Graphics options refactor stuff, still crap
9 Years Ago
Added player sounds
9 Years Ago
Added Deuce to secret folder
9 Years Ago
Fixes
9 Years Ago
Test
9 Years Ago
Thsi folder wants to be called Bin
9 Years Ago
Deleted
9 Years Ago
Cleanup
9 Years Ago
Path fixes
9 Years Ago
WIP - VFX
9 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
9 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
9 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
9 Years Ago
Less twist on forest grass